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Editing 40d Talk:Wall

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Is there a way to build walls on areas (like when designating a stockpile) instead of tile per tile? Very boring work when constructing long walls... --[[User:Mizipzor|Mizipzor]] 13:40, 4 November 2007 (EST)
 
Is there a way to build walls on areas (like when designating a stockpile) instead of tile per tile? Very boring work when constructing long walls... --[[User:Mizipzor|Mizipzor]] 13:40, 4 November 2007 (EST)
:Not as of 0.27.169.33a. --[[User:Ikkonoishi|Ikkonoishi]] 14:11, 4 November 2007 (EST)
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:Not as of {{ver|0.27.169.33a}}. --[[User:Ikkonoishi|Ikkonoishi]] 14:11, 4 November 2007 (EST)
 
The text of the article seems to suggest that engravings and smoothing can be done on constructed walls.  In my experience, a constructed wall is described as a "Granite Block Wall" and does not accept either smoothing or engraving commands.  It also highlights with a flashing green "C" in designation mode, indicating it is constructed.  If I'm wrong, I'd love to know how to accomplish this!
 
The text of the article seems to suggest that engravings and smoothing can be done on constructed walls.  In my experience, a constructed wall is described as a "Granite Block Wall" and does not accept either smoothing or engraving commands.  It also highlights with a flashing green "C" in designation mode, indicating it is constructed.  If I'm wrong, I'd love to know how to accomplish this!
 
Also, the article text indicates that a wall must be built above certain types of solid object.  In my experience, this is not true; you can build a wall over empty space provided you build ''beside'' an existing solid structure.  This is key when building spiral ramps within towers, etc.
 
Also, the article text indicates that a wall must be built above certain types of solid object.  In my experience, this is not true; you can build a wall over empty space provided you build ''beside'' an existing solid structure.  This is key when building spiral ramps within towers, etc.
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: You know, a simple door would've done the trick.  You place a door instead of an actual wall, make it forbidden (and tightly closed) once the idiot has returned to his other things.  It holds magma for now (and is cheaper and faster than building both a wall and a statue).  [[User:MagicGuigz|MagicGuigz]] 11:14, 3 October 2008 (EDT)
 
: You know, a simple door would've done the trick.  You place a door instead of an actual wall, make it forbidden (and tightly closed) once the idiot has returned to his other things.  It holds magma for now (and is cheaper and faster than building both a wall and a statue).  [[User:MagicGuigz|MagicGuigz]] 11:14, 3 October 2008 (EDT)
 
: You don't even have to actually build anything there. Set up a construction job for another section of wall, suspend it while he builds the part you actually want, and then cancel it as soon as he's finished. [[Special:Contributions/24.210.147.18|24.210.147.18]] 23:46, 1 January 2012 (UTC)
 
  
 
== Waterproof? ==
 
== Waterproof? ==
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== Construction on the Edges ==
 
== Construction on the Edges ==
 
Does anyone know of a mod or what file I should change to allow construction of walls along the edges of the map? I'm going for the "Border Crossing" challenge build and the map calls for a wall from edge to edge, yet I am prohibited from building anything within five spaces from the map's edges as well as digging one space from the edge. -- [[User:Dakira|Dakira]] 17:40 10 November 2008 (PST)
 
Does anyone know of a mod or what file I should change to allow construction of walls along the edges of the map? I'm going for the "Border Crossing" challenge build and the map calls for a wall from edge to edge, yet I am prohibited from building anything within five spaces from the map's edges as well as digging one space from the edge. -- [[User:Dakira|Dakira]] 17:40 10 November 2008 (PST)
 
:It's hard-coded into the engine. No can do. --[[User:GreyMario|GreyMaria]] 21:28, 10 November 2008 (EST)
 
:Use bridges
 
 
== Walls as battlements ==
 
If I have outdoor walls, are marksdwarves able to shoot enemies on lower levels from on top of the walls?  I have ramps going up my walls so that my dwarves can get on them and I'm wondering if its useful to put an archery target up there or anything. -- --[[User:DimensionWarped|DimensionWarped]] 18:09, 21 November 2008 (EST)
 
 
:Yes!  I believe that their accuracy is increased with height, too.  I put the target nearby, build extra flooring to put an ammo stockpile on, and "station" the squad (from the military screen) on the battlements so they'll go/stay up there when I send them on-duty.  Do note that dwarves tend to fall off things when they find themselves dodging melee combat, so station some fighters at the bottom of your ramp to keep baddies from trying to engage your marksdwarves, widen the tops of the walls by [b]uilding floors to either side, and/or build walls up there you can then carve into [[fortification]]s they can shoot through (via the [d]esignations menu). --[[User:Sev|Sev]] 18:26, 21 November 2008 (EST)
 
::Afaik, you can't carve fortifications into built walls. Instead you just construct fortifications. --[[User:Juckto|Juckto]] 20:30, 21 November 2008 (EST)
 
:::In the current version (40d) you can, at the very least, carve fortifications into walls constructed out of stone blocks.  I know this, because my current game has giant battlements with constructed-wall-fortifications and remembering to go back and carve them after they were built was a pain in the butt.  This would have been much more straightforward if I'd noticed that there was a [F]ortifications option on the construction menu.  Thank you for pointing that out! :) --[[User:Sev|Sev]] 22:44, 21 November 2008 (EST)
 
 
:on a similar note - can marksdwarves in a tower fire down into a corridor? i have two towers, 3 Z-levels up in the air, and i plan on building a maze of walls (so, some going east-west, others north-south) on ground level for siegers/kobolds to have to walk through to get into my fort as arrows rain down on them. will it work? i'm thinking the path will only be 1 square wide --[[User:DJ Devil|DJ Devil]]
 
 
==Building from bridges==
 
Something I noticed in a game. I could place a long wall along one side of the bridge and the dwarves would build it quite happily, starting from the secure end and working outwards. However if I placed a second long wall from the midpoint of the bridge onwards a dwarf would start it early (I think he was working on a wall square from the second long segment), causing a collapse. So it seems that it is safe to place long walls alongside bridges, as long as you do it one segment at a time. Can someone check this is true, and if so think of a better way of wording for placement in the article? --[[User:Juckto|Juckto]] 22:53, 21 November 2008 (EST)
 
 
It's not always true, it depends on a number of factors. If you have multiple builders and one is slacking off, others can jump ahead. Likewise, if your materials aren't all in one stockpile, that could also cause problems, especially if one piece gets lost or stuck and the job for a section is suspended. Overall it's safest to supervise carefully. Better yet, if you're building walls next to bridges anyway, just build a floor instead of the bridge. Then it'll be indestructible. --[[User:Navian|Navian]] 23:07, 21 November 2008 (EST)
 
 
 
==Trolls==
 
 
Will trolls and other creatures that can knock open doors also break down walls? [[User:Lastofthelight|Lastofthelight]]
 
 
:Read the article on [[construction]]s - walls and other terrain-based constructions are indestructible by everything. Except when you want it to be destroyed specifically by a dwarf who is a member of your fortress. --[[User:GreyMario|GreyMaria]] 20:46, 9 January 2009 (EST)
 
 
==Support?==
 
Do underground, constructed walls double as support 'columns'?  I would assume so but I'd rather not get an unplesant cave in (sorry, but this site is like the instruction manual for this game >.<)[[User:Kenji 03|Kenji 03]] 21:44, 14 July 2009 (UTC)
 

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