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Editing 40d Talk:Wagon (embark)

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They're no longer very slow as of 33b. --[[User:Geofferic|Geofferic]] 01:58, 19 November 2007 (EST)
 
They're no longer very slow as of 33b. --[[User:Geofferic|Geofferic]] 01:58, 19 November 2007 (EST)
: I just suffered from a slow wagon on the current version 40d that disrupted trading completely.  It was the first Dwarven caravan of a new fort too. --[[User:FJH|FJH]] 18:39, 1 March 2009 (EST)
 
  
 
== Multiple Wagons ==
 
== Multiple Wagons ==
 
I was playing around with cheatomatic and i brought a few thousand items with me for my starting fortress. I ended up with five wagons! [[User:Diabl0658|Diabl0658]] 03:03, 8 January 2008 (EST)
 
I was playing around with cheatomatic and i brought a few thousand items with me for my starting fortress. I ended up with five wagons! [[User:Diabl0658|Diabl0658]] 03:03, 8 January 2008 (EST)
:Yea. The game doesn't actually try to pack *EVERYTHING* in one wagon, and distributes them as humans bringing the same goods would. --[[User:N9103|Edward]] 05:15, 8 January 2008 (EST)
 
::All right - so how many rocks (which are 3 points each) do I need to bring to get a second wagon? If it is less than 30 - it's a cheap way of getting an extra 2 beasts of burden.[[User:GarrieIrons|GarrieIrons]] 20:23, 9 February 2008 (EST)
 
:::Spending all points on lead bars didn't get me a second wagon. Nor did spending it all on basalt. It is not less than 30. It is in fact more than 600. Brought 2060 seeds. Also only one wagon although thats probably because they ended up in 21 bags.
 
::::Pretty sure that the number of wagons you get is based more on variety (due to an entire unit of storage being taken, wether in barrel or bag, for the min or max. e.g. those 21 bags were what determined the number of wagons. An easy way to get the second would probably be one each of anything cheap, working up. I don't know when the 2nd wagon kicks in, though it's probably over 100 storage units. --[[User:N9103|Edward]] 07:25, 13 February 2008 (EST)
 
:Does this work in the 3D version too? --[[User:Solarshado|Solarshado]] 17:55, 24 September 2009 (UTC)
 
::Yes - given the date on the above comments, it was likely performed in the 3D version to begin with. --[[User:Quietust|Quietust]] 19:01, 24 September 2009 (UTC)
 
 
== What, did the wheels all fall off? ==
 
 
All right... so I can come all the way from the capital, to pretty much the centre of my map.
 
 
So '''why can't I move the wagon to where I want the entrance to the mine to be?'''
 
 
Can somebody ''please'' confirm that my poor dwarves hauling everything from the centre of the wagon to the best spot for my mine to go is the only way of avoiding digging a hidey-hole, then the ''real deal''?
 
[[User:GarrieIrons|GarrieIrons]] 03:48, 9 February 2008 (EST)
 
:Unfortunately so. [[User:VengefulDonut|VengefulDonut]] 10:33, 9 February 2008 (EST)
 
 
:The only real influence you have on where the wagon will arrive is which biome is selected when embarking.--[[User:N9103|Edward]] 07:27, 13 February 2008 (EST)
 
 
:This supports the 70 Dwarves and a Catapult theory of settlement. --[[User:GreyMario|GreyMaria]] 16:22, 25 November 2008 (EST)
 
 
== dismantling ==
 
dismantling the wagon when its near the edge can make you lose a whole load of stuff... either because it falls off the map or because its in that 1-tile border :( just had to restart a game because of this [[User:Twiggie|Twiggie]] 14:18, 25 November 2008 (EST)
 
:i was bold and incorporated that --[[User:Höhlenschreck|Höhlenschreck]] 12:47, 26 May 2009 (UTC)
 

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