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Editing Announcements.txt
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− | {{Quality| | + | {{Quality|Superior|21:21, 20 September 2016 (UTC)}} |
{{av}} | {{av}} | ||
− | {{ | + | {{old|Missing several announcements added in 0.40.xx}} |
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{{File|DF/data/init/announcements.txt}} | {{File|DF/data/init/announcements.txt}} | ||
− | + | The '''announcements.txt''' file can be used to control the types of announcements displayed in Dwarf Fortress and how they are displayed in various modes. This can often be useful to stop recentering on birth announcements, for example. | |
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− | The '''announcements.txt''' file | ||
− | This | ||
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== Syntax == | == Syntax == | ||
− | [''' | + | ['''ANNOUNCEMENT NAME''''':option:option''...] |
=== Available options === | === Available options === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | ! Option |
− | |||
! Description | ! Description | ||
! Notes | ! Notes | ||
|- | |- | ||
− | | {{text anchor| | + | | {{text anchor|D_D}} or {{text anchor|D_DISPLAY}} |
− | + | | Causes the announcement to be displayed at the bottom of the screen in [[Fortress mode]] (and be viewable in the {{k|a}}nnouncements list). | |
− | | Causes | + | | The default for [[Announcement#Minor announcements|minor announcements]] including profession changes, [[weather]], job cancellations, and striking new minerals while [[mining]]. |
− | | | + | |- |
− | | | + | | {{text anchor|A_D}} or {{text anchor|A_DISPLAY}} |
+ | | Causes the announcement to be displayed at the bottom of the screen in [[Adventure mode]] (and be viewable in the {{k|a}}nnouncements list). | ||
+ | | | ||
|- | |- | ||
− | |||
| {{text anchor|P}} or {{text anchor|PAUSE}} | | {{text anchor|P}} or {{text anchor|PAUSE}} | ||
| Pauses the game when the announcement occurs. | | Pauses the game when the announcement occurs. | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|R}} or {{text anchor|RECENTER}} | | {{text anchor|R}} or {{text anchor|RECENTER}} | ||
| Recenters the game to the location of the announcement when the announcement occurs. | | Recenters the game to the location of the announcement when the announcement occurs. | ||
| Commonly used for [[baby|births]], [[caravan]] arrivals, and [[ambush]]es. Use of this without the [[#PAUSE|pause]] option is not recommended, since your screen will recenter without warning. | | Commonly used for [[baby|births]], [[caravan]] arrivals, and [[ambush]]es. Use of this without the [[#PAUSE|pause]] option is not recommended, since your screen will recenter without warning. | ||
|- | |- | ||
− | | {{text anchor| | + | | {{text anchor|BOX}} or {{text anchor|DO_MEGA}} |
− | + | | Causes a box to appear in the middle of the screen, requiring {{k|Enter}} to close it. | |
− | | Causes | + | | This is often used with [[Announcement#Game-changing announcements|game-changing announcements]]. |
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− | | | ||
|- | |- | ||
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| {{text anchor|UCR}} or {{text anchor|UNIT_COMBAT_REPORT}} | | {{text anchor|UCR}} or {{text anchor|UNIT_COMBAT_REPORT}} | ||
| Causes the announcement to appear in all [[reports]]. A new report will be created if none are active. | | Causes the announcement to appear in all [[reports]]. A new report will be created if none are active. | ||
− | | Commonly used for | + | | Commonly used for adventure mode combat moves. |
|- | |- | ||
− | |||
| {{text anchor|UCR_A}} or {{text anchor|UNIT_COMBAT_REPORT_ALL_ACTIVE}} | | {{text anchor|UCR_A}} or {{text anchor|UNIT_COMBAT_REPORT_ALL_ACTIVE}} | ||
| Nearly identical to [[#UCR|UNIT_COMBAT_REPORT]], but does not create a new report if none are active. | | Nearly identical to [[#UCR|UNIT_COMBAT_REPORT]], but does not create a new report if none are active. | ||
− | | | + | | |
|- | |- | ||
− | | {{text anchor| | + | | {{text anchor|NONE}} |
− | | | + | | Specified announcements won't be displayed. |
− | | | + | | Useful when you want to get rid of unwanted messages. |
− | |||
|} | |} | ||
− | == | + | == List of announcements == |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
− | ! | + | ! Announcement |
− | |||
! Example | ! Example | ||
! Description/Notes | ! Description/Notes | ||
|- | |- | ||
− | |||
| {{text anchor|REACHED_PEAK}} | | {{text anchor|REACHED_PEAK}} | ||
| | | | ||
| rowspan=2 | See [[calendar]] | | rowspan=2 | See [[calendar]] | ||
|- | |- | ||
− | |||
| {{text anchor|ERA_CHANGE}} | | {{text anchor|ERA_CHANGE}} | ||
− | | | + | | |
|- | |- | ||
− | |||
| {{text anchor|ENDGAME_EVENT_1}} | | {{text anchor|ENDGAME_EVENT_1}} | ||
| | | | ||
− | | rowspan= | + | | rowspan=2 | Discovery of the [[HFS]] |
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
| {{text anchor|ENDGAME_EVENT_2}} | | {{text anchor|ENDGAME_EVENT_2}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|FEATURE_DISCOVERY}} | | {{text anchor|FEATURE_DISCOVERY}} | ||
− | | {{DFtext|You have discovered an expansive cavern deep underground.|7:1}} | + | | <div style="width: 35em">{{DFtext|You have discovered an expansive cavern deep underground.|7:1}}</div> |
| Discovery of [[cavern]]s and their various features | | Discovery of [[cavern]]s and their various features | ||
|- | |- | ||
− | |||
| {{text anchor|STRUCK_DEEP_METAL}} | | {{text anchor|STRUCK_DEEP_METAL}} | ||
| {{DFtext|Raw adamantine! Praise the miners!|3:1}} | | {{DFtext|Raw adamantine! Praise the miners!|3:1}} | ||
| Striking [[adamantine]] | | Striking [[adamantine]] | ||
|- | |- | ||
− | |||
| {{text anchor|STRUCK_MINERAL}} | | {{text anchor|STRUCK_MINERAL}} | ||
| {{DFtext|You have struck mica!|6:1}} | | {{DFtext|You have struck mica!|6:1}} | ||
| rowspan=2 | Striking a mineral while [[mining]] | | rowspan=2 | Striking a mineral while [[mining]] | ||
|- | |- | ||
− | |||
| {{text anchor|STRUCK_ECONOMIC_MINERAL}} | | {{text anchor|STRUCK_ECONOMIC_MINERAL}} | ||
| {{DFtext|You have struck hematite!|6:1}} | | {{DFtext|You have struck hematite!|6:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_TWIST_WEAPON}} | | {{text anchor|COMBAT_TWIST_WEAPON}} | ||
| | | | ||
| rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]]) | | rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]]) | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_LET_ITEM_DROP}} | | {{text anchor|COMBAT_LET_ITEM_DROP}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_START_CHARGE}} | | {{text anchor|COMBAT_START_CHARGE}} | ||
− | | | + | | |
|- | |- | ||
− | |||
| {{text anchor|COMBAT_SURPRISE_CHARGE}} | | {{text anchor|COMBAT_SURPRISE_CHARGE}} | ||
− | | | + | | |
|- | |- | ||
− | |||
| {{text anchor|COMBAT_JUMP_DODGE_PROJ}} | | {{text anchor|COMBAT_JUMP_DODGE_PROJ}} | ||
− | | | + | | |
|- | |- | ||
− | |||
| {{text anchor|COMBAT_JUMP_DODGE_STRIKE}} | | {{text anchor|COMBAT_JUMP_DODGE_STRIKE}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_DODGE}} | | {{text anchor|COMBAT_DODGE}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_COUNTERSTRIKE}} | | {{text anchor|COMBAT_COUNTERSTRIKE}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_BLOCK}} | | {{text anchor|COMBAT_BLOCK}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_PARRY}} | | {{text anchor|COMBAT_PARRY}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_CHARGE_COLLISION}} | | {{text anchor|COMBAT_CHARGE_COLLISION}} | ||
