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− | {{Quality|Exceptional}} | + | {{Quality|Exceptional|21:26, 20 September 2016 (UTC)}} |
{{av}} | {{av}} | ||
+ | :''"Memory" redirects here. For computer memory, see [[Memory (computing)]].'' | ||
+ | A creature has numerous attributes which affect its performance at various tasks. These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul. | ||
− | + | Attributes can be viewed in the Thoughts and Preferences screen. Body attributes are listed directly before prefstrings; soul attributes directly after. Positive attributes are shown in green, negative attributes are shown in red, and average attributes are omitted. | |
− | + | Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amount. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[creature token]]. | |
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− | Attributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Different attributes raised by one skill may not be raised by the same amount. Attribute and skill gain and rust rates are moddable in the raws as a [[creature token]]. | ||
Attributes can be viewed for individual dwarves by selecting ({{k|v}}iew dwarves, {{k|z}}, {{k|enter}}), or by going to the ({{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}). | Attributes can be viewed for individual dwarves by selecting ({{k|v}}iew dwarves, {{k|z}}, {{k|enter}}), or by going to the ({{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}). | ||
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=== Strength === | === Strength === | ||
− | Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass ( | + | Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed of fast [[gait]]s in most creatures, including running, soaring, galloping, and fast swimming, however proportionate gains in muscle mass can eventually reduce speed enough to overtake the gains (moreso with larger creatures than dwarves.). The dwarf median of 1250 is higher than average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
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| 1001–1499 || (no description) | | 1001–1499 || (no description) | ||
|- | |- | ||
− | | 751–1000 | + | | 751–1000 || weak |
|- | |- | ||
− | | 501–750 | + | | 501–750 || very weak |
|- | |- | ||
− | | 251–500 | + | | 251–500 || unquestionably weak |
|- | |- | ||
| 0–250 || unfathomably weak | | 0–250 || unfathomably weak | ||
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Because dwarves in general have below-average agility, and because the descriptions are based on the difference from the racial average, no dwarves will ever display as "abysmally clumsy". | Because dwarves in general have below-average agility, and because the descriptions are based on the difference from the racial average, no dwarves will ever display as "abysmally clumsy". | ||
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
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| 1150–1399 || agile | | 1150–1399 || agile | ||
|- | |- | ||
− | | 651–1149 | + | | 651–1149 || (no description) |
|- | |- | ||
− | | 401–650 | + | | 401–650 || clumsy |
|- | |- | ||
− | | 151–400 | + | | 151–400 || quite clumsy |
|- | |- | ||
− | | 0–150 | + | | 0–150 || totally clumsy |
|- | |- | ||
| (never displayed) || abysmally clumsy | | (never displayed) || abysmally clumsy | ||
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===Toughness=== | ===Toughness=== | ||
− | + | Reduces physical damage of all kinds, including bleeding and suffocation. The dwarf median of 1250 is higher than average. | |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
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===Endurance=== | ===Endurance=== | ||
− | Reduces the rate at which dwarves become exhausted | + | Reduces the rate at which dwarves become exhausted. The dwarf median endurance of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
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===Recuperation=== | ===Recuperation=== | ||
− | Increases the rate of wound healing | + | Increases the rate of wound healing. The dwarf median recuperation of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
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| 1250–1499 || quick to heal | | 1250–1499 || quick to heal | ||
|- | |- | ||
− | | 751–1249 | + | | 751–1249 || (no description) |
|- | |- | ||
− | | 501–750 | + | | 501–750 || slow to heal |
|- | |- | ||
− | | 251–500 | + | | 251–500 || very slow to heal |
|- | |- | ||
| 1–250 || really slow to heal | | 1–250 || really slow to heal | ||
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===Disease resistance=== | ===Disease resistance=== | ||
