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− | {{Quality|Superior}} | + | {{Quality|Superior|21:19, 20 September 2016 (UTC)}} |
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{{Translation | {{Translation | ||
| dwarven = sedil | | dwarven = sedil | ||
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| human = idla | | human = idla | ||
}} | }} | ||
− | + | '''Angels''' {{Raw Tile|Ä|7:0}} are incredibly powerful, procedurally-generated [[creature]]s created by [[Deity|deities]] to guard the [[vault]]s erected by [[demon]]s who were twisted into humanoid form in a time before time. Facing them is arguably the endgame of [[adventurer mode]]. | |
− | + | ==Overview== | |
− | + | Angels are randomly generated at worldgen, with appearances, arms, and armor determined by the [[sphere]]s of their creator. The term "angel" is used loosely -- after all, they are sent by deities that knowingly released demons into the world. As such, they are disproportionately associated with "dark" or "violent" spheres like deformity and war, with fittingly vile appearances, but even those associated to neutral or supposedly positive spheres tend to be utterly bizarre in appearance. | |
− | + | All angels share certain traits, however. They are [[fanciful]] [[creatures]] who are all able to swim in and [[Amphibious|breathe]] water and [[Building destroyer|destroy buildings]]. Furthermore, they are immune to [[Trapavoid|traps]], [[No Pain|pain]], fear, nausea, [[No Stun|stunning]], [[No Exert|exertion]], dizziness, fevers and any sort of poison. Unlike demons, angels do not seem to be universally immune to [[fire]]. Assistants and Soldiers are able to equip items and freely open unlocked [[door]]s. Some angels have access to a [[syndrome]] called "divine sickness", whose effects are randomized but typically include effects such as vomiting blood, blisters, numbness and nausea. They possess an unused [[Pet#Pet value|pet value]] of 2,000. | |
− | + | Even if you kill all the angels inside a vault, they will eventually respawn (No confirmation yet about how long it takes. A cleared vault has been witnessed having its population back in under a month.) which makes vaults pretty good high-level training grounds. Try to kill at least one Soldier and pick up his gear. Your adventure will instantly become much easier. | |
− | ==Angel | + | Angels can't be directly encountered in [[fortress mode]], though dwarven [[squad]]s can attempt to [[Mission|explore]] a vault in order to recover the slab in it, as it's considered a [[legendary artifact]]. The guardians will defend their lair (and probably slaughter your dwarves) accordingly. |
+ | |||
+ | ==Angel Types== | ||
[[File:Angel_Size.png|thumb|200px|Estimated size comparison between a group of angels (All made by the same god, Solon) and a dwarf.]] | [[File:Angel_Size.png|thumb|200px|Estimated size comparison between a group of angels (All made by the same god, Solon) and a dwarf.]] | ||
Angels come in three categories: | Angels come in three categories: | ||
===Assistant=== | ===Assistant=== | ||
− | '''Assistants''' ({{Raw Tile|Ä|6:0:0}} or {{Raw Tile|ä|6:0:0}}) are highly randomized bestial angels; though more than a match for most adventurers, they're the least dangerous angels, with | + | |
+ | '''Assistants''' ({{Raw Tile|Ä|6:0:0}} or {{Raw Tile|ä|6:0:0}}) are highly randomized bestial angels; though more than a match for most adventurers, they're the least dangerous angels, with low combat skills and no weapons or armor, though they are able to equip them given the chance. A vault always contains exactly 50. | ||
===Soldier=== | ===Soldier=== | ||
− | '''Soldiers''' ({{Raw Tile|Ä|3:0:1}} or {{Raw Tile|ä|3:0:1}}) are sentient humanoid foes, with armor and weapons of [[divine metal]] and clothes of [[divine fabric]]. They are guaranteed to have "Talented" | + | |
+ | '''Soldiers''' ({{Raw Tile|Ä|3:0:1}} or {{Raw Tile|ä|3:0:1}}) are sentient humanoid foes, with armor and weapons of [[divine metal]] and clothes of [[divine fabric]]. They are guaranteed to have "Talented" level combat skills. Their size is highly randomized, and they can be larger as well as smaller than an average [[human]]. In some cases, their size difference from the player will be so marginal that they become able to use their [[divine fabric|divine clothing]]. A vault always contains exactly 25. In some, but not all, vaults, these soldiers have names similar to those of civilized creatures, albeit in divine language. | ||
===Archangel=== | ===Archangel=== | ||
− | |||
− | Defeating the | + | The '''Archangel''' ({{Raw Tile|Ä|4:0:1}}) is the huge, bestial guardian of the final chamber. Only a single one of these powerful foes can be found in a vault. They weigh 10,000,000 cm³, the same size as a [[forgotten beast]], and possess Grand Master [[skill]] in [[wrestling]], [[Combat skill|biting]], striking, kicking, fighter, [[Archery|archer]], dodging and [[observer]], making them equivalent in power to a unique demon, or the most difficult individual foe the game has to offer. Due to this, they may very well be the closest thing to a final boss in the game. |
+ | |||
+ | Defeating the Archangel grants the player access to the [[slab]] related to the vault's demon, allowing them to either bind them to their service or banish them back to the [[Underworld]]. | ||
==Divine language== | ==Divine language== | ||
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In the world raws, the divine language is referred to as GEN_DIVINE. By changing an entity's TRANSLATION token to GEN_DIVINE, it's possible to make them use the same names as the angels. | In the world raws, the divine language is referred to as GEN_DIVINE. By changing an entity's TRANSLATION token to GEN_DIVINE, it's possible to make them use the same names as the angels. | ||
− | {{gamedata| | + | {| {{listboxformat|class=gamedata}} |
− | + | !colspan="2" style="border: 1px solid #72A329; font-weight:bold; background-color: #bd8; padding-left: 1em; padding-right: 1em; width:100%; display:table-cell" | Example raws (as extracted from world.sav) | |
+ | |- style="text-align: left; display:table-cell; " | ||
+ | | <div style="overflow:auto; max-width:800px"><span class="gamedata-content" style="font-family: monospace; font-size:1.25em; white-space:pre;">[OBJECT:CREATURE] | ||
[CREATURE:HF852 DIVINE_2] | [CREATURE:HF852 DIVINE_2] | ||
[DESCRIPTION:A one-eyed humanoid. It has large mandibles and it has a rattling exhale. Its gray skin is leathery. It was created by the human god Ijat the Gnarled Guts and is of a part with balance, death, deformity, disease and suicide.] | [DESCRIPTION:A one-eyed humanoid. It has large mandibles and it has a rattling exhale. Its gray skin is leathery. It was created by the human god Ijat the Gnarled Guts and is of a part with balance, death, deformity, disease and suicide.] | ||
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[GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0] | [GAIT:CRAWL:Slow Crawl:1900:NO_BUILD_UP:0] | ||
[GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0] | [GAIT:CRAWL:Creep:2900:NO_BUILD_UP:0] | ||
− | + | |} | |
{{Creatures}} | {{Creatures}} | ||
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{{Category|No Pain}} | {{Category|No Pain}} | ||
{{Category|No Stun}} | {{Category|No Stun}} | ||
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