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− | {{Quality| | + | {{Quality|Fine|01:19, 2 August 2014 (UTC)}} |
{{av}} | {{av}} | ||
{{spoiler|filler=<br><br><br><br>}} | {{spoiler|filler=<br><br><br><br>}} | ||
+ | ==Angels== | ||
+ | Angels and the [[vault]]s they inhabit are created by a [[Deity]] after bringing a [[Demon]] to the world. They are randomly generated at worldgen like their demonic counterparts, with appearances, arms, and armor determined by the spheres of their creator. The term "angel" is used loosely -- after all, they are sent by deities that knowingly released demons into the world. As such, they are disproportionately associated with "dark" or "violent" spheres like deformity and war, with fittingly vile appearances, but even those associated to neutral or supposedly positive spheres tend to be utterly bizarre in appearance. They come in three categories. | ||
− | + | ===Soldier=== | |
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− | + | Soldiers are sentient humanoid foes, with armor and weapons of of [[divine metal]] and clothes of [[divine fabric]]. They are much larger than a human, and guaranteed to have "Talented" level combat skills. A vault always contains exactly 25. | |
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===Assistant=== | ===Assistant=== | ||
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− | + | Assistants are highly randomized bestial angels; though more than a match for most adventurers, they're the least dangerous angels, with low combat skills and no weapons or armor. A vault always contains exactly 50. These '''have''' been seen opening doors, although it is not known if this ability is universal or randomly generated. | |
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===Archangel=== | ===Archangel=== | ||
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− | + | Only a single one of these powerful foes can be found in a vault. They are the size of [[forgotten beast]]s and possess Grand Master combat skills, making them often the most powerful single creature in Dwarf Fortress. | |
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− | + | ----- | |
− | + | Even if you kill all the angels inside a Vault, they will eventually respawn (No confirmation yet about how long it takes. A cleared vault has been witnessed having its population back in under a month.) which makes Vaults pretty good high-level training grounds. Try to kill at least one Soldier and pick up his gear. Your adventure will instantly become much easier. | |
− | + | {{Translation | |
− | + | | dwarven = sedil | |
− | + | | elvish = thili | |
− | + | | goblin = asmuk | |
− | + | | human = idla | |
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