− | | {{DFtext|The Swordsdwarf collides with | + | | {{DFtext|The Swordsdwarf collides with the Wolf!|6:1}} |
|- | |- | ||
− | |||
| {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}} | | {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}} | ||
| {{DFtext|The Wolf is knocked over and tumbles backwards!|6:1}} | | {{DFtext|The Wolf is knocked over and tumbles backwards!|6:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}} | | {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}} | ||
− | | | + | | |
|- | |- | ||
− | |||
| {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}} | | {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}} | | {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}} | ||
| {{DFtext|The Swordsdwarf bounces backwards!|6:1}} | | {{DFtext|The Swordsdwarf bounces backwards!|6:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}} | | {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}} | | {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}} | ||
| {{DFtext|They tangle together and tumble forward!|6:1}} | | {{DFtext|They tangle together and tumble forward!|6:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_CHARGE_RUSH_BY}} | | {{text anchor|COMBAT_CHARGE_RUSH_BY}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_CHARGE_MANAGE_STOP}} | | {{text anchor|COMBAT_CHARGE_MANAGE_STOP}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}} | | {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_WRESTLE_LOCK}} | | {{text anchor|COMBAT_WRESTLE_LOCK}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}} | | {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_WRESTLE_TAKEDOWN}} | | {{text anchor|COMBAT_WRESTLE_TAKEDOWN}} | ||
− | | | + | | |
|- | |- | ||
− | |||
| {{text anchor|COMBAT_WRESTLE_THROW}} | | {{text anchor|COMBAT_WRESTLE_THROW}} | ||
− | | | + | | |
|- | |- | ||
− | |||
| {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}} | | {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}} | | {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}} | | {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_WRESTLE_STRUGGLE}} | | {{text anchor|COMBAT_WRESTLE_STRUGGLE}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}} | | {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}} | | {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}} | | {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_GRAB_TEAR}} | | {{text anchor|COMBAT_GRAB_TEAR}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_STRIKE_DETAILS}} | | {{text anchor|COMBAT_STRIKE_DETAILS}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_STRIKE_DETAILS_2}} | | {{text anchor|COMBAT_STRIKE_DETAILS_2}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_EVENT_ENRAGED}} | | {{text anchor|COMBAT_EVENT_ENRAGED}} | ||
| {{DFtext|The Wolf has become enraged!|4:1}} | | {{DFtext|The Wolf has become enraged!|4:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_EVENT_STUCKIN}} | | {{text anchor|COMBAT_EVENT_STUCKIN}} | ||
| {{DFtext|The *bronze spear* has lodged firmly in the wound!|5:1}} | | {{DFtext|The *bronze spear* has lodged firmly in the wound!|5:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_EVENT_LATCH_BP}} | | {{text anchor|COMBAT_EVENT_LATCH_BP}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_EVENT_LATCH_GENERAL}} | | {{text anchor|COMBAT_EVENT_LATCH_GENERAL}} | ||
| {{DFtext|The Wolf latches on firmly!|5:1}} | | {{DFtext|The Wolf latches on firmly!|5:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}} | | {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}} | ||
| {{DFtext|The Wolf is propelled away by the force of the blow!|6:1}} | | {{DFtext|The Wolf is propelled away by the force of the blow!|6:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_EVENT_KNOCKED_OUT}} | | {{text anchor|COMBAT_EVENT_KNOCKED_OUT}} | ||
| {{DFtext|The Wolf has been knocked unconscious!|7:1}} | | {{DFtext|The Wolf has been knocked unconscious!|7:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_EVENT_STUNNED}} | | {{text anchor|COMBAT_EVENT_STUNNED}} | ||
| {{DFtext|The Wolf has been stunned!|3:1}} | | {{DFtext|The Wolf has been stunned!|3:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_EVENT_WINDED}} | | {{text anchor|COMBAT_EVENT_WINDED}} | ||
| {{DFtext|The Wolf is having trouble breathing!|7:0}} | | {{DFtext|The Wolf is having trouble breathing!|7:0}} | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_EVENT_NAUSEATED}} | | {{text anchor|COMBAT_EVENT_NAUSEATED}} | ||
| {{DFtext|The Wolf looks sick!|2:1}} | | {{DFtext|The Wolf looks sick!|2:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|MIGRANT_ARRIVAL_NAMED}} | | {{text anchor|MIGRANT_ARRIVAL_NAMED}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|MIGRANT_ARRIVAL}} | | {{text anchor|MIGRANT_ARRIVAL}} | ||
| | | | ||
| The arrival of [[migrants]] | | The arrival of [[migrants]] | ||
|- | |- | ||
− | |||
| {{text anchor|DIG_CANCEL_WARM}} | | {{text anchor|DIG_CANCEL_WARM}} | ||
| {{DFtext|Digging designation cancelled: warm stone located.|6:1}} | | {{DFtext|Digging designation cancelled: warm stone located.|6:1}} | ||
| rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone. | | rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone. | ||
|- | |- | ||
− | |||
| {{text anchor|DIG_CANCEL_DAMP}} | | {{text anchor|DIG_CANCEL_DAMP}} | ||
| {{DFtext|Digging designation cancelled: damp stone located.|6:1}} | | {{DFtext|Digging designation cancelled: damp stone located.|6:1}} | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| {{text anchor|AMBUSH_DEFENDER}} | | {{text anchor|AMBUSH_DEFENDER}} | ||
| | | | ||
| rowspan=14 | Discovering an [[ambush]] | | rowspan=14 | Discovering an [[ambush]] | ||
|- | |- | ||
− | |||
| {{text anchor|AMBUSH_RESIDENT}} | | {{text anchor|AMBUSH_RESIDENT}} | ||
| | | | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
| {{text anchor|AMBUSH_THIEF}} | | {{text anchor|AMBUSH_THIEF}} | ||
− | | {{DFtext|Thief! Protect the hoard from skulking filth!|4:1}} | + | | {{DFtext|Thief! Protect the hoard from the skulking filth!|4:1}} |
|- | |- | ||
− | |||
| {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}} | | {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}} | | {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|AMBUSH_THIEF_SUPPORT}} | | {{text anchor|AMBUSH_THIEF_SUPPORT}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|AMBUSH_MISCHIEVOUS}} | | {{text anchor|AMBUSH_MISCHIEVOUS}} | ||
| {{DFtext|A gremlin! Drive it away!|4:1}} | | {{DFtext|A gremlin! Drive it away!|4:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|AMBUSH_SNATCHER}} | | {{text anchor|AMBUSH_SNATCHER}} | ||
| {{DFtext|Snatcher! Protect the children!|4:1}} | | {{DFtext|Snatcher! Protect the children!|4:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|AMBUSH_SNATCHER_SUPPORT}} | | {{text anchor|AMBUSH_SNATCHER_SUPPORT}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|AMBUSH_AMBUSHER_NATURE}} | | {{text anchor|AMBUSH_AMBUSHER_NATURE}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|AMBUSH_AMBUSHER}} | | {{text anchor|AMBUSH_AMBUSHER}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|AMBUSH_INJURED}} | | {{text anchor|AMBUSH_INJURED}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|AMBUSH_OTHER}} | | {{text anchor|AMBUSH_OTHER}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|AMBUSH_INCAPACITATED}} | | {{text anchor|AMBUSH_INCAPACITATED}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|CARAVAN_ARRIVAL}} | | {{text anchor|CARAVAN_ARRIVAL}} | ||
