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''Dwarf Fortress'' contains music tracks which play at various points in game, including the main menu theme. Some types of audio seem to be triggered by events, while others play randomly while certain criteria are met. These seem to include some [[weather]] sounds, wild ambience, building sounds, river etc. | ''Dwarf Fortress'' contains music tracks which play at various points in game, including the main menu theme. Some types of audio seem to be triggered by events, while others play randomly while certain criteria are met. These seem to include some [[weather]] sounds, wild ambience, building sounds, river etc. | ||
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All sound and [[Soundtrack|music]] files used by ''Dwarf Fortress'' are stored in the [https://en.wikipedia.org/wiki/Ogg .ogg] format within the <code>[[Game folder|<Dwarf Fortress>]]/data/sound/</code> subfolders. You can replace the existing ogg files with different ones. That has to be performed manually and isn't actually supported by the game. You can also change some of the definitions of when certain musical cues are played, using available music tokens and sound tokens in the [[raw file]]s found in <code>[[Game folder|<Dwarf Fortress>]]\data\vanilla\vanilla_music\</code>. You can add new music and sounds with raws in the sound folder{{version|0.50.09}}, formatted like so: | All sound and [[Soundtrack|music]] files used by ''Dwarf Fortress'' are stored in the [https://en.wikipedia.org/wiki/Ogg .ogg] format within the <code>[[Game folder|<Dwarf Fortress>]]/data/sound/</code> subfolders. You can replace the existing ogg files with different ones. That has to be performed manually and isn't actually supported by the game. You can also change some of the definitions of when certain musical cues are played, using available music tokens and sound tokens in the [[raw file]]s found in <code>[[Game folder|<Dwarf Fortress>]]\data\vanilla\vanilla_music\</code>. You can add new music and sounds with raws in the sound folder{{version|0.50.09}}, formatted like so: | ||
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sound_file_example | sound_file_example | ||
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[TITLE:piece title] | [TITLE:piece title] | ||
− | + | ;Sound effects | |
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− | All vanilla sound tokens are found within <code> | + | All vanilla sound tokens are found within <code>sound_standard.txt</code>. All sound files must begin with the file name{{verify}}, followed by the <code>[OBJECT:SOUND]</code> token that tells the game that the file contains sound definitions. |
[SOUND:<identifier>] | [SOUND:<identifier>] | ||
− | [FILE:< | + | [FILE:<file identifier>] |
[ANNOUNCEMENT:<announcement>] | [ANNOUNCEMENT:<announcement>] | ||
... | ... | ||
[ANNOUNCEMENT:<announcement n>] | [ANNOUNCEMENT:<announcement n>] | ||
− | + | * Identifiers can be any arbitrary string, just like any other raw object | |
− | + | * [[announcement]]s trigger condition, can use more than one announcement in the list. | |
− | + | * File identifiers can be any of various hardcoded sounds (all present in the vanilla raws) or custom sounds. | |
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− | * [[ | ||
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− | + | ; Music tracks | |
− | All vanilla music tokens are found within <code> | + | All vanilla music tokens are found within <code>music_standard.txt</code>. All music files must begin with the file name{{verify}}, followed by the <code>[OBJECT:MUSIC]</code> token that tells the game that the file contains music definitions. |
[MUSIC:TRACK_02] | [MUSIC:TRACK_02] | ||
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[FREQUENCY:UNCOMMON] | [FREQUENCY:UNCOMMON] | ||
− | + | * File - Can be any of the many hardcoded files, or it can be a custom MUSIC_FILE defined file | |
− | + | * Card - same as file, but intended to be used for short interludes etc | |
− | + | * Event/Context - These are the triggers for the music | |
− | + | * Frequency (optional) can be set to 'UNCOMMON' to set the frequency half as often as the other candidates or 'RARE' to make it 1/5 as often as other candidates | |
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− | * | ||
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− | + | Possible events: | |
− | + | [EVENT:JUST_EMBARKED] | |
− | + | [EVENT:SIEGE] | |
− | + | [EVENT:FIRST_CAVERN_OPENED] | |
− | + | [EVENT:MEGABEAST_ATTACK] | |
− | + | [EVENT:FORGOTTEN_BEAST_ATTACK] | |
− | + | [EVENT:DEATH_SPIRAL] | |
− | + | [EVENT:TAVERN_MUSIC_PRESENT] | |
− | + | [EVENT:TAVERN_DANCE_PRESENT] | |
− | + | [EVENT:LOST_FORT] | |
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− | + | Possible context : | |
− | + | [CONTEXT:ANY] | |
− | + | [CONTEXT:MAIN] | |
− | + | [CONTEXT:FIRST_YEAR] | |
− | + | [CONTEXT:SECOND_YEAR_PLUS] | |
− | + | [CONTEXT:CAVERNS_OPENED] | |
− | + | [CONTEXT:SPRING] | |
− | + | [CONTEXT:SUMMER] | |
− | + | [CONTEXT:AUTUMN] | |
− | + | [CONTEXT:WINTER] | |
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== See Also== | == See Also== |