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Editing 40d Talk:Wall
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Is there a way to build walls on areas (like when designating a stockpile) instead of tile per tile? Very boring work when constructing long walls... --[[User:Mizipzor|Mizipzor]] 13:40, 4 November 2007 (EST) | Is there a way to build walls on areas (like when designating a stockpile) instead of tile per tile? Very boring work when constructing long walls... --[[User:Mizipzor|Mizipzor]] 13:40, 4 November 2007 (EST) | ||
− | :Not as of 0.27.169.33a. --[[User:Ikkonoishi|Ikkonoishi]] 14:11, 4 November 2007 (EST) | + | :Not as of {{ver|0.27.169.33a}}. --[[User:Ikkonoishi|Ikkonoishi]] 14:11, 4 November 2007 (EST) |
The text of the article seems to suggest that engravings and smoothing can be done on constructed walls. In my experience, a constructed wall is described as a "Granite Block Wall" and does not accept either smoothing or engraving commands. It also highlights with a flashing green "C" in designation mode, indicating it is constructed. If I'm wrong, I'd love to know how to accomplish this! | The text of the article seems to suggest that engravings and smoothing can be done on constructed walls. In my experience, a constructed wall is described as a "Granite Block Wall" and does not accept either smoothing or engraving commands. It also highlights with a flashing green "C" in designation mode, indicating it is constructed. If I'm wrong, I'd love to know how to accomplish this! | ||
Also, the article text indicates that a wall must be built above certain types of solid object. In my experience, this is not true; you can build a wall over empty space provided you build ''beside'' an existing solid structure. This is key when building spiral ramps within towers, etc. | Also, the article text indicates that a wall must be built above certain types of solid object. In my experience, this is not true; you can build a wall over empty space provided you build ''beside'' an existing solid structure. This is key when building spiral ramps within towers, etc. | ||
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: You know, a simple door would've done the trick. You place a door instead of an actual wall, make it forbidden (and tightly closed) once the idiot has returned to his other things. It holds magma for now (and is cheaper and faster than building both a wall and a statue). [[User:MagicGuigz|MagicGuigz]] 11:14, 3 October 2008 (EDT) | : You know, a simple door would've done the trick. You place a door instead of an actual wall, make it forbidden (and tightly closed) once the idiot has returned to his other things. It holds magma for now (and is cheaper and faster than building both a wall and a statue). [[User:MagicGuigz|MagicGuigz]] 11:14, 3 October 2008 (EDT) | ||
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== Waterproof? == | == Waterproof? == | ||
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:It's hard-coded into the engine. No can do. --[[User:GreyMario|GreyMaria]] 21:28, 10 November 2008 (EST) | :It's hard-coded into the engine. No can do. --[[User:GreyMario|GreyMaria]] 21:28, 10 November 2008 (EST) | ||
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== Walls as battlements == | == Walls as battlements == | ||
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::Afaik, you can't carve fortifications into built walls. Instead you just construct fortifications. --[[User:Juckto|Juckto]] 20:30, 21 November 2008 (EST) | ::Afaik, you can't carve fortifications into built walls. Instead you just construct fortifications. --[[User:Juckto|Juckto]] 20:30, 21 November 2008 (EST) | ||
:::In the current version (40d) you can, at the very least, carve fortifications into walls constructed out of stone blocks. I know this, because my current game has giant battlements with constructed-wall-fortifications and remembering to go back and carve them after they were built was a pain in the butt. This would have been much more straightforward if I'd noticed that there was a [F]ortifications option on the construction menu. Thank you for pointing that out! :) --[[User:Sev|Sev]] 22:44, 21 November 2008 (EST) | :::In the current version (40d) you can, at the very least, carve fortifications into walls constructed out of stone blocks. I know this, because my current game has giant battlements with constructed-wall-fortifications and remembering to go back and carve them after they were built was a pain in the butt. This would have been much more straightforward if I'd noticed that there was a [F]ortifications option on the construction menu. Thank you for pointing that out! :) --[[User:Sev|Sev]] 22:44, 21 November 2008 (EST) | ||
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==Building from bridges== | ==Building from bridges== | ||
Something I noticed in a game. I could place a long wall along one side of the bridge and the dwarves would build it quite happily, starting from the secure end and working outwards. However if I placed a second long wall from the midpoint of the bridge onwards a dwarf would start it early (I think he was working on a wall square from the second long segment), causing a collapse. So it seems that it is safe to place long walls alongside bridges, as long as you do it one segment at a time. Can someone check this is true, and if so think of a better way of wording for placement in the article? --[[User:Juckto|Juckto]] 22:53, 21 November 2008 (EST) | Something I noticed in a game. I could place a long wall along one side of the bridge and the dwarves would build it quite happily, starting from the secure end and working outwards. However if I placed a second long wall from the midpoint of the bridge onwards a dwarf would start it early (I think he was working on a wall square from the second long segment), causing a collapse. So it seems that it is safe to place long walls alongside bridges, as long as you do it one segment at a time. Can someone check this is true, and if so think of a better way of wording for placement in the article? --[[User:Juckto|Juckto]] 22:53, 21 November 2008 (EST) | ||
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