− | | | + | | |
| Arrival of a [[caravan]] | | Arrival of a [[caravan]] | ||
|- | |- | ||
− | |||
| {{text anchor|NOBLE_ARRIVAL}} | | {{text anchor|NOBLE_ARRIVAL}} | ||
| | | | ||
| Arrival of a [[noble]] | | Arrival of a [[noble]] | ||
|- | |- | ||
− | |||
| {{text anchor|D_MIGRANTS_ARRIVAL}} | | {{text anchor|D_MIGRANTS_ARRIVAL}} | ||
| {{DFtext|Some migrants have arrived.|7:0}} | | {{DFtext|Some migrants have arrived.|7:0}} | ||
| rowspan=3| Arrival of a [[migrant]] wave | | rowspan=3| Arrival of a [[migrant]] wave | ||
|- | |- | ||
− | |||
| {{text anchor|D_MIGRANT_ARRIVAL}} | | {{text anchor|D_MIGRANT_ARRIVAL}} | ||
| {{DFtext|A migrant has arrived.|7:0}} | | {{DFtext|A migrant has arrived.|7:0}} | ||
|- | |- | ||
− | |||
| {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}} | | {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}} | ||
| {{DFtext|Some migrants have arrived, despite the danger.|7:0}} | | {{DFtext|Some migrants have arrived, despite the danger.|7:0}} | ||
|- | |- | ||
− | |||
| {{text anchor|D_NO_MIGRANT_ARRIVAL}} | | {{text anchor|D_NO_MIGRANT_ARRIVAL}} | ||
| {{DFtext|The fortress attracted no migrants this season.|6:0}} | | {{DFtext|The fortress attracted no migrants this season.|6:0}} | ||
| The failure of [[migrants]] to show up in Fortress mode | | The failure of [[migrants]] to show up in Fortress mode | ||
|- | |- | ||
− | |||
| {{text anchor|ANIMAL_TRAP_CATCH}} | | {{text anchor|ANIMAL_TRAP_CATCH}} | ||
| | | | ||
| A [[vermin]] was caught in an [[animal trap]] | | A [[vermin]] was caught in an [[animal trap]] | ||
|- | |- | ||
− | |||
| {{text anchor|ANIMAL_TRAP_ROBBED}} | | {{text anchor|ANIMAL_TRAP_ROBBED}} | ||
| | | | ||
| Failure to catch a [[vermin]] | | Failure to catch a [[vermin]] | ||
|- | |- | ||
− | |||
| {{text anchor|MISCHIEF_LEVER}} | | {{text anchor|MISCHIEF_LEVER}} | ||
| | | | ||
| rowspan=4| Fun caused by a [[gremlin|certain mischievous creature]] | | rowspan=4| Fun caused by a [[gremlin|certain mischievous creature]] | ||
|- | |- | ||
− | |||
| {{text anchor|MISCHIEF_PLATE}} | | {{text anchor|MISCHIEF_PLATE}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|MISCHIEF_CAGE}} | | {{text anchor|MISCHIEF_CAGE}} | ||
| {{DFtext|Something has emptied in a cage!|5:1}} | | {{DFtext|Something has emptied in a cage!|5:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|MISCHIEF_CHAIN}} | | {{text anchor|MISCHIEF_CHAIN}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|DIPLOMAT_ARRIVAL}} | | {{text anchor|DIPLOMAT_ARRIVAL}} | ||
| | | | ||
| Arrival of a [[diplomat]] | | Arrival of a [[diplomat]] | ||
|- | |- | ||
− | |||
| {{text anchor|LIAISON_ARRIVAL}} | | {{text anchor|LIAISON_ARRIVAL}} | ||
| {{DFtext|The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived.|7:1}} | | {{DFtext|The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived.|7:1}} | ||
| Arrival of an [[outpost liaison]] | | Arrival of an [[outpost liaison]] | ||
|- | |- | ||
− | |||
| {{text anchor|TRADE_DIPLOMAT_ARRIVAL}} | | {{text anchor|TRADE_DIPLOMAT_ARRIVAL}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|CAVE_COLLAPSE}} | | {{text anchor|CAVE_COLLAPSE}} | ||
| {{DFtext|A section of the cavern has collapsed!|4:1}} | | {{DFtext|A section of the cavern has collapsed!|4:1}} | ||
− | | | + | | [[Cave-in]] |
|- | |- | ||
− | |||
| {{text anchor|BIRTH_CITIZEN}} | | {{text anchor|BIRTH_CITIZEN}} | ||
| {{DFtext|Fath Ikudäs, Miner has given birth to a girl.|2:1}} | | {{DFtext|Fath Ikudäs, Miner has given birth to a girl.|2:1}} | ||
− | | | + | | Birth of a [[baby]] |
|- | |- | ||
− | |||
| {{text anchor|BIRTH_ANIMAL}} | | {{text anchor|BIRTH_ANIMAL}} | ||
| {{DFtext|Stray Dog (Tame) has given birth to puppies.|2:1}} | | {{DFtext|Stray Dog (Tame) has given birth to puppies.|2:1}} | ||
− | | | + | | Birth of an [[animal]] |
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| {{text anchor|STRANGE_MOOD}} | | {{text anchor|STRANGE_MOOD}} | ||
− | | {{DFtext|Zon Urabasub, Metalcrafter is taken by a fey mood!| | + | | {{DFtext|Zon Urabasub, Metalcrafter is taken by a fey mood!|7:1}} |
− | + | | A citizen has entered a [[strange mood]] | |
− | |||
|- | |- | ||
− | |||
| {{text anchor|MADE_ARTIFACT}} | | {{text anchor|MADE_ARTIFACT}} | ||
| {{DFtext|Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet!|6:1}} | | {{DFtext|Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet!|6:1}} | ||
− | | | + | | An [[artifact]] was created |
|- | |- | ||
− | |||
| {{text anchor|NAMED_ARTIFACT}} | | {{text anchor|NAMED_ARTIFACT}} | ||
− | | | + | | |
− | | A soldier named | + | | A soldier named his equipment. |
|- | |- | ||
− | |||
| {{text anchor|ITEM_ATTACHMENT}} | | {{text anchor|ITEM_ATTACHMENT}} | ||
− | | | + | | |
− | + | | A soldier has become attached to his equipment. | |
|- | |- | ||
− | |||
| {{text anchor|VERMIN_CAGE_ESCAPE}} | | {{text anchor|VERMIN_CAGE_ESCAPE}} | ||
| | | | ||
| A [[vermin]] escapes from a [[cage]]/[[animal trap]] | | A [[vermin]] escapes from a [[cage]]/[[animal trap]] | ||
|- | |- | ||
− | |||
| {{text anchor|TRIGGER_WEB}} | | {{text anchor|TRIGGER_WEB}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|MOOD_BUILDING_CLAIMED}} | | {{text anchor|MOOD_BUILDING_CLAIMED}} | ||
| {{DFtext|Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge.|0:1}} | | {{DFtext|Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge.|0:1}} | ||
| A [[strange mood|moody]] dwarf has claimed a workshop | | A [[strange mood|moody]] dwarf has claimed a workshop | ||
|- | |- | ||
− | |||
| {{text anchor|ARTIFACT_BEGUN}} | | {{text anchor|ARTIFACT_BEGUN}} | ||
| {{DFtext|Zon Urabasub, Metalcrafter has begun a mysterious construction!|7:1}} | | {{DFtext|Zon Urabasub, Metalcrafter has begun a mysterious construction!|7:1}} | ||
− | | A dwarf has | + | | A dwarf has began construction of an [[artifact]] |
|- | |- | ||
− | |||
| {{text anchor|MEGABEAST_ARRIVAL}} | | {{text anchor|MEGABEAST_ARRIVAL}} | ||
| {{DFtext|The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust!|4:1}} | | {{DFtext|The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust!|4:1}} | ||
| Arrival of a [[megabeast]] | | Arrival of a [[megabeast]] | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| {{text anchor|BERSERK_CITIZEN}} | | {{text anchor|BERSERK_CITIZEN}} | ||
− | | | + | | |
| A citizen has gone [[berserk]] | | A citizen has gone [[berserk]] | ||
|- | |- | ||
− | |||
| {{text anchor|MAGMA_DEFACES_ENGRAVING}} | | {{text anchor|MAGMA_DEFACES_ENGRAVING}} | ||
| | | | ||
− | | rowspan=2| An [[engraving]] has melted in magma | + | | rowspan=2| An [[engraving]] has melted in a magma |
|- | |- | ||
− | |||
| {{text anchor|ENGRAVING_MELTS}} | | {{text anchor|ENGRAVING_MELTS}} | ||
| | | | ||
|- | |- | ||
− | | {{text anchor| | + | | {{text anchor|MASTERPIECE_ARCHITECTURE}} |
+ | | | ||
+ | | rowspan=2| Construction of a [[masterwork|masterpiece]] [[building]] | ||
+ | |- | ||
| {{text anchor|MASTERPIECE_CONSTRUCTION}} | | {{text anchor|MASTERPIECE_CONSTRUCTION}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|MASTER_ARCHITECTURE_LOST}} | | {{text anchor|MASTER_ARCHITECTURE_LOST}} | ||
| | | | ||
| A [[masterwork|masterpiece]] [[building]] has been destroyed | | A [[masterwork|masterpiece]] [[building]] has been destroyed | ||
