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Editing Advanced world generation
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==== Mesh Size/Weighted Ranges ==== | ==== Mesh Size/Weighted Ranges ==== | ||
− | Mesh size determines how many grid tiles there will be. Setting this to Ignore will cause the weighted range settings to be ignored for that terrain characteristic. As an example, setting it to | + | Mesh size determines how many grid tiles there will be. Setting this to Ignore will cause the weighted range settings to be ignored for that terrain characteristic. As an example, setting it to 2x2 means the grid will be 2 times 2 tiles large and there will be 3 times 3 for a total of 9 intersection points. On a pocket world, this means one grid tile will be 8 * 8 world tiles large, whereas on a large world, one grid tile will be 128 * 128 world tiles. Note that the highest possible value for a given world size will always make the grid tiles 8 * 8 world tiles large. |