− | Reduces the risk of contracting | + | Reduces the risk of contracting syndromes and their negative effects when active, including the [[alcohol]]-induced ones. The dwarf median disease resistance of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
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| 1250–1499 || rarely sick | | 1250–1499 || rarely sick | ||
|- | |- | ||
− | | 751–1249 | + | | 751–1249 || (no description) |
|- | |- | ||
− | | 501–750 | + | | 501–750 || susceptible to disease |
|- | |- | ||
− | | 251–500 | + | | 251–500 || quite susceptible to disease |
|- | |- | ||
| 1–250 || really susceptible to disease | | 1–250 || really susceptible to disease | ||
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===Analytical ability=== | ===Analytical ability=== | ||
− | The | + | The dwarf median analytical ability of 1250 is slightly above average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2250–5000 || awesome intellectual powers | | 2250–5000 || awesome intellectual powers | ||
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===Focus=== | ===Focus=== | ||
− | + | The dwarf median focus of 1500 is above average. | |
− | {| | + | {| {{prettytable}} |
! Value{{verify}} | ! Value{{verify}} | ||
! Description | ! Description | ||
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===Willpower=== | ===Willpower=== | ||
− | Willpower directly reduces exertion and pain effects | + | Willpower directly reduces exertion and pain effects. Also prevents creatures from fleeing in battle. The dwarf median willpower of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2000–5000 || an unbreakable will | | 2000–5000 || an unbreakable will | ||
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===Creativity=== | ===Creativity=== | ||
− | The | + | The dwarf median creativity of 1250 is slightly above the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2250–5000 || a boundless creative imagination | | 2250–5000 || a boundless creative imagination | ||
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===Intuition=== | ===Intuition=== | ||
− | The | + | The dwarf median intuition of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2000–5000 || uncanny intuition | | 2000–5000 || uncanny intuition | ||
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===Patience=== | ===Patience=== | ||
− | Some non-skill tasks are affected by Patience. The | + | Some non-skill tasks are affected by Patience. The dwarf median patience of 1250 is slightly above the human average. |
− | + | {| {{prettytable}} | |
− | {| | ||
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2250–5000 || absolutely boundless patience | | 2250–5000 || absolutely boundless patience | ||
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===Memory=== | ===Memory=== | ||
− | The | + | The dwarf median memory of 1250 is slightly above the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2250–5000 || an astonishing memory | | 2250–5000 || an astonishing memory | ||
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===Linguistic ability=== | ===Linguistic ability=== | ||
− | The | + | The dwarf median linguistic ability of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2000–5000 || an astonishing ability with languages and words | | 2000–5000 || an astonishing ability with languages and words | ||
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===Spatial sense=== | ===Spatial sense=== | ||
− | The | + | The dwarf median spacial sense of 1500 is above the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2542–5000 || a stunning feel for spatial relationships | | 2542–5000 || a stunning feel for spatial relationships | ||
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===Musicality=== | ===Musicality=== | ||
− | Musicality affects performances | + | Musicality affects performances such as playing music with instruments and singing. The dwarf median musicality of 1000 is exactly the human average. |
− | + | {| {{prettytable}} | |
− | {| | ||
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2000–5000 || an astonishing knack for music | | 2000–5000 || an astonishing knack for music | ||
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===Kinesthetic sense=== | ===Kinesthetic sense=== | ||
− | Most skills involving any movement at all (lots of them), and many non-skilled tasks as well | + | Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense. The dwarf median kinesthetic sense of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
− | | 2000–5000 || an astounding feel for the position of | + | | 2000–5000 || an astounding feel for the position of own body |
|- | |- | ||
| 1750–1999 || a great kinesthetic sense | | 1750–1999 || a great kinesthetic sense | ||