|- | |- | ||
− | |||
| {{text anchor|MASTER_CONSTRUCTION_LOST}} | | {{text anchor|MASTER_CONSTRUCTION_LOST}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|ADV_AWAKEN}} | | {{text anchor|ADV_AWAKEN}} | ||
| | | | ||
− | | | + | | |
|- | |- | ||
− | |||
| {{text anchor|ADV_SLEEP_INTERRUPTED}} | | {{text anchor|ADV_SLEEP_INTERRUPTED}} | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | |||
| {{text anchor|ADV_REACTION_PRODUCTS}} | | {{text anchor|ADV_REACTION_PRODUCTS}} | ||
| | | | ||
+ | | | ||
|- | |- | ||
− | |||
| {{text anchor|CANCEL_JOB}} | | {{text anchor|CANCEL_JOB}} | ||
− | | | + | | |
− | | | + | | [[Job]] cancellations |
|- | |- | ||
− | |||
| {{text anchor|ADV_CREATURE_DEATH}} | | {{text anchor|ADV_CREATURE_DEATH}} | ||
− | | | + | | |
− | | | + | | Killing a creature in [[adventure mode]] |
|- | |- | ||
− | |||
| {{text anchor|CITIZEN_DEATH}} | | {{text anchor|CITIZEN_DEATH}} | ||
− | | | + | | |
| Death of a citizen in [[fortress mode]] | | Death of a citizen in [[fortress mode]] | ||
|- | |- | ||
− | |||
| {{text anchor|PET_DEATH}} | | {{text anchor|PET_DEATH}} | ||
− | | | + | | |
− | | The death of a [[pet]], causing a negative [[thought]] for its owner | + | | The death of a [[pet]], causing a negative [[thought]] for its owner |
|- | |- | ||
− | |||
| {{text anchor|FALL_OVER}} | | {{text anchor|FALL_OVER}} | ||
− | | | + | | |
− | + | | Falling over | |
|- | |- | ||
− | |||
| {{text anchor|CAUGHT_IN_FLAMES}} | | {{text anchor|CAUGHT_IN_FLAMES}} | ||
− | | | + | | |
− | | | + | | Catching [[fire]] |
|- | |- | ||
− | |||
| {{text anchor|CAUGHT_IN_WEB}} | | {{text anchor|CAUGHT_IN_WEB}} | ||
− | | | + | | |
− | + | | Being caught in a [[web]] | |
|- | |- | ||
− | |||
| {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}} | | {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}} | ||
− | | | + | | |
− | | | + | | rowspan=2| Fall damage |
|- | |- | ||
− | |||
| {{text anchor|UNIT_PROJECTILE_SLAM}} | | {{text anchor|UNIT_PROJECTILE_SLAM}} | ||
− | + | | | |
− | | | ||
|- | |- | ||
− | |||
| {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}} | | {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}} | ||
− | | | + | | |
− | | | + | | Falling onto a [[creature]] |
|- | |- | ||
− | |||
| {{text anchor|VOMIT}} | | {{text anchor|VOMIT}} | ||
− | | | + | | |
− | | | + | | [[Vomit]]ing |
|- | |- | ||
− | |||
| {{text anchor|LOSE_HOLD_OF_ITEM}} | | {{text anchor|LOSE_HOLD_OF_ITEM}} | ||
− | | | + | | |
− | + | | Losing hold of an item | |
|- | |- | ||
− | |||
| {{text anchor|REGAIN_CONSCIOUSNESS}} | | {{text anchor|REGAIN_CONSCIOUSNESS}} | ||
− | | | + | | |
− | + | | [[unconscious|Regaining consciousness]] | |
|- | |- | ||
− | |||
| {{text anchor|FREE_FROM_WEB}} | | {{text anchor|FREE_FROM_WEB}} | ||
− | | | + | | |
− | + | | Freeing from a [[web]] | |
|- | |- | ||
− | |||
| {{text anchor|PARALYZED}} | | {{text anchor|PARALYZED}} | ||
− | |||
| | | | ||
+ | | A creature is [[syndrome|paralyzed]] | ||
|- | |- | ||
− | |||
| {{text anchor|OVERCOME_PARALYSIS}} | | {{text anchor|OVERCOME_PARALYSIS}} | ||
| | | | ||
| A creature is no longer [[syndrome|paralyzed]] | | A creature is no longer [[syndrome|paralyzed]] | ||
|- | |- | ||
− | |||
| {{text anchor|NOT_STUNNED}} | | {{text anchor|NOT_STUNNED}} | ||
− | | | + | | |
| A creature is no longer [[stun]]ned | | A creature is no longer [[stun]]ned | ||
|- | |- | ||
− | |||
| {{text anchor|EXHAUSTION}} | | {{text anchor|EXHAUSTION}} | ||
| | | | ||
| [[Exhaustion]] | | [[Exhaustion]] | ||
|- | |- | ||
− | |||
| {{text anchor|PAIN_KO}} | | {{text anchor|PAIN_KO}} | ||
− | |||
| | | | ||
+ | | [[Unconsciousness]] caused by [[pain]] | ||
|- | |- | ||
− | |||
| {{text anchor|BREAK_GRIP}} | | {{text anchor|BREAK_GRIP}} | ||
− | |||
| | | | ||
+ | | Breaking a wrestling grip | ||
|- | |- | ||
− | |||
| {{text anchor|NO_BREAK_GRIP}} | | {{text anchor|NO_BREAK_GRIP}} | ||
− | |||
| | | | ||
+ | | Being unable to break a wrestling grip | ||
|- | |- | ||
− | |||
| {{text anchor|BLOCK_FIRE}} | | {{text anchor|BLOCK_FIRE}} | ||
| | | | ||
| Blocking a [[fire]] attack | | Blocking a [[fire]] attack | ||
|- | |- | ||
− | |||
| {{text anchor|BREATHE_FIRE}} | | {{text anchor|BREATHE_FIRE}} | ||
− | | | + | | |
| A creature breathes [[fire]] | | A creature breathes [[fire]] | ||
|- | |- | ||
− | |||
| {{text anchor|SHOOT_WEB}} | | {{text anchor|SHOOT_WEB}} | ||
− | |||
| | | | ||
+ | | A creature shoots [[web]]s | ||
|- | |- | ||
− | |||
| {{text anchor|PULL_OUT_DROP}} | | {{text anchor|PULL_OUT_DROP}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|STAND_UP}} | | {{text anchor|STAND_UP}} | ||
− | | | + | | |
− | + | | Standing up | |
|- | |- | ||
− | |||
| {{text anchor|MARTIAL_TRANCE}} | | {{text anchor|MARTIAL_TRANCE}} | ||
− | | | + | | |
− | + | | Going into a [[martial trance]] | |
|- | |- | ||
− | |||
| {{text anchor|MAT_BREATH}} | | {{text anchor|MAT_BREATH}} | ||
− | | | + | | |
− | + | | A creature spits a [[glob]] of a substance | |
|- | |- | ||
− | |||
| {{text anchor|NIGHT_ATTACK_STARTS}} | | {{text anchor|NIGHT_ATTACK_STARTS}} | ||
| {{DFtext|You are surrounded by incessant cackling.|5:1}} | | {{DFtext|You are surrounded by incessant cackling.|5:1}} | ||
| rowspan=3| [[Bogeymen]] attack | | rowspan=3| [[Bogeymen]] attack | ||
|- | |- | ||
− | |||
| {{text anchor|NIGHT_ATTACK_ENDS}} | | {{text anchor|NIGHT_ATTACK_ENDS}} | ||
− | | | + | | |
|- | |- | ||
+ | | {{text anchor|NIGHT_ATTACK_TRAVEL}} | ||
| | | | ||
− | |||
− | |||
|- | |- | ||
− | |||
| {{text anchor|GHOST_ATTACK}} | | {{text anchor|GHOST_ATTACK}} | ||
− | | {{ | + | | |
+ | | | ||
+ | |- | ||
+ | | {{text anchor|LAIR_HUNTER}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|TRAVEL_SITE_DISCOVERY}} | | {{text anchor|TRAVEL_SITE_DISCOVERY}} | ||
− | | | + | | |
− | + | | Discovering a [[site]] | |
|- | |- | ||
− | |||
| {{text anchor|TRAVEL_SITE_BUMP}} | | {{text anchor|TRAVEL_SITE_BUMP}} | ||
− | | | + | | |
− | + | | You can't travel through a certain [[site]] | |
|- | |- | ||
− | |||
| {{text anchor|ADVENTURE_INTRO}} | | {{text anchor|ADVENTURE_INTRO}} | ||
− | | | + | | |
− | | Beginning [[adventure | + | | Beginning an [[adventure]] |
|- | |- | ||
− | |||
| {{text anchor|CREATURE_SOUND}} | | {{text anchor|CREATURE_SOUND}} | ||
− | | | + | | |
− | + | | You hear the sound of a creature. See [[Capybara]] for details | |
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| {{text anchor|CREATURE_STEALS_OBJECT}} | | {{text anchor|CREATURE_STEALS_OBJECT}} | ||
− | | | + | | |
− | + | | A [[creature]] stole an [[item]] | |
|- | |- | ||
− | |||
| {{text anchor|FOUND_TRAP}} | | {{text anchor|FOUND_TRAP}} | ||
| | | | ||
| Discovery of a [[trap]] in [[adventure mode]] | | Discovery of a [[trap]] in [[adventure mode]] | ||
|- | |- | ||
− | |||
| {{text anchor|BODY_TRANSFORMATION}} | | {{text anchor|BODY_TRANSFORMATION}} | ||
− | | | + | | |
− | + | | Transformation into a [[werebeast]] or otherwise | |
|- | |- | ||
− | |||
| {{text anchor|INTERACTION_ACTOR}} | | {{text anchor|INTERACTION_ACTOR}} | ||
| | | | ||
| See [[Interaction token#VERB]] | | See [[Interaction token#VERB]] | ||
|- | |- | ||
− | |||
| {{text anchor|INTERACTION_TARGET}} | | {{text anchor|INTERACTION_TARGET}} | ||
| | | | ||
| See [[Interaction token#TARGET_VERB]] | | See [[Interaction token#TARGET_VERB]] | ||
|- | |- | ||
− | |||
