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Editing 40d Talk:Well
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Where can these be constructed? only near an aquifer?--[[User:Alc|Alc]] 14:16, 30 October 2007 (EDT) | Where can these be constructed? only near an aquifer?--[[User:Alc|Alc]] 14:16, 30 October 2007 (EDT) | ||
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[[User:Duo|Duo]] March 11th 2008 | [[User:Duo|Duo]] March 11th 2008 | ||
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== Flooding? == | == Flooding? == | ||
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Dwarves don't even need to spar to fall into wells, they will generally not avoid walking over a well tile. This will result in the warning "X cancels...dangerous terrain" followed by dropping in anyway. The last bloody fool who dropped in seems to have been gobbling away at his food while walking, down the shaft among his gear i found 1 dwarven sugar roast. I mean, i know my sugar roast is delicious, but can you please sit down first like any goodmannered dwarf? How will I ever clean up that bloody mess you left in our water supply? --[[User:Koltom|Koltom]] 22:24, 13 March 2008 (EDT) | Dwarves don't even need to spar to fall into wells, they will generally not avoid walking over a well tile. This will result in the warning "X cancels...dangerous terrain" followed by dropping in anyway. The last bloody fool who dropped in seems to have been gobbling away at his food while walking, down the shaft among his gear i found 1 dwarven sugar roast. I mean, i know my sugar roast is delicious, but can you please sit down first like any goodmannered dwarf? How will I ever clean up that bloody mess you left in our water supply? --[[User:Koltom|Koltom]] 22:24, 13 March 2008 (EDT) | ||
:Might be a good idea to designate the well's square a restricted traffic area and the eight squares around it low traffic. This should make aimless wanderers step around it instead of going WHEE! Animals don't respect traffic though, so maybe there will still be dogs and cats in the well. [[User:Rkyeun|Rkyeun]] 09:32, 17 July 2008 (EDT) | :Might be a good idea to designate the well's square a restricted traffic area and the eight squares around it low traffic. This should make aimless wanderers step around it instead of going WHEE! Animals don't respect traffic though, so maybe there will still be dogs and cats in the well. [[User:Rkyeun|Rkyeun]] 09:32, 17 July 2008 (EDT) | ||
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== 1x1 Well == | == 1x1 Well == | ||
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:I was able to accomplish this by digging out a side-wall and re-building the wall after deconstructing a staircase down the shaft one tile at a time. If you want it to look pretty the 1x1 shaft going down should have nice stone smoothing on as well (and it covers up the "filled in wall" seam. Alternate methods: sacrificial dwarf can pull it off (he will rot away at the bottom of your water tank) and a utilitarian "escape hatch" out the bottom of the tank. I like putting in an escape hatch at the bottom, connected to a lever, with a grate and outflow underneath so I can retrieve that adamantium armor that falls down there. (when I don't build in an escape stairway anyway). [[User:Weasello|Weasello]] 10:34, 21 March 2008 (EDT) | :I was able to accomplish this by digging out a side-wall and re-building the wall after deconstructing a staircase down the shaft one tile at a time. If you want it to look pretty the 1x1 shaft going down should have nice stone smoothing on as well (and it covers up the "filled in wall" seam. Alternate methods: sacrificial dwarf can pull it off (he will rot away at the bottom of your water tank) and a utilitarian "escape hatch" out the bottom of the tank. I like putting in an escape hatch at the bottom, connected to a lever, with a grate and outflow underneath so I can retrieve that adamantium armor that falls down there. (when I don't build in an escape stairway anyway). [[User:Weasello|Weasello]] 10:34, 21 March 2008 (EDT) | ||
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==Salt Water== | ==Salt Water== | ||
I've had a map with only salt water and an injured dwarf. Nobody could give him water because it was all salty. But I built a well over the water and dwarves brought the injured dwarf water. This happen to anyone else? --[[User:Bouchart|Bouchart]] 12:29, 14 April 2008 (EDT) | I've had a map with only salt water and an injured dwarf. Nobody could give him water because it was all salty. But I built a well over the water and dwarves brought the injured dwarf water. This happen to anyone else? --[[User:Bouchart|Bouchart]] 12:29, 14 April 2008 (EDT) | ||
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==FAQ== | ==FAQ== | ||
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:At this time (33g) I believe there's no limit to how far from water a well can be, as long as all tiles between are open space. | :At this time (33g) I believe there's no limit to how far from water a well can be, as long as all tiles between are open space. | ||
:I've got a particularly vertical map (something on the order of 50+/- levels!) so I'll give this some testing later and update this (within a week hopefully) if my tests conflict with my opinion that there's no limit. --[[User:N9103|Edward]] 21:59, 3 May 2008 (EDT) | :I've got a particularly vertical map (something on the order of 50+/- levels!) so I'll give this some testing later and update this (within a week hopefully) if my tests conflict with my opinion that there's no limit. --[[User:N9103|Edward]] 21:59, 3 May 2008 (EDT) | ||
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== Smoothing walls for a well == | == Smoothing walls for a well == | ||
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Does smoothing the walls of a place to be filled with water prevent stagnant water? | Does smoothing the walls of a place to be filled with water prevent stagnant water? | ||
:Makes no difference. [[User:Rkyeun|Rkyeun]] 09:32, 17 July 2008 (EDT) | :Makes no difference. [[User:Rkyeun|Rkyeun]] 09:32, 17 July 2008 (EDT) | ||
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== Monsters and wells == | == Monsters and wells == | ||
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::Right, but those can't attack you. It will (should) block carp. [[User:Random832|Random832]] 15:54, 13 October 2008 (EDT) | ::Right, but those can't attack you. It will (should) block carp. [[User:Random832|Random832]] 15:54, 13 October 2008 (EDT) | ||
::Can vermin pass through fortifications? [[User:Random832|Random832]] 15:55, 13 October 2008 (EDT) | ::Can vermin pass through fortifications? [[User:Random832|Random832]] 15:55, 13 October 2008 (EDT) | ||
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== Zone only drinking == | == Zone only drinking == | ||
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:::Mystery solved. At the very end of winter all the surface water DID freeze, but for such a short time that I thought it was just the game glitching out for a second. I guess everything makes sense now. I hope I can serve as a warning to future generations. [[User:Lungfish|Lungfish]] 01:22, 3 January 2009 (EST) | :::Mystery solved. At the very end of winter all the surface water DID freeze, but for such a short time that I thought it was just the game glitching out for a second. I guess everything makes sense now. I hope I can serve as a warning to future generations. [[User:Lungfish|Lungfish]] 01:22, 3 January 2009 (EST) | ||
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