|- | |- | ||
− | | 1500–1749 || a very good sense of the position of | + | | 1500–1749 || a very good sense of the position of own body |
|- | |- | ||
| 1250–1499 || a good kinesthetic sense | | 1250–1499 || a good kinesthetic sense | ||
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| 1–250 || a very clumsy kinesthetic sense | | 1–250 || a very clumsy kinesthetic sense | ||
|- | |- | ||
− | | 0 || an unbelievably atrocious sense of the position of | + | | 0 || an unbelievably atrocious sense of the position of own body |
|} | |} | ||
===Empathy=== | ===Empathy=== | ||
− | The | + | The dwarf median empathy of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
+ | |||
|- | |- | ||
| 2000–5000 || an absolutely remarkable sense of others' emotions | | 2000–5000 || an absolutely remarkable sense of others' emotions | ||
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===Social awareness=== | ===Social awareness=== | ||
− | The | + | The dwarf median social awareness of 1000 is exactly the human average. |
− | {| | + | {| {{prettytable}} |
! Value | ! Value | ||
! Description | ! Description | ||
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== Skills by associated attributes == | == Skills by associated attributes == | ||
+ | :''If your browser cannot display this table properly you can view the [[Attribute_table_old|legacy version]].'' | ||
{| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;" | {| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;" | ||
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;" | |- style="background:#e5e5e5;text-align:left;vertical-align:bottom;" | ||
! style="text-align:center;" | <br><br><br><br><br><br>Skill | ! style="text-align:center;" | <br><br><br><br><br><br>Skill | ||
− | |||
{{Rotated-heading|[[#Agility|Agility]]}} | {{Rotated-heading|[[#Agility|Agility]]}} | ||
− | {{Rotated-heading|[[# | + | {{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}} |
+ | {{Rotated-heading|[[#Creativity|Creativity]]}} | ||
+ | {{Rotated-heading|[[#Empathy|Empathy]]}} | ||
{{Rotated-heading|[[#Endurance|Endurance]]}} | {{Rotated-heading|[[#Endurance|Endurance]]}} | ||
− | |||
− | |||
{{Rotated-heading|[[#Focus|Focus]]}} | {{Rotated-heading|[[#Focus|Focus]]}} | ||
− | |||
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{{Rotated-heading|[[#Intuition|Intuition]]}} | {{Rotated-heading|[[#Intuition|Intuition]]}} | ||
+ | {{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}} | ||
+ | {{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}} | ||
+ | {{Rotated-heading|[[#Memory|Memory]]}} | ||
{{Rotated-heading|[[#Patience|Patience]]}} | {{Rotated-heading|[[#Patience|Patience]]}} | ||
− | {{Rotated-heading|[[# | + | {{Rotated-heading|[[#Social_Awareness|Social Awareness]]}} |
− | |||
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}} | {{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}} | ||
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{{Rotated-heading|[[#Strength|Strength]]}} | {{Rotated-heading|[[#Strength|Strength]]}} | ||
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{{Rotated-heading|[[#Toughness|Toughness]]}} | {{Rotated-heading|[[#Toughness|Toughness]]}} | ||
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{{Rotated-heading|[[#Willpower|Willpower]]}} | {{Rotated-heading|[[#Willpower|Willpower]]}} | ||
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|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Ambusher]] || {{X}} || || || || || {{X}} || || {{X}} || || || || || {{X}} || || || |
|- | |- | ||
− | | [[ | + | | [[Animal caretaker]] ||{{X}}||{{X}}|| ||{{X}}|| || || || || ||{{X}}|| || || || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Animal dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || || |
|- | |- | ||
− | | [[ | + | | [[Animal trainer]] ||{{X}}|| || ||{{X}}||{{X}}|| ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Appraiser]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || || |
|- | |- | ||
− | | [[ | + | | [[Archer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Armor user]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}} |
|- | |- | ||
− | | [[ | + | | [[Armorsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Beekeeper]] ||{{X}}||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || |
|- | |- | ||
− | | [[ | + | | [[Biter]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}} |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Blowgunner]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || |
|- | |- | ||
− | | [[ | + | | [[Bone carver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Bone doctor]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| || |
|- | |- | ||