| {{text anchor|UNDEAD_ATTACK}} | | {{text anchor|UNDEAD_ATTACK}} | ||
− | | | + | | |
− | | | + | | |
|- | |- | ||
− | |||
| {{text anchor|CITIZEN_MISSING}} | | {{text anchor|CITIZEN_MISSING}} | ||
− | | | + | | |
− | + | | A citizen has gone missing | |
|- | |- | ||
− | |||
| {{text anchor|PET_MISSING}} | | {{text anchor|PET_MISSING}} | ||
+ | | | ||
+ | | A pet has gone missing | ||
+ | |- | ||
+ | | {{text anchor|MARKET_CHATTER}} | ||
+ | | | ||
| | | | ||
− | |||
|- | |- | ||
− | |||
| {{text anchor|STRANGE_RAIN_SNOW}} | | {{text anchor|STRANGE_RAIN_SNOW}} | ||
| {{DFtext|It is raining rotten sludge!|4:1}} | | {{DFtext|It is raining rotten sludge!|4:1}} | ||
| rowspan=2 | The appearance of unusual [[weather]] | | rowspan=2 | The appearance of unusual [[weather]] | ||
|- | |- | ||
− | |||
| {{text anchor|STRANGE_CLOUD}} | | {{text anchor|STRANGE_CLOUD}} | ||
| {{DFtext|A cloud of haunting fog has drifted nearby!|4:1}} | | {{DFtext|A cloud of haunting fog has drifted nearby!|4:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|SIMPLE_ANIMAL_ACTION}} | | {{text anchor|SIMPLE_ANIMAL_ACTION}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|FLOUNDER_IN_LIQUID}} | | {{text anchor|FLOUNDER_IN_LIQUID}} | ||
| {{DFtext|You flounder in the water!|6:1}} | | {{DFtext|You flounder in the water!|6:1}} | ||
− | | | + | | Floundering in [[water]] |
|- | |- | ||
− | |||
| {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}} | | {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}} | ||
| {{DFtext|The Stray war Cave Dragon (Semi-Wild) has forgotten its training!|6:1}} | | {{DFtext|The Stray war Cave Dragon (Semi-Wild) has forgotten its training!|6:1}} | ||
| A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves. | | A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves. | ||
|- | |- | ||
− | |||
| {{text anchor|TRAINING_FULL_REVERSION}} | | {{text anchor|TRAINING_FULL_REVERSION}} | ||
| {{DFtext|The war Cave Dragon has reverted to a wild state!|4:1}} | | {{DFtext|The war Cave Dragon has reverted to a wild state!|4:1}} | ||
| An animal has reverted to a wild state (follows the previous announcement) | | An animal has reverted to a wild state (follows the previous announcement) | ||
|- | |- | ||
− | |||
| {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}} | | {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}} | ||
− | | | + | | |
| See [[Animal trainer#Taming|Animal trainer]] | | See [[Animal trainer#Taming|Animal trainer]] | ||
|- | |- | ||
− | |||
| {{text anchor|SKIP_ON_LIQUID}} | | {{text anchor|SKIP_ON_LIQUID}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|DODGE_FLYING_OBJECT}} | | {{text anchor|DODGE_FLYING_OBJECT}} | ||
| | | | ||
| Dodging a shot [[arrow]] | | Dodging a shot [[arrow]] | ||
|- | |- | ||
− | |||
| {{text anchor|REGULAR_CONVERSATION}} | | {{text anchor|REGULAR_CONVERSATION}} | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|CONFLICT_CONVERSATION}} | | {{text anchor|CONFLICT_CONVERSATION}} | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|FLAME_HIT}} | | {{text anchor|FLAME_HIT}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|EMBRACE}} | | {{text anchor|EMBRACE}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|BANDIT_EMPTY_CONTAINER}} | | {{text anchor|BANDIT_EMPTY_CONTAINER}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|BANDIT_GRAB_ITEM}} | | {{text anchor|BANDIT_GRAB_ITEM}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_EVENT_ATTACK_INTERRUPTED}} | | {{text anchor|COMBAT_EVENT_ATTACK_INTERRUPTED}} | ||
− | | {{DFtext|The | + | | {{DFtext|The Goblin Swordsman's attack is interrupted!|4:1}} |
| [[Wrestling]] interrupts opponent's attack | | [[Wrestling]] interrupts opponent's attack | ||
|- | |- | ||
− | |||
| {{text anchor|COMBAT_WRESTLE_CATCH_ATTACK}} | | {{text anchor|COMBAT_WRESTLE_CATCH_ATTACK}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|FAIL_TO_GRAB_SURFACE}} | | {{text anchor|FAIL_TO_GRAB_SURFACE}} | ||
| | | | ||
| Failing to grab a tile | | Failing to grab a tile | ||
|- | |- | ||
− | |||
| {{text anchor|LOSE_HOLD_OF_SURFACE}} | | {{text anchor|LOSE_HOLD_OF_SURFACE}} | ||
| | | | ||
| Losing hold of a surface while [[climb]]ing | | Losing hold of a surface while [[climb]]ing | ||
|- | |- | ||
− | |||
| {{text anchor|TRAVEL_COMPLAINT}} | | {{text anchor|TRAVEL_COMPLAINT}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|LOSE_EMOTION}} | | {{text anchor|LOSE_EMOTION}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|REORGANIZE_POSSESSIONS}} | | {{text anchor|REORGANIZE_POSSESSIONS}} | ||
− | | | + | | |
− | + | | A soldier reorganizes his equipment | |
|- | |- | ||
− | |||
| {{text anchor|PUSH_ITEM}} | | {{text anchor|PUSH_ITEM}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|DRAW_ITEM}} | | {{text anchor|DRAW_ITEM}} | ||
− | |||
| | | | ||
+ | | Drawing out a weapon | ||
|- | |- | ||
− | |||
| {{text anchor|STRAP_ITEM}} | | {{text anchor|STRAP_ITEM}} | ||
| | | | ||
− | | | + | | Strapping a weapon |
|- | |- | ||
− | |||
| {{text anchor|GAIN_SITE_CONTROL}} | | {{text anchor|GAIN_SITE_CONTROL}} | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|FORT_POSITION_SUCCESSION}} | | {{text anchor|FORT_POSITION_SUCCESSION}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|STRESSED_CITIZEN}} | | {{text anchor|STRESSED_CITIZEN}} | ||
| {{DFtext|Lòr Eralamug, Weaponsmith is stumbling obliviously!|3:0}} | | {{DFtext|Lòr Eralamug, Weaponsmith is stumbling obliviously!|3:0}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|CITIZEN_LOST_TO_STRESS}} | | {{text anchor|CITIZEN_LOST_TO_STRESS}} | ||
| {{DFtext|Lòr Eralamug, Weaponsmith has gone stark raving mad!|3:1}} | | {{DFtext|Lòr Eralamug, Weaponsmith has gone stark raving mad!|3:1}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|CITIZEN_TANTRUM}} | | {{text anchor|CITIZEN_TANTRUM}} | ||
| {{DFtext|Lòr Eralamug, Weaponsmith is throwing a tantrum!|6:1}} | | {{DFtext|Lòr Eralamug, Weaponsmith is throwing a tantrum!|6:1}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|MOVED_OUT_OF_RANGE}} | | {{text anchor|MOVED_OUT_OF_RANGE}} | ||
| {{DFtext|The Wolf has moved out of range!|7:1}} | | {{DFtext|The Wolf has moved out of range!|7:1}} | ||
| An [[attack]]ed creature has moved out of range | | An [[attack]]ed creature has moved out of range | ||
|- | |- | ||
− | |||
| {{text anchor|CANNOT_JUMP}} | | {{text anchor|CANNOT_JUMP}} | ||
− | | | + | | |
− | + | | You are unable to [[jump]] | |
|- | |- | ||
− | |||
| {{text anchor|NO_TRACKS}} | | {{text anchor|NO_TRACKS}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|ALREADY_SEARCHED_AREA}} | | {{text anchor|ALREADY_SEARCHED_AREA}} | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|SEARCH_FOUND_SOMETHING}} | | {{text anchor|SEARCH_FOUND_SOMETHING}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|SEARCH_FOUND_NOTHING}} | | {{text anchor|SEARCH_FOUND_NOTHING}} | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|NOTHING_TO_INTERACT}} | | {{text anchor|NOTHING_TO_INTERACT}} | ||
− | | | + | | |
− | + | | You have nothing to interact with | |
|- | |- | ||
− | |||
| {{text anchor|NOTHING_TO_EXAMINE}} | | {{text anchor|NOTHING_TO_EXAMINE}} | ||
− | | | + | | |
− | + | | You have nothing to examine | |
|- | |- | ||
− | |||
| {{text anchor|YOU_YIELDED}} | | {{text anchor|YOU_YIELDED}} | ||
| {{DFtext|You assume a submissive posture.|6:1}} | | {{DFtext|You assume a submissive posture.|6:1}} | ||
