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Editing 40d Talk:Trading
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:::I've noticed that starving dwarves appear to be happy to steal food from merchants. I'm running 0.28.181.40d, and, being new to this, almost experienced [[fun]] due to lack of food. The dwarven caravan arrived in the nick of time, and rather to my surprise once they got close a clump of dwarves started hobbling their way over to the caravan. Once they got to it they started following it back to the depot (at full speed, not sure why), and then made off with a plump helmet each once the merchants started unpacking. Obviously food is rather less valuable than steel, but theoretically this too could tip the merchants into loss if you didn't buy much, assuming that profit/loss accounting is done this way. --[[User:Jenesis|Jenesis]] 19:01, 17 April 2009 (UTC) | :::I've noticed that starving dwarves appear to be happy to steal food from merchants. I'm running 0.28.181.40d, and, being new to this, almost experienced [[fun]] due to lack of food. The dwarven caravan arrived in the nick of time, and rather to my surprise once they got close a clump of dwarves started hobbling their way over to the caravan. Once they got to it they started following it back to the depot (at full speed, not sure why), and then made off with a plump helmet each once the merchants started unpacking. Obviously food is rather less valuable than steel, but theoretically this too could tip the merchants into loss if you didn't buy much, assuming that profit/loss accounting is done this way. --[[User:Jenesis|Jenesis]] 19:01, 17 April 2009 (UTC) | ||
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== Wagon movement == | == Wagon movement == | ||
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A dwarven trade caravan passing over a magma channel on its way to my trade depot recently caught fire. Naturally, this caused lots of [[fun]], but I'm a bit perplexed by it. There was nothing flammable on the bridge - in fact, the magma beneath was 1/7 deep at best - but it looks like the wagons just spontaneously combusted as they passed over the stream. Can anyone confirm that it was the magma that caused this, or were the children just playing with matches again? [[User:Aosher|Aosher]] 08:07, 14 January 2009 (EST) | A dwarven trade caravan passing over a magma channel on its way to my trade depot recently caught fire. Naturally, this caused lots of [[fun]], but I'm a bit perplexed by it. There was nothing flammable on the bridge - in fact, the magma beneath was 1/7 deep at best - but it looks like the wagons just spontaneously combusted as they passed over the stream. Can anyone confirm that it was the magma that caused this, or were the children just playing with matches again? [[User:Aosher|Aosher]] 08:07, 14 January 2009 (EST) | ||
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== Elven Caravan Wood Logs == | == Elven Caravan Wood Logs == | ||
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But not exactly that, I can't remember the exact design of it. [[User:Shardok|Shardok]] 01:05, 20 August 2009 (UTC) | But not exactly that, I can't remember the exact design of it. [[User:Shardok|Shardok]] 01:05, 20 August 2009 (UTC) | ||
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== stealing animals == | == stealing animals == | ||
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: No, priority controls the making of goods, etc. It's likely that you may need to poke your dwarf with a stick (draft him) or something. Make sure the depot is accessible to your dwarves, not only to the wagons. --[[User:Bombcar|Bombcar]] 05:21, 2 December 2009 (UTC) | : No, priority controls the making of goods, etc. It's likely that you may need to poke your dwarf with a stick (draft him) or something. Make sure the depot is accessible to your dwarves, not only to the wagons. --[[User:Bombcar|Bombcar]] 05:21, 2 December 2009 (UTC) | ||
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== Attacked caravan slowed down - bug? == | == Attacked caravan slowed down - bug? == | ||
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:::If the wagon is a creature can it get injured? If it were injured it might move slowly. --[[User:Bombcar|Bombcar]] 05:24, 2 December 2009 (UTC) | :::If the wagon is a creature can it get injured? If it were injured it might move slowly. --[[User:Bombcar|Bombcar]] 05:24, 2 December 2009 (UTC) | ||
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== requested items == | == requested items == | ||
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:Indeed, I had a similar problem happen to me. My game paused and zoomed towards a goblin snatcher, but I couldn't find the little guy. A few frames later, he was standing in the middle of the former wagon as the horses ran off, leaving the trade goods behind for me to snag. --[[User:Alkyon|Alkyon]] 19:35, 28 November 2009 (UTC) | :Indeed, I had a similar problem happen to me. My game paused and zoomed towards a goblin snatcher, but I couldn't find the little guy. A few frames later, he was standing in the middle of the former wagon as the horses ran off, leaving the trade goods behind for me to snag. --[[User:Alkyon|Alkyon]] 19:35, 28 November 2009 (UTC) | ||
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== D hotkey removed in .40d? == | == D hotkey removed in .40d? == | ||
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::Raw clear glass is a gem, this may be why the accepted it. --[[User:Bombcar|Bombcar]] 05:43, 2 December 2009 (UTC) | ::Raw clear glass is a gem, this may be why the accepted it. --[[User:Bombcar|Bombcar]] 05:43, 2 December 2009 (UTC) | ||
:::...as stated, a gem made using '''pearlash''' (which can only be made by burning wood into ashes). --[[User:Quietust|Quietust]] 06:03, 2 December 2009 (UTC) | :::...as stated, a gem made using '''pearlash''' (which can only be made by burning wood into ashes). --[[User:Quietust|Quietust]] 06:03, 2 December 2009 (UTC) | ||
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== Weird Bug == | == Weird Bug == | ||
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: Do any of your nobles like goblets? One of them may have [[Mandate#Export Bans|forbidden goblets from being exported]]. See [[Trading#Move Goods to/from Depot]] and try {{k|m}} in the item selection screen. --[[User:HebaruSan|HebaruSan]] 13:35, 11 November 2009 (UTC) | : Do any of your nobles like goblets? One of them may have [[Mandate#Export Bans|forbidden goblets from being exported]]. See [[Trading#Move Goods to/from Depot]] and try {{k|m}} in the item selection screen. --[[User:HebaruSan|HebaruSan]] 13:35, 11 November 2009 (UTC) | ||
::They may also have forbidden the export of the material the goblets were made of. --[[User:Bombcar|Bombcar]] 05:44, 2 December 2009 (UTC) | ::They may also have forbidden the export of the material the goblets were made of. --[[User:Bombcar|Bombcar]] 05:44, 2 December 2009 (UTC) | ||
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== Constructed Ramps == | == Constructed Ramps == | ||
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I have noticed that if you don't have any elves or human civs near that you don't get any caravans from them, but does the same apply to dwarven civs? My fortress so far has had no contact with any race, including dwarven caravans, after 2 years. This is a two fold problem, because I don't get caravans or immigrants because no caravan ever reports my now crazy wealth. Is this normal or a bug? [[Special:Contributions/194.74.22.170|194.74.22.170]] 22:13, 23 November 2009 (UTC) | I have noticed that if you don't have any elves or human civs near that you don't get any caravans from them, but does the same apply to dwarven civs? My fortress so far has had no contact with any race, including dwarven caravans, after 2 years. This is a two fold problem, because I don't get caravans or immigrants because no caravan ever reports my now crazy wealth. Is this normal or a bug? [[Special:Contributions/194.74.22.170|194.74.22.170]] 22:13, 23 November 2009 (UTC) | ||
:You should always get a Dwarven caravan. Were there any reports about migrants being too scared? Is the Depot accessible? --[[User:Bombcar|Bombcar]] 05:46, 2 December 2009 (UTC) | :You should always get a Dwarven caravan. Were there any reports about migrants being too scared? Is the Depot accessible? --[[User:Bombcar|Bombcar]] 05:46, 2 December 2009 (UTC) | ||
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