− | | [[ | + | | [[Bowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Bowyer]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || |
|- | |- | ||
− | | [[ | + | | [[Brewer]] ||{{X}}|| || || || || || ||{{X}}|| || || || || ||{{X}}|| || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Building designer]] || ||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || || |
|- | |- | ||
− | | [[ | + | | [[Butcher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Carpenter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| || |
|- | |- | ||
− | | [[ | + | | [[Cheese maker]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || |
+ | |-style="background:#f5f5f5;" | ||
+ | | [[Clothier]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || | ||
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;" | |- style="background:#e5e5e5;text-align:left;vertical-align:bottom;" | ||
! style="text-align:center;" | <br><br><br><br><br><br>Skill | ! style="text-align:center;" | <br><br><br><br><br><br>Skill | ||
− | |||
{{Rotated-heading|[[#Agility|Agility]]}} | {{Rotated-heading|[[#Agility|Agility]]}} | ||
− | {{Rotated-heading|[[# | + | {{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}} |
+ | {{Rotated-heading|[[#Creativity|Creativity]]}} | ||
+ | {{Rotated-heading|[[#Empathy|Empathy]]}} | ||
{{Rotated-heading|[[#Endurance|Endurance]]}} | {{Rotated-heading|[[#Endurance|Endurance]]}} | ||
− | |||
{{Rotated-heading|[[#Focus|Focus]]}} | {{Rotated-heading|[[#Focus|Focus]]}} | ||
− | |||
− | |||
{{Rotated-heading|[[#Intuition|Intuition]]}} | {{Rotated-heading|[[#Intuition|Intuition]]}} | ||
+ | {{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}} | ||
+ | {{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}} | ||
+ | {{Rotated-heading|[[#Memory|Memory]]}} | ||
{{Rotated-heading|[[#Patience|Patience]]}} | {{Rotated-heading|[[#Patience|Patience]]}} | ||
− | {{Rotated-heading|[[# | + | {{Rotated-heading|[[#Social_Awareness|Social Awareness]]}} |
− | |||
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}} | {{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}} | ||
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{{Rotated-heading|[[#Strength|Strength]]}} | {{Rotated-heading|[[#Strength|Strength]]}} | ||
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{{Rotated-heading|[[#Toughness|Toughness]]}} | {{Rotated-heading|[[#Toughness|Toughness]]}} | ||
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{{Rotated-heading|[[#Willpower|Willpower]]}} | {{Rotated-heading|[[#Willpower|Willpower]]}} | ||
− | + | |- | |
− | {{ | + | | Combat(*) ||{{X}}|| || || || || || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}} |
− | |||
− | {{ | ||
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− | {{ | ||
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− | {{ | ||
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− | {{ | ||
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Comedian]](**) ||{{X}}|| ||{{X}}|| || || || ||{{X}}||{{X}}|| || || || || || || |
|- | |- | ||
− | | [[ | + | | [[Cook]] ||{{X}}||{{X}}||{{X}}|| || || || ||{{X}}|| || || || || || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Crossbowman]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || |
|- | |- | ||
− | | [[ | + | | [[Crutch walker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || {{X}} |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Diagnostician]] || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || || || |
|- | |- | ||
− | | [[ | + | | [[Dodger]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| {{X}} |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Dyer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || |
|- | |- | ||
− | | [[ | + | | [[Engraver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Fish cleaner]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || || || || |
|- | |- | ||
− | | [[ | + | | [[Fish dissector]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Fisherdwarf]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || ||{{X}}|| || ||{{X}}|| || |
|- | |- | ||
− | | [[ | + | | [[Furnace operator]] || ||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Gem cutter]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}|| || || |
|- | |- | ||
− | | [[ | + | | [[Gem setter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Glassmaker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || |
|- | |- | ||
− | | [[ | + | | [[Glazer]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Grower]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || |
|- | |- | ||
− | | [[ | + | | [[Herbalist]] ||{{X}}|| || || || || || ||{{X}}|| ||{{X}}|| || || || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Intimidator]](**) ||{{X}}|| || || || || || ||{{X}}||{{X}}|| || || || || || || |
|- | |- | ||
− | | [[ | + | | [[Judge of intent]] || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}|| || || || |
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;" | |- style="background:#e5e5e5;text-align:left;vertical-align:bottom;" | ||
! style="text-align:center;" | <br><br><br><br><br><br>Skill | ! style="text-align:center;" | <br><br><br><br><br><br>Skill | ||
− | |||
{{Rotated-heading|[[#Agility|Agility]]}} | {{Rotated-heading|[[#Agility|Agility]]}} | ||
− | {{Rotated-heading|[[# | + | {{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}} |
+ | {{Rotated-heading|[[#Creativity|Creativity]]}} | ||
+ | {{Rotated-heading|[[#Empathy|Empathy]]}} | ||
{{Rotated-heading|[[#Endurance|Endurance]]}} | {{Rotated-heading|[[#Endurance|Endurance]]}} | ||
− | |||
{{Rotated-heading|[[#Focus|Focus]]}} | {{Rotated-heading|[[#Focus|Focus]]}} | ||
− | |||
− | |||
{{Rotated-heading|[[#Intuition|Intuition]]}} | {{Rotated-heading|[[#Intuition|Intuition]]}} | ||
+ | {{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}} | ||
+ | {{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}} | ||
+ | {{Rotated-heading|[[#Memory|Memory]]}} | ||
{{Rotated-heading|[[#Patience|Patience]]}} | {{Rotated-heading|[[#Patience|Patience]]}} | ||
− | {{Rotated-heading|[[# | + | {{Rotated-heading|[[#Social_Awareness|Social Awareness]]}} |
− | |||
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}} | {{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}} | ||
− | {{Rotated-heading|[[# | + | {{Rotated-heading|[[#Strength|Strength]]}} |
− | {{Rotated-heading|[[# | + | {{Rotated-heading|[[#Toughness|Toughness]]}} |
− | {{Rotated-heading|[[# | + | {{Rotated-heading|[[#Willpower|Willpower]]}} |
− | |||
− | |||
− | |||
|- | |- | ||
− | | [[ | + | | [[Knapper]] ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || || ||{{X}}||{{X}}|| || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Leatherworker]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || |
|- | |- | ||
− | | [[ | + | | [[Liar]](**) || || ||{{X}}|| || || || || ||{{X}}|| || ||{{X}}|| || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Lye maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| |
|- | |- | ||
− | | [[ | + | | [[Mason]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Mechanic]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| || |
|- | |- | ||
− | | [[ | + | | [[Metal crafter]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Metalsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || |
|- | |- | ||
− | | [[ | + | | [[Milker]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Miller]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || |
|- | |- | ||
− | | [[ | + | | [[Miner]] || || || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}||{{X}}|| {{X}} |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Observer]] || || || || || ||{{X}}||{{X}}|| || || || || ||{{X}}|| || || |
|- | |- | ||
− | | [[ | + | | [[Organizer]] || ||{{X}}||{{X}}|| || || || || || || || ||{{X}}|| || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Potash maker]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| |
|- | |- | ||
− | | [[ | + | | [[Potter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | |||
|- | |- | ||
− | | [[ | + | | [[Presser]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || |
− | |||
− | |||
|- | |- | ||
− | | [[ | + | | [[Pump operator]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| {{X}} |
− | |||
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Record keeper]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || || |
|- | |- | ||
− | | [[ | + | | [[Shearer]] || || || || || || || || || || || || || || || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Siege engineer]] ||{{X}}||{{X}}||{{X}}|| ||{{X}}|| || || || || || || ||{{X}}||{{X}}|| || |
|- | |- | ||
− | | [[ | + | | [[Siege operator]] || ||{{X}}|| || ||{{X}}||{{X}}|| || || || || || ||{{X}}||{{X}}||{{X}}|| |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Soaper]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| |
|- | |- | ||
− | | | + | | Social(***) || || || ||{{X}}|| || || || ||{{X}}|| || ||{{X}}|| || || || |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;" | |- style="background:#e5e5e5;text-align:left;vertical-align:bottom;" | ||
! style="text-align:center;" | <br><br><br><br><br><br>Skill | ! style="text-align:center;" | <br><br><br><br><br><br>Skill | ||
− | |||
{{Rotated-heading|[[#Agility|Agility]]}} | {{Rotated-heading|[[#Agility|Agility]]}} | ||
− | {{Rotated-heading|[[# | + | {{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}} |
+ | {{Rotated-heading|[[#Creativity|Creativity]]}} | ||
+ | {{Rotated-heading|[[#Empathy|Empathy]]}} | ||
