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Editing Bloodline:Ironhold Year 1052A

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===20th===
 
===20th===
 
The arm healed! I said I wouldn't earlier, but right now I'm hunting again! Of course, I'm being a bit overshadowed by the ranger who keeps getting hits to the heart on the roving elephants.
 
The arm healed! I said I wouldn't earlier, but right now I'm hunting again! Of course, I'm being a bit overshadowed by the ranger who keeps getting hits to the heart on the roving elephants.
 
===23rd===
 
Back in bed, this time with a broken leg. No more hunting for me after I heal.
 
 
==Malachite==
 
===11th===
 
So a lungfish, which the saltier dwarves tell me is a fish that spends the dry season in a self-created sac, has somehow managed to move into our fortress and is rolling around on its own accord.
 
 
In other news, the magma is close to filling the troughs. About a month, maybe two left until we have magma-powered forges and such.
 
 
===15th===
 
Edzul Ducimnamash took to a strange mood earlier, grabbing a piece of leather and confining himself to our leathershop. Well, the fruits of his labor have been produced; masterwork leather armor. I have our new legendary leatherworked making us some masterwork leather trade goods now.
 
 
===22nd===
 
Ran out of leather for Edzul to work with. I think our ranger also ran out of ammunition, so I'll need to get on that too. But we should have a few hides waiting to be tanned around here, the hunter is still pulling in quite a haul. Assigned three peasants to join the army and started their training in the small barracks. Also, the magma is at the entrance to the area under the forges, only a few more feet need to be filled. We'll still need to wait for it to reach a suitable depth before using the forges though. We'll also need tome good ores to use.
 
 
===25th===
 
The reservoir I had dug out months ago has since ground to a halt, as three rocks block key points for floodgate building. But no matter how much I try, my dwarves will not remove these rocks. It's actually quite frustrating, seeing as, had I not broken my leg, I could do it myself...
 
 
==Galena==
 
===4th===
 
Erith Uristarek, a clothier, just gave birth to a beautiful baby girl.
 
 
===8th===
 
For some reason, a bunch of miasma will occasionally clog up the chasm. Probably some beastie killing a weakling down  there...Savages. Magma is coming along well.
 
 
[[Image:Ironholdy2a_miasma.png]]
 
 
===12th===
 
Even though the traders left a long time ago, the human liaison just got around to finalizing export/import agreements. Here is what they want next year, for my successor:
 
 
[[Image:Ironholdy2a_human1.png]]
 
 
===25th===
 
I've decided to set up an archer at the chasm, to train his skill. I've got the bonecarver whipping up some bolts now, but what we really need is some metal. I should probably have someone start prospecting for ores, but right now finding any iron ores will be a shot in the dark.
 
 
==Limestone==
 
===10th===
 
Dwarven traders just arrived, with their caravans included. Hopefully they will have good product; I have a ton of exportable goods. The magma has fully filled the troughs, now all it needs to do is get deeper. I found the problem with the reservoir, and it is near completion. I want to finish quickly so it fills before the river freezes. I will post full updates on everything I've changed soon.
 
 
===12th===
 
Last year the dwarven trades we are friendly with asked us for prepared food, offering more than double the normal price. Well, on year and a few masterpiece dinners later, here is what two meals are worth to the traders:
 
 
[[Image:Ironholdy2a_trade.png]]
 
 
A trade of about 45000 monies took place, and we ended up with more cloth than we will need for the next year, some leather, some various spirits, and a lot of steel armor and a few iron weapons. About half the steel armor is rather high quality.
 
 
===15th===
 
The sole archer we have right now is standing at the chasm, shooting at creatures scores of feet below him. So far he's managed to lay waste to the beasties below and burn through about 100 arrows.
 
 
 
[[Image:Ironholdy2a_chasmkills.png]]
 
 
==Sandstone==
 
===3rd===
 
Dwarven liaison just told us what to make for next year:
 
 
[[Image:Ironholdy2a_dwarf1.png]]
 
 
Also, a well is being built now, and the reservoir is full, but muddy.
 