| rowspan=2| [[Yield]]ing in adventure mode | | rowspan=2| [[Yield]]ing in adventure mode | ||
|- | |- | ||
− | |||
| {{text anchor|YOU_UNYIELDED}} | | {{text anchor|YOU_UNYIELDED}} | ||
| {{DFtext|You no longer assume a submissive posture.|6:1}} | | {{DFtext|You no longer assume a submissive posture.|6:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|YOU_STRAP_ITEM}} | | {{text anchor|YOU_STRAP_ITEM}} | ||
− | |||
| | | | ||
+ | | You strap a weapon | ||
|- | |- | ||
− | |||
| {{text anchor|YOU_DRAW_ITEM}} | | {{text anchor|YOU_DRAW_ITEM}} | ||
− | | | + | | |
− | + | | You draw out a weapon | |
|- | |- | ||
− | |||
| {{text anchor|NO_GRASP_TO_DRAW_ITEM}} | | {{text anchor|NO_GRASP_TO_DRAW_ITEM}} | ||
− | | | + | | |
− | + | | You have no free grasp to draw out a weapon | |
|- | |- | ||
− | |||
| {{text anchor|NO_ITEM_TO_STRAP}} | | {{text anchor|NO_ITEM_TO_STRAP}} | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|NO_INV_TO_REMOVE}} | | {{text anchor|NO_INV_TO_REMOVE}} | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|NO_INV_TO_WEAR}} | | {{text anchor|NO_INV_TO_WEAR}} | ||
| {{DFtext|You have nothing left to wear.|6:0}} | | {{DFtext|You have nothing left to wear.|6:0}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|NO_INV_TO_EAT}} | | {{text anchor|NO_INV_TO_EAT}} | ||
− | | | + | | |
− | + | | You have nothing to eat/drink | |
|- | |- | ||
− | |||
| {{text anchor|NO_INV_TO_CONTAIN}} | | {{text anchor|NO_INV_TO_CONTAIN}} | ||
− | |||
| | | | ||
+ | | You have no suitable container for an item | ||
|- | |- | ||
− | |||
| {{text anchor|NO_INV_TO_DROP}} | | {{text anchor|NO_INV_TO_DROP}} | ||
− | | | + | | |
− | + | | You gave nothing to drop | |
|- | |- | ||
− | |||
| {{text anchor|NOTHING_TO_PICK_UP}} | | {{text anchor|NOTHING_TO_PICK_UP}} | ||
− | | | + | | |
− | + | | There is nothing to pick up | |
|- | |- | ||
− | |||
| {{text anchor|NO_INV_TO_THROW}} | | {{text anchor|NO_INV_TO_THROW}} | ||
− | | | + | | |
− | + | | You have nothing to throw | |
|- | |- | ||
− | |||
| {{text anchor|NO_INV_TO_FIRE}} | | {{text anchor|NO_INV_TO_FIRE}} | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|CURRENT_SMELL}} | | {{text anchor|CURRENT_SMELL}} | ||
| | | | ||
| [[Smell]]ing in [[adventure mode]] | | [[Smell]]ing in [[adventure mode]] | ||
|- | |- | ||
− | |||
| {{text anchor|CURRENT_WEATHER}} | | {{text anchor|CURRENT_WEATHER}} | ||
− | | | + | | |
| Checking [[weather]] in [[adventure mode]] | | Checking [[weather]] in [[adventure mode]] | ||
|- | |- | ||
− | |||
| {{text anchor|CURRENT_TEMPERATURE}} | | {{text anchor|CURRENT_TEMPERATURE}} | ||
| | | | ||
| Checking [[temperature]] in [[adventure mode]] | | Checking [[temperature]] in [[adventure mode]] | ||
|- | |- | ||
− | |||
| {{text anchor|CURRENT_DATE}} | | {{text anchor|CURRENT_DATE}} | ||
− | | | + | | |
| Checking [[time]] in [[adventure mode]] | | Checking [[time]] in [[adventure mode]] | ||
|- | |- | ||
− | |||
| {{text anchor|NO_GRASP_FOR_PICKUP}} | | {{text anchor|NO_GRASP_FOR_PICKUP}} | ||
− | |||
| | | | ||
+ | | You have no free grasp to pick up an item | ||
+ | |- | ||
+ | | {{text anchor|TRAVEL_ADVISORY}} | ||
+ | | | ||
+ | | | ||
|- | |- | ||
− | |||
| {{text anchor|CANNOT_CLIMB}} | | {{text anchor|CANNOT_CLIMB}} | ||
| | | | ||
| You are unable to [[climb]] | | You are unable to [[climb]] | ||
|- | |- | ||
− | |||
| {{text anchor|CANNOT_STAND}} | | {{text anchor|CANNOT_STAND}} | ||
| | | | ||
| You are unable to stand up | | You are unable to stand up | ||
|- | |- | ||
− | |||
| {{text anchor|MUST_UNRETRACT_FIRST}} | | {{text anchor|MUST_UNRETRACT_FIRST}} | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|CANNOT_REST}} | | {{text anchor|CANNOT_REST}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|CANNOT_MAKE_CAMPFIRE}} | | {{text anchor|CANNOT_MAKE_CAMPFIRE}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|MADE_CAMPFIRE}} | | {{text anchor|MADE_CAMPFIRE}} | ||
| | | | ||
| You make a [[campfire]] | | You make a [[campfire]] | ||
|- | |- | ||
− | |||
| {{text anchor|CANNOT_SET_FIRE}} | | {{text anchor|CANNOT_SET_FIRE}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|SET_FIRE}} | | {{text anchor|SET_FIRE}} | ||
| | | | ||
| You set a [[fire]] | | You set a [[fire]] | ||
|- | |- | ||
− | |||
| {{text anchor|DAWN_BREAKS}} | | {{text anchor|DAWN_BREAKS}} | ||
| {{DFtext|The dawn is breaking.|6:1}} | | {{DFtext|The dawn is breaking.|6:1}} | ||
− | | rowspan=3| Change of | + | | rowspan=3| Change of a time of day |
|- | |- | ||
− | |||
| {{text anchor|NOON}} | | {{text anchor|NOON}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|NIGHTFALL}} | | {{text anchor|NIGHTFALL}} | ||
| {{DFtext|The night is falling.|1:1}} | | {{DFtext|The night is falling.|1:1}} | ||
|- | |- | ||
− | |||
| {{text anchor|NO_INV_INTERACTION}} | | {{text anchor|NO_INV_INTERACTION}} | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|EMPTY_CONTAINER}} | | {{text anchor|EMPTY_CONTAINER}} | ||
− | | | + | | |
| Emptying a container in [[adventure mode]] | | Emptying a container in [[adventure mode]] | ||
|- | |- | ||
− | |||
| {{text anchor|TAKE_OUT_OF_CONTAINER}} | | {{text anchor|TAKE_OUT_OF_CONTAINER}} | ||
| | | | ||
| Taking an item out of container in [[adventure mode]] | | Taking an item out of container in [[adventure mode]] | ||
|- | |- | ||
− | |||
| {{text anchor|NO_CONTAINER_FOR_ITEM}} | | {{text anchor|NO_CONTAINER_FOR_ITEM}} | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|PUT_INTO_CONTAINER}} | | {{text anchor|PUT_INTO_CONTAINER}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|EAT_ITEM}} | | {{text anchor|EAT_ITEM}} | ||
| | | | ||
| You eat an item | | You eat an item | ||
|- | |- | ||
− | |||
| {{text anchor|DRINK_ITEM}} | | {{text anchor|DRINK_ITEM}} | ||
| | | | ||
| You drink an item | | You drink an item | ||
|- | |- | ||
− | |||
| {{text anchor|CONSUME_FAILURE}} | | {{text anchor|CONSUME_FAILURE}} | ||
| | | | ||
| You lick an item | | You lick an item | ||
|- | |- | ||
− | |||
| {{text anchor|DROP_ITEM}} | | {{text anchor|DROP_ITEM}} | ||
| | | | ||
| You drop an item | | You drop an item | ||
|- | |- | ||
− | |||
| {{text anchor|PICK_UP_ITEM}} | | {{text anchor|PICK_UP_ITEM}} | ||
| | | | ||
| You pick up an item | | You pick up an item | ||
|- | |- | ||
− | |||
| {{text anchor|YOU_BUILDING_INTERACTION}} | | {{text anchor|YOU_BUILDING_INTERACTION}} | ||
| | | | ||
| Interaction with a [[building]] in [[adventure mode]] | | Interaction with a [[building]] in [[adventure mode]] | ||
|- | |- | ||
− | |||
| {{text anchor|YOU_ITEM_INTERACTION}} | | {{text anchor|YOU_ITEM_INTERACTION}} | ||
| | | | ||
| Interaction with an [[item]] in [[adventure mode]] | | Interaction with an [[item]] in [[adventure mode]] | ||
|- | |- | ||
− | |||
| {{text anchor|YOU_TEMPERATURE_EFFECTS}} | | {{text anchor|YOU_TEMPERATURE_EFFECTS}} | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|RESOLVE_SHARED_ITEMS}} | | {{text anchor|RESOLVE_SHARED_ITEMS}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|COUGH_BLOOD}} | | {{text anchor|COUGH_BLOOD}} | ||
| | | | ||
| [[Syndrome|Coughing blood]] | | [[Syndrome|Coughing blood]] | ||
|- | |- | ||
− | |||
| {{text anchor|VOMIT_BLOOD}} | | {{text anchor|VOMIT_BLOOD}} | ||
| | | | ||
| [[Syndrome|Vomiting blood]] | | [[Syndrome|Vomiting blood]] | ||
|- | |- | ||
− | |||
| {{text anchor|POWER_LEARNED}} | | {{text anchor|POWER_LEARNED}} | ||
| | | | ||
| Learning a new power | | Learning a new power | ||
