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Editing 40d Talk:Waterfall
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:I have observed the same as of 40d. Water falling 3 z levels can "land" over a 9x9 square. Nice to know after the fact when you've started flooding your fortress, eh! | :I have observed the same as of 40d. Water falling 3 z levels can "land" over a 9x9 square. Nice to know after the fact when you've started flooding your fortress, eh! | ||
− | :lead the water to the river tiles on the map's edge where its water disappears - these are magic tiles that let water disappear - if you dont feed in too much water it will work --[[User:Birthright|Birthright]] 23:08, 11 July 2009 (UTC) | + | ::lead the water to the river tiles on the map's edge where its water disappears - these are magic tiles that let water disappear - if you dont feed in too much water it will work --[[User:Birthright|Birthright]] 23:08, 11 July 2009 (UTC) |
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:::If the top of your waterfall consists of a floor grate completely surrounded by walls, then the only direction the water can go is down. I did this with my own fort's waterfall, and I haven't had a single tile of mud (though I use a 3x3 #+#/+#+/#+# grate/floor pattern over each nozzle and a 3x3 drainage shaft beneath it). Search for "Towerclouted" on DFMA for an example (hopefully the mist won't have obstructed too much). --[[User:Quietust|Quietust]] 02:23, 2 August 2009 (UTC) | :::If the top of your waterfall consists of a floor grate completely surrounded by walls, then the only direction the water can go is down. I did this with my own fort's waterfall, and I haven't had a single tile of mud (though I use a 3x3 #+#/+#+/#+# grate/floor pattern over each nozzle and a 3x3 drainage shaft beneath it). Search for "Towerclouted" on DFMA for an example (hopefully the mist won't have obstructed too much). --[[User:Quietust|Quietust]] 02:23, 2 August 2009 (UTC) | ||
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==quality== | ==quality== | ||
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==.40D waterfalls== | ==.40D waterfalls== | ||
Note: This example might not work any more due to water spilling being different in the | Note: This example might not work any more due to water spilling being different in the | ||
− | newest version. | + | newest version.{{version|0.28.181.40d}} |
the example image DOES work still in 40d. I have the video to prove it [http://mkv25.net/dfma/movie-1566-howtomakewaterfalls @DFMA][[User:Kenji 03|Kenji 03]] 11:03, 31 July 2009 (UTC) | the example image DOES work still in 40d. I have the video to prove it [http://mkv25.net/dfma/movie-1566-howtomakewaterfalls @DFMA][[User:Kenji 03|Kenji 03]] 11:03, 31 July 2009 (UTC) | ||
:But that is exactly the point - you get a mess, well more to the point, '''flooding''' - a huge problem inside, where most waterfalls will be built, and it does not work without a constant water supply which is just the thing this example did not use to need. --[[User:Koltom|Koltom]] 21:00, 31 July 2009 (UTC) | :But that is exactly the point - you get a mess, well more to the point, '''flooding''' - a huge problem inside, where most waterfalls will be built, and it does not work without a constant water supply which is just the thing this example did not use to need. --[[User:Koltom|Koltom]] 21:00, 31 July 2009 (UTC) |