{{Rotated-heading|[[#Endurance|Endurance]]}} | {{Rotated-heading|[[#Endurance|Endurance]]}} | ||
− | |||
{{Rotated-heading|[[#Focus|Focus]]}} | {{Rotated-heading|[[#Focus|Focus]]}} | ||
− | |||
− | |||
{{Rotated-heading|[[#Intuition|Intuition]]}} | {{Rotated-heading|[[#Intuition|Intuition]]}} | ||
+ | {{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}} | ||
+ | {{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}} | ||
+ | {{Rotated-heading|[[#Memory|Memory]]}} | ||
{{Rotated-heading|[[#Patience|Patience]]}} | {{Rotated-heading|[[#Patience|Patience]]}} | ||
− | {{Rotated-heading|[[# | + | {{Rotated-heading|[[#Social_Awareness|Social Awareness]]}} |
− | |||
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}} | {{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}} | ||
− | {{Rotated-heading|[[# | + | {{Rotated-heading|[[#Strength|Strength]]}} |
− | {{Rotated-heading|[[# | + | {{Rotated-heading|[[#Toughness|Toughness]]}} |
− | {{Rotated-heading|[[# | + | {{Rotated-heading|[[#Willpower|Willpower]]}} |
− | + | |- | |
+ | | [[Spinner]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || | ||
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Stone crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || |
|- | |- | ||
− | | [[ | + | | [[Strand extractor]] ||{{X}}||{{X}}|| || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Student]] || ||{{X}}|| || || ||{{X}}|| || || ||{{X}}|| || || || || || |
|- | |- | ||
− | | [[ | + | | [[Surgeon]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Suturer]] ||{{X}}|| || || || ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || |
|- | |- | ||
− | | [[ | + | | [[Swimmer]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}} |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Tanner]] ||{{X}}|| || || || || || ||{{X}}|| || || || || || || || |
|- | |- | ||
− | | [[ | + | | [[Thresher]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}|| || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Trapper]] ||{{X}}||{{X}}||{{X}}|| || || || || || || || || ||{{X}}|| || || |
|- | |- | ||
− | | [[ | + | | [[Wax worker]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Weaponsmith]] ||{{X}}|| ||{{X}}|| ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || |
|- | |- | ||
− | | [[ | + | | [[Weaver]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Wood crafter]] ||{{X}}|| ||{{X}}|| || || || ||{{X}}|| || || || ||{{X}}|| || || |
|- | |- | ||
− | | [[ | + | | [[Wood cutter]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}} |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Wood burner]] || || || || ||{{X}}|| || ||{{X}}|| || || || || ||{{X}}||{{X}}|| |
|- | |- | ||
− | | [[ | + | | [[Wound dresser]] ||{{X}}|| || ||{{X}}|| || || ||{{X}}|| || || || ||{{X}}|| || || |
|-style="background:#f5f5f5;" | |-style="background:#f5f5f5;" | ||
− | | [[ | + | | [[Wrestler]] ||{{X}}|| || || ||{{X}}|| || ||{{X}}|| || || || ||{{X}}||{{X}}|| || {{X}} |
|} | |} | ||
+ | |||
+ | (*) Combat skills: [[Axeman]], [[Fighter]], [[Hammerman]], [[Kicker]], [[Knife user]], [[Lasher]], [[Maceman]], [[Misc. object user]], [[Pikeman]], [[Shield user]], [[Spearman]], [[Striker]], [[Swordsman]], [[Thrower]]. Does ''not'' include [[Dodger]].{{verify}} | ||
+ | |||
+ | (**) Unless otherwise prohibited by traits. | ||
+ | |||
+ | (***) Social skills: [[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits. Does ''not'' include [[Comedian]], [[Intimidator]], [[Judge of intent]], or [[Liar]]. | ||
Notes: | Notes: | ||
− | + | This data assumes, without evidence, that the same skills use <i>some</i> of the attributes that they train (i.e. that high agility improves chance of dodging). The data is accurate as of game version 31.18. | |
+ | |||
*Spatial Sense and Kinesthetic Sense are almost everywhere | *Spatial Sense and Kinesthetic Sense are almost everywhere | ||
− | *Nothing trains Disease Resistance or | + | *Nothing trains Disease Resistance, Recuperation, or Musicality |
− | * | + | *Intimidation and Comedy, social skills, raise Agility. Dwarven comedy is slapstick/clowning, not stand-up. |
− | * | + | *knowledge_acquisition (student) doesn't boost skill gain except for teacher-student relations in a barracks |
− | *Choose high-volume labors that train useful attributes for | + | *Choose high-volume labors that train useful attributes for milita day-jobs/bootcamp |
*Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute | *Fishing, Siege Operating, and Record Keeping are useful for marksdwarves as they train the Focus attribute | ||
*Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills | *Hunting (ambusher/sneak) has identical attribute gain to Crossbow and Archer skills | ||
+ | *Shearing apparently doesn't train anything | ||
