v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d Talk:Wood
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
Tower caps now only spawn in mud on maps with underground rivers now, confirm/edit? [[User:Anonymousphrase|Anonymousphrase]] 23:17, 3 November 2007 (EDT) | Tower caps now only spawn in mud on maps with underground rivers now, confirm/edit? [[User:Anonymousphrase|Anonymousphrase]] 23:17, 3 November 2007 (EDT) | ||
− | |||
− | |||
Does anyone know what [SOLID_DENSITY:560] in the matgloss_wood.txt means? Harder woods seem to have a higher values. Does anyone know if this affects item quality? --[[User:RaSchumann|RaSchumann]] 10:58, 10 December 2007 (EST) | Does anyone know what [SOLID_DENSITY:560] in the matgloss_wood.txt means? Harder woods seem to have a higher values. Does anyone know if this affects item quality? --[[User:RaSchumann|RaSchumann]] 10:58, 10 December 2007 (EST) | ||
:I am almost certain this is the weight, relative to the standard value. Most of the items don't have this value defined. A standard ballista part is 200, A willow one weighs much less, a featherwood one nothing at all. Higher value is higher weight. --Gotthard 11:10, 10 December 2007 (EST) | :I am almost certain this is the weight, relative to the standard value. Most of the items don't have this value defined. A standard ballista part is 200, A willow one weighs much less, a featherwood one nothing at all. Higher value is higher weight. --Gotthard 11:10, 10 December 2007 (EST) | ||
− | + | ---- | |
− | as a newbie i was wondering if any trees are useful for food or plant gathering etc.? i guess not | + | as a newbie i was wondering if any trees are useful for food or plant gathering etc.? i guess not maybe that should be pointed out - i was unsure of cutting down maple or chestnut.. --[[User:Koltom|Koltom]] 00:38, 8 February 2008 (EST) |
:At this point, you can bravely deforest whole map for wood, it can not be used for anything else--[[User:Dorten|Dorten]] 03:54, 8 February 2008 (EST) | :At this point, you can bravely deforest whole map for wood, it can not be used for anything else--[[User:Dorten|Dorten]] 03:54, 8 February 2008 (EST) | ||
::to clarify Dorten's statement, when certain plants grow in certain areas, they require different biomes (a good example being that dark plant in the haunted ones). The biome is determined as it was before forestry began, so eg forest/swamp plants will still grow if you chop down all the trees :P | ::to clarify Dorten's statement, when certain plants grow in certain areas, they require different biomes (a good example being that dark plant in the haunted ones). The biome is determined as it was before forestry began, so eg forest/swamp plants will still grow if you chop down all the trees :P | ||
--[[User:Frostedfire|Frostedfire]] 08:31, 8 February 2008 (EST) | --[[User:Frostedfire|Frostedfire]] 08:31, 8 February 2008 (EST) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |