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Editing 40d Talk:Trap design
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− | :'''Editors & Contributors''' - Please include diagrams or ''clear'' and well-sized [http://www.mediawiki.org/wiki/Help:Images images] if appropriate. For diagrams, use [[ | + | :'''Editors & Contributors''' - Please include diagrams or ''clear'' and well-sized [[http://www.mediawiki.org/wiki/Help:Images images]] if appropriate. For diagrams, use [[Character table|standard Dwarf Fortress symbols]] for your diagrams - an x is an up/down stairwell, a ╬ is a fortification, a ▲ is an up-ramp/slope, etc. etc. For screenshots, use the standard tileset, not a custom one that few may recognize. |
:Please do NOT add a "theoretical" trap design, that you have not actually tested, unless you are 100% sure it will work. | :Please do NOT add a "theoretical" trap design, that you have not actually tested, unless you are 100% sure it will work. | ||
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::Alternatively, was he tamed? You'd need a Dungeon Master for that, but that way at least they wouldn't kill your dwarves. (Actually, screw it. It doesn't work, even if it is tame. Nearly lost my dragon that way. Maybe some modding would be necessary. So help me, I WILL build this) [[User:Mythsage|Mythsage]] | ::Alternatively, was he tamed? You'd need a Dungeon Master for that, but that way at least they wouldn't kill your dwarves. (Actually, screw it. It doesn't work, even if it is tame. Nearly lost my dragon that way. Maybe some modding would be necessary. So help me, I WILL build this) [[User:Mythsage|Mythsage]] | ||
:::Tame dragons definitely '''will''' breathe fire at goblins under the right circumstances. In my case, this was chaining them up outside and pulling a lever to release them when a siege arrived - flames everywhere. --[[User:Quietust|Quietust]] 23:02, 25 August 2009 (UTC) | :::Tame dragons definitely '''will''' breathe fire at goblins under the right circumstances. In my case, this was chaining them up outside and pulling a lever to release them when a siege arrived - flames everywhere. --[[User:Quietust|Quietust]] 23:02, 25 August 2009 (UTC) | ||
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== Weapon trap 'Spike strips'== | == Weapon trap 'Spike strips'== | ||
Despite the image, no, its not for wagons, but rather its an idea I have for killing animals like maybe unicorns. I'm in an area with plenty of unicorns (didn't bring along hunters and its still my first year of the fortress), and stuff made from unicorn parts are generally valuable, right? Also, knowing from the entry saying that they are rather dangerous, I have an idea of a way to get materials from them with minimal risk to the dwarves. My idea is to have an area of weapon traps, most likely single weapon traps to minimize corpse mangling, and maybe have them in rows or a grid in an area so that the animals will cross and die. This could also apply to huntable creatures that are able to move fast like gazelles. I haven't actually done this and so I don't know how effective it would really be. Of course though, there is no real substitue for a good hunter as far as bringing back an intact corpse 100% of the time.....as long as the corpse isn't the hunters....--[[User:Smjjames|Smjjames]] 18:37, 6 June 2009 (UTC) | Despite the image, no, its not for wagons, but rather its an idea I have for killing animals like maybe unicorns. I'm in an area with plenty of unicorns (didn't bring along hunters and its still my first year of the fortress), and stuff made from unicorn parts are generally valuable, right? Also, knowing from the entry saying that they are rather dangerous, I have an idea of a way to get materials from them with minimal risk to the dwarves. My idea is to have an area of weapon traps, most likely single weapon traps to minimize corpse mangling, and maybe have them in rows or a grid in an area so that the animals will cross and die. This could also apply to huntable creatures that are able to move fast like gazelles. I haven't actually done this and so I don't know how effective it would really be. Of course though, there is no real substitue for a good hunter as far as bringing back an intact corpse 100% of the time.....as long as the corpse isn't the hunters....--[[User:Smjjames|Smjjames]] 18:37, 6 June 2009 (UTC) | ||
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== Bridge Land Mines == | == Bridge Land Mines == | ||
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::Hmm, I guess that could've been faulty wording on their part. I wouldn't really know anything about developing/deploying traps that aren't simple and straightforward, as my fortress design sticks to the KISS principals. -[[User:N9103|Edward]] 01:39, 16 June 2009 (UTC) | ::Hmm, I guess that could've been faulty wording on their part. I wouldn't really know anything about developing/deploying traps that aren't simple and straightforward, as my fortress design sticks to the KISS principals. -[[User:N9103|Edward]] 01:39, 16 June 2009 (UTC) | ||
:::If the bridge was made of constructed '''walls''' (on the Z-level directly below) instead of floors, then the mines wouldn't punch holes through it. --[[User:Quietust|Quietust]] 16:15, 26 August 2009 (UTC) | :::If the bridge was made of constructed '''walls''' (on the Z-level directly below) instead of floors, then the mines wouldn't punch holes through it. --[[User:Quietust|Quietust]] 16:15, 26 August 2009 (UTC) | ||
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