===Attributes trained by skills=== | ===Attributes trained by skills=== | ||
− | + | '''Strength''': | |
− | + | ||
− | + | Miner, Carpenter, Wood cutter, Mason, Bone doctor, Beekeeper, Brewer, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash Maker, Presser, Soaper, Spinner, Thresher, Wood burner, Fisherdwarf, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, all general combat and close combat skills (but not Dodger) | |
− | + | '''Agility''': | |
− | |||
− | |||
− | + | Bowyer, Carpenter, Wood cutter, Engraver, Mason, Animal caretaker, Animal trainer, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Beekeeper, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Milker, Miller, Presser, Spinner, Tanner, Thresher, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Glazer, Leatherworker, Potter, Stone crafter, Wax worker, Weaver, Wood crafter, Strand extractor, Mechanic, Siege engineer, Alchemist, Swimmer, Comedian, Intimidator, Student, Druid, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Biter or Armor user) | |
− | |||
− | |||
− | ''' | + | '''Toughness''': |
− | |||
− | |||
− | + | Miner, Animal trainer, Lye maker, Potash maker, Soaper, Wood burner, Furnace operator, Pump operator, Siege operator, Druid, all general combat and close combat skills, Swimming while drowning{{verify}} | |
− | |||
− | ''''' | + | '''Endurance''': |
− | : | ||
− | + | Miner, Wood cutter, Mason, Animal trainer, Crutch-walker, Beekeeper, Butcher, Cheese maker, Dyer, Grower, Lye maker, Milker, Miller, Potash maker, Presser, Soaper, Spinner, Thresher, Wood burner, Fish cleaner, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Glassmaker, Leatherworker, Strand extractor, Mechanic, Pump operator, Siege engineer, Siege operator, Swimmer, Armor user, Biter, Dodger, Druid | |
− | |||
− | |||
− | ''' | + | '''Disease Resistance''': |
− | |||
− | |||
− | + | Nothing! | |
− | |||
− | |||
− | ''' | + | '''Recuperation''': |
− | |||
− | |||
− | + | Recovering from wounds {{Verify}} | |
− | |||
− | |||
− | ''' | + | '''Analytical Ability''': |
− | |||
− | |||
− | + | Animal caretaker, Trapper, Diagnostician, Beekeeper, Cheese maker, Cook, Furnace operator, Gem cutter, Strand extractor, Mechanic, Siege engineer, Siege operator, Alchemist, Knapper, Appraiser, Building designer, Organizer, Record keeper, Student, Military tactics, Tracker | |
− | |||
− | |||
− | ''' | + | '''Memory''': |
− | |||
− | |||
− | + | Animal caretaker, Diagnostician, Herbalist, Appraiser, Record keeper, Student, Reader | |
− | |||
− | |||
− | ''' | + | '''Creativity''': |
− | |||
− | |||
− | + | Bowyer, Carpenter, Engraver, Mason, Trapper, Cheese maker, Cook, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem setter, Bone carver, Clothier, Glassmaker, Glazer, Leatherworker, Potter, Stone crafter, Wax worker, Weaver, Wood crafter, Mechanic, Siege engineer, Alchemist, Building designer, Organizer, Comedian, Liar, Military tactics, Poet, Wordsmith, Writer | |
− | |||
− | |||
− | ''' | + | '''Intuition''': |
− | |||
− | |||
− | ''''' | + | Animal trainer, Diagnostician, Alchemist, Appraiser, Observer, Military tactics, Poet, Wordsmith, Writer |
− | :''' | + | |
− | :''' | + | '''Focus''': |
+ | |||
+ | Bone doctor, Surgeon, Suturer, Fisherdwarf, Siege operator, Record keeper, Concentration, Observer, Student, Tracker, Discipline, Reader, ranged combat/hunting skills | ||
+ | |||
+ | '''Willpower''': | ||
+ | |||
+ | Miner, Wood cutter, Crutch-walker, Pump operator, Swimmer, Concentration, Discipline, all general combat and close combat skills | ||
+ | |||
+ | '''Patience''': | ||
+ | |||
+ | Animal trainer, Fisherdwarf, Concentration | ||
+ | |||
+ | '''Spatial Sense''': | ||
+ | |||
+ | Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Trapper, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Spinner, Armorsmith, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Glazer, Leatherworker, Potter, Stone crafter, Wax worker, Weaver, Wood crafter, Mechanic, Siege engineer, Siege operator, Swimmer, Knapper, Building designer, Observer, Tracker, Coordination, all general combat, close combat, and ranged combat/hunting skills (but not Armor user) | ||
+ | |||
+ | '''Kinesthetic Sense''': | ||
+ | |||
+ | Miner, Bowyer, Carpenter, Wood cutter, Engraver, Mason, Bone doctor, Crutch-walker, Surgeon, Suturer, Wound dresser, Beekeeper, Brewer, Butcher, Cheese maker, Cook, Dyer, Grower, Herbalist, Lye maker, Milker, Miller, Potash Maker, Presser, Soaper, Spinner, Tanner, Thresher, Wood burner, Fish cleaner, Fish dissector, Fisherdwarf, Armorsmith, Furnace operator, Metal crafter, Metalsmith, Weaponsmith, Gem cutter, Gem setter, Bone carver, Clothier, Glassmaker, Glazer, Leatherworker, Potter, Stone crafter, Wax worker, Weaver, Wood crafter, Strand extractor, Pump operator, Swimmer, Knapper, Comedian, Intimidator, Coordination, all general combat, close combat, and ranged combat/hunting skills | ||