 
===21st===
 
Well is done. First sputters of activity were sighted at the magma forges, if only for a few seconds.
 
 
==Timber==
 
===6th===
 
Migrants!
 
 
Populations stands at 46.
 
 
==Moonstone==
 
===1st===
 
Winter is here! Just thought I'd write about what's going on in the fortress. The magma has reached a usable level, so we can begin the metal production process. However, the only ore we have now is copper. Then again, there is a high chance of iron around here somewhere, as it usually shows up among rhyolite, which our reservoir is carved out of! Also, All entrances are trapped, and our craftsman turns out masterpiece products every time he gets to work. Our food stores stand at 1500, almost double what we had when I came into power.
 
 
==Obsidian==
 
===24th===
 
As my term draws to an end, the dwarves struggle to finish my defense set up. Food is at ~1700. Full writeup due at the end of my term.
 
 
==The Final Writeup==
 
Ironhold is in a pretty good place right now. We have a good amount of food, magma where we need it, and water at the ready for future development. I started to set up defenses, with traps and a ballista at the ready. My tomb is in place and adequately engraved. And the fortress itself is 47 strong, which I consider a success, considering I came into power with only 15 sturdy dwarves to work with. I've even begun a military, although as it stands now it is rather weak. We also have a good amount of material to export - our Master Cook cranks out masterpieces every so often, if given enough ingredients, and our stonecrafter is a masterpiece machine! We've been asked to export backpacks, and we have a Legendary Leathercrafter and a ton of leather, so I see this fort remaining profitable and prosperous for years to come.
 
 
Some things for my successor: First of all, complete my defense system. The final bridge is being built - once it is done, please link it to the lever in the meting point in the axis of the workshop floor. When this lever is pulled, the bridges covering the pit below will raise, forming walls that block the stairway and doors of that entrance. This forces invaders to walk through a long, zig-zag corridor full of traps I need you to place, while being fired upon by the ballista.
 
 
The water reservoir has three floodgates blocking off areas you can expand into. The controls are in a + shaped room 2 or three floors up. The position of the levers corresponds to their respective gates. Also, if you need to expand the magma, just dig channels, and then floor over unneeded magma.
 
===It was a good year for...===
 
* Food! More specifically, tons of it. At last check, we have 1678. Which is enough to sustain at least 80 dwarves.
 
* Money! We have good exports. To my successor - keep the Master Cook cooking, and keep our best stonecrafter crafting. If you can, set up a gem-encrusting operation. Also, start on making backpacks.
 
* Magma and water! We've got the supply worked out, now it's up to my successor to find uses.
 
* Workshops! We seem to have enough, and goods are being made fast and in good quality.
 
* Children! Our sturdy wives are birthing them, and they seem to take a liking to work.
 
* Victory of dwarves over 4 legged creatures! Our lone hunter decided to kill almost every living thing in the northern savanna. This includes elephants.
 
===It was a bad year for===
 
* Booze... We need more. Current count is 171 units.
 
* Stockpiles... They are badly organized and need rethinking. Also, we are out of room for food, and need more barrels.
 
* Wood... Cut more, we always need more.
 
* Urdim "[[User:Ilmmad|ilmmad]]" Sibrekuthir... I broke limbs twice, but I'm up for spring. Please don't make me hunt again. Draft me if you must, I'm wearing steel chain.
 
* Bedding, etc... I managed to carve out enough rooms for almost everyone, but we still need more, as well as beds and coffers for everyone.
 
* Sigun "[[User:Mattmoss|hmxmoss]]" Avuzgeshud... He still needs a tomb, to signify his importance in developing this fortress. Or, when he dies, he could be tossed into the magma. His choice, really.
 
===Best of Luck===
 
I wish the greatest luck upon my successors. If I am ever selected to rule again, I know I will be in command of the greatest fortress in the land! Remember to build yourselves great tombs!
 
 
[[Image:Ironholdy2a_end.png]]
 

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