|- | |- | ||
− | |||
| {{text anchor|YOU_FEED_ON_SUCKEE}} | | {{text anchor|YOU_FEED_ON_SUCKEE}} | ||
| | | | ||
| [[Vampire|Sucking blood]] | | [[Vampire|Sucking blood]] | ||
|- | |- | ||
− | |||
| {{text anchor|PROFESSION_CHANGES}} | | {{text anchor|PROFESSION_CHANGES}} | ||
| | | | ||
| Changing a profession | | Changing a profession | ||
|- | |- | ||
− | |||
| {{text anchor|RECRUIT_PROMOTED}} | | {{text anchor|RECRUIT_PROMOTED}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|SOLDIER_BECOMES_MASTER}} | | {{text anchor|SOLDIER_BECOMES_MASTER}} | ||
| | | | ||
| A [[soldier]] has mastered a weapon [[skill]] | | A [[soldier]] has mastered a weapon [[skill]] | ||
|- | |- | ||
− | |||
| {{text anchor|MERCHANTS_UNLOADING}} | | {{text anchor|MERCHANTS_UNLOADING}} | ||
| {{DFtext|The merchants from Sarvesh Langgud have arrived and are unloading their goods.|6:1}} | | {{DFtext|The merchants from Sarvesh Langgud have arrived and are unloading their goods.|6:1}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|MERCHANTS_NEED_DEPOT}} | | {{text anchor|MERCHANTS_NEED_DEPOT}} | ||
− | | | + | | |
− | + | | The [[merchants]] need a [[trade depot]] | |
|- | |- | ||
− | |||
| {{text anchor|MERCHANT_WAGONS_BYPASSED}} | | {{text anchor|MERCHANT_WAGONS_BYPASSED}} | ||
| | | | ||
| The [[merchants]]' wagons have bypassed the site | | The [[merchants]]' wagons have bypassed the site | ||
|- | |- | ||
− | |||
| {{text anchor|MERCHANTS_LEAVING_SOON}} | | {{text anchor|MERCHANTS_LEAVING_SOON}} | ||
| {{DFtext|The merchants from Sarvesh Langgud will be leaving soon.|6:1}} | | {{DFtext|The merchants from Sarvesh Langgud will be leaving soon.|6:1}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|MERCHANTS_EMBARKED}} | | {{text anchor|MERCHANTS_EMBARKED}} | ||
| {{DFtext|The merchants from Sarvesh Langgud have embarked on their journey.|6:1}} | | {{DFtext|The merchants from Sarvesh Langgud have embarked on their journey.|6:1}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|PET_LOSES_DEAD_OWNER}} | | {{text anchor|PET_LOSES_DEAD_OWNER}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|PET_ADOPTS_OWNER}} | | {{text anchor|PET_ADOPTS_OWNER}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|VERMIN_BITE}} | | {{text anchor|VERMIN_BITE}} | ||
− | | | + | | |
| A [[vermin]] bites/stings a creature | | A [[vermin]] bites/stings a creature | ||
|- | |- | ||
− | |||
| {{text anchor|UNABLE_TO_COMPLETE_BUILDING}} | | {{text anchor|UNABLE_TO_COMPLETE_BUILDING}} | ||
− | | | + | | |
− | + | | Dwarves were unable to construct a [[building]] | |
|- | |- | ||
− | |||
| {{text anchor|JOBS_REMOVED_FROM_UNPOWERED_BUILDING}} | | {{text anchor|JOBS_REMOVED_FROM_UNPOWERED_BUILDING}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|CITIZEN_SNATCHED}} | | {{text anchor|CITIZEN_SNATCHED}} | ||
| {{DFtext|A kidnapper has made off with the Dwarven child Ustuth Therlethendok!|5:1}} | | {{DFtext|A kidnapper has made off with the Dwarven child Ustuth Therlethendok!|5:1}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|VERMIN_DISTURBED}} | | {{text anchor|VERMIN_DISTURBED}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|LAND_GAINS_STATUS}} | | {{text anchor|LAND_GAINS_STATUS}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|LAND_ELEVATED_STATUS}} | | {{text anchor|LAND_ELEVATED_STATUS}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|MASTERPIECE_CRAFTED}} | | {{text anchor|MASTERPIECE_CRAFTED}} | ||
| {{DFtext|Fikod Razulban has created a masterpiece ☼Juwog Minedscratch's forgotten beast silk cloth☼|3:1}} | | {{DFtext|Fikod Razulban has created a masterpiece ☼Juwog Minedscratch's forgotten beast silk cloth☼|3:1}} | ||
− | | | + | | Crafting a [[masterwork]] |
|- | |- | ||
− | |||
| {{text anchor|ARTWORK_DEFACED}} | | {{text anchor|ARTWORK_DEFACED}} | ||
− | | | + | | |
| A [[masterwork]] was destroyed | | A [[masterwork]] was destroyed | ||
|- | |- | ||
− | |||
| {{text anchor|ANIMAL_TRAINED}} | | {{text anchor|ANIMAL_TRAINED}} | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|DYED_MASTERPIECE}} | | {{text anchor|DYED_MASTERPIECE}} | ||
| | | | ||
| An item has been [[masterwork|masterfully]] [[dyer|dyed]] | | An item has been [[masterwork|masterfully]] [[dyer|dyed]] | ||
|- | |- | ||
− | |||
| {{text anchor|COOKED_MASTERPIECE}} | | {{text anchor|COOKED_MASTERPIECE}} | ||
− | | | + | | |
| Cooking a [[masterwork|masterful]] [[prepared meal|meal]] | | Cooking a [[masterwork|masterful]] [[prepared meal|meal]] | ||
|- | |- | ||
− | |||
| {{text anchor|MANDATE_ENDS}} | | {{text anchor|MANDATE_ENDS}} | ||
− | | | + | | |
| A [[noble]] ended a [[mandate]] | | A [[noble]] ended a [[mandate]] | ||
|- | |- | ||
− | |||
| {{text anchor|SLOWDOWN_ENDS}} | | {{text anchor|SLOWDOWN_ENDS}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|FAREWELL_HELPER}} | | {{text anchor|FAREWELL_HELPER}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|ELECTION_RESULTS}} | | {{text anchor|ELECTION_RESULTS}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|SITE_PRESENT}} | | {{text anchor|SITE_PRESENT}} | ||
| | | | ||
− | | | + | | |
|- | |- | ||
− | |||
| {{text anchor|CONSTRUCTION_SUSPENDED}} | | {{text anchor|CONSTRUCTION_SUSPENDED}} | ||
| | | | ||
| Construction of a [[building]] was suspended | | Construction of a [[building]] was suspended | ||
|- | |- | ||
− | |||
| {{text anchor|LINKAGE_SUSPENDED}} | | {{text anchor|LINKAGE_SUSPENDED}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|QUOTA_FILLED}} | | {{text anchor|QUOTA_FILLED}} | ||
| | | | ||
| A [[manager|work order]] was completed | | A [[manager|work order]] was completed | ||
|- | |- | ||
− | |||
| {{text anchor|JOB_OVERWRITTEN}} | | {{text anchor|JOB_OVERWRITTEN}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|NOTHING_TO_CATCH_IN_WATER}} | | {{text anchor|NOTHING_TO_CATCH_IN_WATER}} | ||
− | | | + | | |
− | + | | A [[fisherman]] can't catch anything in the water | |
|- | |- | ||
− | |||
| {{text anchor|DEMAND_FORGOTTEN}} | | {{text anchor|DEMAND_FORGOTTEN}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|NEW_DEMAND}} | | {{text anchor|NEW_DEMAND}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|NEW_MANDATE}} | | {{text anchor|NEW_MANDATE}} | ||
− | | | + | | |
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|PRICES_ALTERED}} | | {{text anchor|PRICES_ALTERED}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|NAMED_RESIDENT_CREATURE}} | | {{text anchor|NAMED_RESIDENT_CREATURE}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|SOMEBODY_GROWS_UP}} | | {{text anchor|SOMEBODY_GROWS_UP}} | ||
| | | | ||
| Somebody has grown up | | Somebody has grown up | ||
|- | |- | ||
− | |||
| {{text anchor|GUILD_REQUEST_TAKEN}} | | {{text anchor|GUILD_REQUEST_TAKEN}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|GUILD_WAGES_CHANGED}} | | {{text anchor|GUILD_WAGES_CHANGED}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|NEW_WORK_MANDATE}} | | {{text anchor|NEW_WORK_MANDATE}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|CITIZEN_BECOMES_SOLDIER}} | | {{text anchor|CITIZEN_BECOMES_SOLDIER}} | ||
| | | | ||
− | | | + | | |
|- | |- | ||
− | |||
| {{text anchor|CITIZEN_BECOMES_NONSOLDIER}} | | {{text anchor|CITIZEN_BECOMES_NONSOLDIER}} | ||
| | | | ||
− | | | + | | |
|- | |- | ||
− | |||
| {{text anchor|PARTY_ORGANIZED}} | | {{text anchor|PARTY_ORGANIZED}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|POSSESSED_TANTRUM}} | | {{text anchor|POSSESSED_TANTRUM}} | ||