+ | |||
+ | '''Linguistic Ability''': | ||
+ | |||
+ | Comedian, Conversationalist, Flatterer, Intimidator, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher, Poet, Wordsmith, Writer, Reader, Speaker (personality traits may preclude access to some of these skills) | ||
+ | |||
+ | '''Musicality''': | ||
+ | |||
+ | Quality of musical performances | ||
+ | |||
+ | '''Empathy''': | ||
+ | |||
+ | Animal caretaker, Animal trainer, Conversationalist, Flatterer, Judge of intent, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills) | ||
+ | |||
+ | '''Social Awareness''': | ||
+ | |||
+ | Organizer, Conversationalist, Flatterer, Judge of intent, Liar, Negotiator, Persuader, Consoler, Leader, Pacifier, Teacher (personality traits may preclude access to some of these skills) | ||
== Dwarf attributes == | == Dwarf attributes == | ||
− | Each attribute is a number between 0 and 5000, but in dwarven terms anything below 200 is rare [http://dffd. | + | Each attribute is a number between 0 and 5000, but in dwarven terms anything below 200 is rare [http://dffd.wimbli.com/file.php?id=5882] and anything above 2500 is extraordinary. In the default raws (/raw/objects/creature_standard.txt), dwarven attributes come in four levels. |
Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500. | Focus and Spatial Sense are referred to as "++", or two steps above default. Their range is defined as [700:1200:1400:1500:1600:1800:2500], which sets out six ranges: 700-1200, 1200-1400, etc. Dwarves have an equal chance of dropping into any of these ranges, and an equal probability again of getting any number in that range. So the bottom one-sixth of your dwarves will be really low, the top one-sixth really high, and the two-thirds in the middle huddled around average. This also means that the median and the mean are slightly different: the mean for ++ is 1516.66... while median is 1500. | ||
Line 1,042: | Line 896: | ||
== Training attributes == | == Training attributes == | ||
− | It would seem that various skills train various attributes at different rates. For | + | It would seem that various skills train various attributes at different rates. For Physical Attributes and Willpower, military training works best. It relatively quickly gives a Dwarf some extra Agility and Strength, making him walk and work faster in all areas (According to [http://www.bay12forums.com/smf/index.php?topic=121573.msg3944723#msg3944723] speed is a factor in determining how fast a labour is completed). |
− | + | Attributes are capped in Adventure mode and probably also in Dwarf mode. Those caps are governed by MENT_ATT_CAP_PERC and PHYS_ATT_CAP_PERC. By default the maximum attribute values (barring increases from vampirism and other interactions) are governed by the starting value as well as the median for that caste (that is the middle value in PHYS_ATT_RANGE, for example 1000 for most attributes for Dwarves). | |
+ | attribute_cap = starting_value + max {starting_value, median} | ||
− | + | The speed of learning attributes is governed by "cost to improve" in PHYS_ATT_RATES and MENT_ATT_RATES. By default CTI for attributes is 500, which means the counter for using that attribute has to be incremented 500 times for the Dwarf to gain 1 in that attribute. The lower the CTI, the faster an attribute increases. According to [http://www.bay12forums.com/smf/index.php?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This means it takes 5000 TUs or just over 4 in-game days of continuous labour to improve an attribute by 1. The improved attribute gain from military training may stem from the fact that sparring and individual combat drills train multiple skills at the same time. | |
− | + | ==Standard ranges== | |
− | + | ||
+ | The game comes pre-stocked with several sets of attribute ranges, some better than others. The signs that come after the numeral ranges indicate what level that range represents, but has no effect in of themselves. | ||
+ | |||
+ | 0:0:0:0:0:0:0] unattainable | ||
+ | |||
+ | 0:100:200:300:400:450:500] --- | ||
+ | |||
+ | 0:400:600:750:800:900:1100] -- | ||
+ | |||
+ | 150:600:800:900:1000:1100:1500] - | ||
+ | |||
+ | 200:700:900:1000:1100:1300:2000] Default | ||
− | + | 450:950:1150:1250:1350:1550:2250] + | |
− | + | 700:1200:1400:1500:1600:1800:2500] ++ | |
− | + | 1250:1500:1750:2000:2500:3000:5000] +++ | |
− | + | 5000:5000:5000:5000:5000:5000:5000] max | |
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[[ru:Attribute]] | [[ru:Attribute]] |