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Editing Ambush

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[[File:Don't be next Bomrek.png|200px|thumb|left|Urist didn't make it out. Don't be next, Bomrek.]]
 
[[File:Don't be next Bomrek.png|200px|thumb|left|Urist didn't make it out. Don't be next, Bomrek.]]
  
Upon breaching the [[caverns]], your fortress may occasionally be attacked by a large swarm of underground [[animal people]], such as [[Olm man|olm men]]. As with most ambushes, they often remain hidden until they get close enough to attack, but unlike other ambushes, their numbers can be well into the dozens or more, resulting in alert and notification spam as a new wave of them is discovered, so while these appear to use the mechanics of an ambush, they are somewhere between an ambush and a siege.
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Upon breaching the [[caverns]], your fortress may occasionally be attacked by a large swarm of underground [[animal people]], such as [[Olm man|Olm men]]. As with most ambushes, they often remain hidden until they get close enough to attack, but unlike other ambushes, their numbers can be well into the dozens or more, resulting in alert and notification spam as a new wave of them is discovered, so while these appear to use the mechanics of an Ambush, they are somewhere between an Ambush and a Siege.
  
Cavern dwellers are typically armed with [[shields]] and [[spears]] made of random military-grade metals, up to and including [[steel]], but no [[armor]]. As such, they are easily dispatched by well-equipped dwarven veterans, but their numbers can quickly overwhelm even your mightiest warriors if one of them is caught alone during a patrol. They can be especially deadly versus your civilians, as well as any inexperienced fighters or [[monster slayer]]s.
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Cavern Dwellers are typically armed with [[shields]] and [[spears]] made of random military-grade metals, up to and including [[steel]], but no [[armor]]. As such, they are easily dispatched by well-equipped Dwarven veterans, but their numbers can quickly overwhelm even your mightiest warriors if one of them is caught alone during a patrol. They can be especially deadly versus your civilians, as well as any inexperienced fighters or Monster Slayers.
  
They may also bring pets or mounts, at the worst gigantic war [[jabberer|jabberers]] or [[rutherer|rutherers]], which can pose their own set of problems, as either of those is too large to be crushed by a bridge.
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They may also bring pets or mounts, at the worst gigantic war [[jabberer|jabberers]] or [[rutherer|rutherers]], which can pose their own set of problems, as either is too large to be crushed by a bridge.
  
They may attempt to relocate to a safer location in the caverns if they begin to lose, but they sometimes don't fully leave the map - amphibians may dive underwater and lie in wait to lick their wounds, which can have [[Fun]] consequences if your ☼Steel-clad☼ dwarves dive in chasing a kill, only to drown when they can't get back out, leaving all of their equipment at the bottom of an infinitely-replenishing lake, potentially forever lost. If this becomes a problem, creating a [[swimming pool]] or other means of teaching your dwarves to swim en masse should become a priority, as should engraved [[slabs]] to prevent [[ghosts]].
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They may attempt to relocate to a safer location in the caverns if they begin to lose, but they sometimes don't fully leave the map - amphibians may dive underwater and lie in wait to lick their wounds, which can have [[Fun]] consequences if your Masterwork Steel-clad dwarves dive in chasing a kill, only to drown when they can't get back out, leaving all of their equipment at the bottom of an infinitely-replenishing lake, potentially forever lost. If this becomes a problem, creating a [[swimming pool]] or other means of teaching your dwarves to swim en masse should become a priority, as should engraved [[slabs]] to prevent [[ghosts]].
  
As caverns are always "indoors," massive clouds of [[miasma]] from the rotting corpses can also quickly become an issue for anyone doing work down there, as there are typically far too many to dispose of in a timely fashion.
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As caverns are always "indoors," massive clouds of [[miasma]] from their rotting corpses can also quickly become an issue for anyone doing work down there, as there are typically far too many to dispose of in a timely fashion.
  
 
=== Other ===
 
=== Other ===
 
[[Quester]]s seeking an artifact may attempt to sneak in and steal their target from your fortress. If discovered, they may run away or attack, depending on their temperament.
 
[[Quester]]s seeking an artifact may attempt to sneak in and steal their target from your fortress. If discovered, they may run away or attack, depending on their temperament.
  
[[Werebeast]]s from the wilds may also attempt to ambush your fortress during a full moon. If discovered, they trigger a message similar to the one that is shown when a Megabeast attacks ("The Were(creature) (name) has come! ... Now you will know why you fear the night."). At the conclusion of the full moon, they return to their normal form and attempt to leave the site. If discovered in this state, they will still be announced as above, but with the details of their current form ("The Human (name) has come!  A medium size creature prone to great ambition.")
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[[Werebeast]]s from the wilds may attempt to ambush your fortress during a full moon. If discovered, they trigger a message similar to the one that is shown when a Megabeast attacks ("The Were(creature) (name) has come! ... Now you will know why you fear the night."). At the conclusion of the full moon, they return to their normal form and attempt to leave the site. If discovered in this state, they will still be announced as above, but with the details of their current form ("The Human (name) has come!  A medium size creature prone to great ambition.")
  
 
== Notes ==
 
== Notes ==

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