| | | | ||
− | | A dwarf | + | | A dwarf possesed by a [[ghost]] is throwing a [[tantrum]] |
|- | |- | ||
− | |||
| {{text anchor|BUILDING_TOPPLED_BY_GHOST}} | | {{text anchor|BUILDING_TOPPLED_BY_GHOST}} | ||
| | | | ||
| A building was toppled by a [[ghost]] | | A building was toppled by a [[ghost]] | ||
|- | |- | ||
− | |||
| {{text anchor|MASTERFUL_IMPROVEMENT}} | | {{text anchor|MASTERFUL_IMPROVEMENT}} | ||
| | | | ||
| An item has been [[masterwork|masterfully]] decorated | | An item has been [[masterwork|masterfully]] decorated | ||
|- | |- | ||
− | |||
| {{text anchor|MASTERPIECE_ENGRAVING}} | | {{text anchor|MASTERPIECE_ENGRAVING}} | ||
| | | | ||
| A [[masterwork|masterpiece]] [[engraving]] was created | | A [[masterwork|masterpiece]] [[engraving]] was created | ||
|- | |- | ||
− | |||
| {{text anchor|MARRIAGE}} | | {{text anchor|MARRIAGE}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|NO_MARRIAGE_CELEBRATION}} | | {{text anchor|NO_MARRIAGE_CELEBRATION}} | ||
| | | | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|CURIOUS_GUZZLER}} | | {{text anchor|CURIOUS_GUZZLER}} | ||
| | | | ||
| An animal drank stockpiled [[booze]] | | An animal drank stockpiled [[booze]] | ||
|- | |- | ||
− | |||
| {{text anchor|WEATHER_BECOMES_CLEAR}} | | {{text anchor|WEATHER_BECOMES_CLEAR}} | ||
− | | {{DFtext|The weather has cleared.|7: | + | | {{DFtext|The weather has cleared.|7:1}} |
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|WEATHER_BECOMES_SNOW}} | | {{text anchor|WEATHER_BECOMES_SNOW}} | ||
| {{DFtext|A snow storm has come.|7:1}} | | {{DFtext|A snow storm has come.|7:1}} | ||
| | | | ||
|- | |- | ||
− | |||
| {{text anchor|WEATHER_BECOMES_RAIN}} | | {{text anchor|WEATHER_BECOMES_RAIN}} | ||
| {{DFtext|It has started raining.|1:1}} | | {{DFtext|It has started raining.|1:1}} | ||
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| {{text anchor|SEASON_WET}} | | {{text anchor|SEASON_WET}} | ||
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| {{text anchor|SEASON_DRY}} | | {{text anchor|SEASON_DRY}} | ||
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| {{text anchor|SEASON_SPRING}} | | {{text anchor|SEASON_SPRING}} | ||
| {{DFtext|Spring has arrived!|2:1}} | | {{DFtext|Spring has arrived!|2:1}} | ||
| rowspan=4| Change of a season | | rowspan=4| Change of a season | ||
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| {{text anchor|SEASON_SUMMER}} | | {{text anchor|SEASON_SUMMER}} | ||
| {{DFtext|It is now summer.|6:1}} | | {{DFtext|It is now summer.|6:1}} | ||
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| {{text anchor|SEASON_AUTUMN}} | | {{text anchor|SEASON_AUTUMN}} | ||
| {{DFtext|Autumn has come.|4:1}} | | {{DFtext|Autumn has come.|4:1}} | ||
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| {{text anchor|SEASON_WINTER}} | | {{text anchor|SEASON_WINTER}} | ||
| {{DFtext|Winter is here.|7:1}} | | {{DFtext|Winter is here.|7:1}} | ||
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− | | {{text anchor| | + | | {{text anchor|GUEST_ARRIVAL}}{{version|0.42.01}} |
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| {{DFtext|Vusdom Ilerane, Human Spearman is visiting.|2:1}} | | {{DFtext|Vusdom Ilerane, Human Spearman is visiting.|2:1}} | ||
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− | | {{text anchor| | + | | {{text anchor|CANNOT_SPEAK}}{{version|0.42.01}} |
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| {{DFtext|A troglodyte cannot speak.|6:0}} | | {{DFtext|A troglodyte cannot speak.|6:0}} | ||
− | | When playing adventure mode as | + | | When playing adventure mode as creature that doesn't speak. |
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− | | {{text anchor| | + | | {{text anchor|RESEARCH_BREAKTHROUGH}}{{version|0.42.01}} |
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− | | {{text anchor| | + | | {{text anchor|SERVICE_ORDER_DELIVERY}}{{version|0.42.01}} |
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− | | {{text anchor| | + | | {{text anchor|PERFORMANCE_START_FAILURE}}{{version|0.42.01}} |
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− | | {{text anchor| | + | | {{text anchor|BEGIN_ACTIVITY}}{{version|0.42.01}} |
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− | | {{text anchor| | + | | {{text anchor|MIDDLE_OF_ACTIVITY}}{{version|0.42.01}} |
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− | | {{text anchor| | + | | {{text anchor|ACTIVITY_SECTION_CHANGE}}{{version|0.42.01}} |
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− | | {{text anchor| | + | | {{text anchor|CONCLUDE_ACTIVITY}}{{version|0.42.01}} |
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− | | {{text anchor| | + | | {{text anchor|LEARNED_WRITTEN_CONTENT}}{{version|0.42.01}} |
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− | | {{text anchor| | + | | {{text anchor|LEARNED_ART_FORM}}{{version|0.42.01}} |
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− | | {{text anchor| | + | | {{text anchor|PERFORMER_UPDATE}}{{version|0.42.01}} |
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− | | {{text anchor| | + | | {{text anchor|BUILDING_DESTROYED_OR_TOPPLED}}{{version|0.42.01}} |
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| A [[creature]] destroyed a [[building]] | | A [[creature]] destroyed a [[building]] | ||
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− | | {{text anchor| | + | | {{text anchor|DEITY_CURSE}}{{version|0.42.01}} |
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| Being cursed by a [[deity]] | | Being cursed by a [[deity]] | ||
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− | | {{text anchor| | + | | {{text anchor|COMPOSITION_COMPLETE}}{{version|0.42.01}} |
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− | | {{text anchor| | + | | {{text anchor|COMPOSITION_FAILED}}{{version|0.42.01}} |
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− | | {{text anchor| | + | | {{text anchor|NEW_APPRENTICESHIP}}{{version|0.42.01}} |
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− | | {{text anchor| | + | | {{text anchor|PETITION_IGNORED}}{{version|0.42.01}} |
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| {{DFtext|The petition of Vusdom Ilerane, Human Spearman has been ignored.|4:1}} | | {{DFtext|The petition of Vusdom Ilerane, Human Spearman has been ignored.|4:1}} | ||
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− | | {{text anchor| | + | | {{text anchor|CANNOT_CHOP_TREE}}{{version|0.43.01}} |
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| {{DFtext|You cannot fell trees in the arena.|6:1}} | | {{DFtext|You cannot fell trees in the arena.|6:1}} | ||
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− | | {{text anchor| | + | | {{text anchor|CHOP_TREE}}{{version|0.43.01}} |
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| Chopping [[tree]]s in [[adventure mode]] | | Chopping [[tree]]s in [[adventure mode]] | ||
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− | | {{text anchor| | + | | {{text anchor|CANNOT_CONSTRUCT}}{{version|0.43.01}} |
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| {{DFtext|You cannot construct at this site.|6:1}} | | {{DFtext|You cannot construct at this site.|6:1}} | ||
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{{gamedata}} | {{gamedata}} | ||
{{files}} | {{files}} | ||
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