v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Boss
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{Quality|Fine|15:19, 17 May 2015 (UTC)}} | |
− | {{Quality| | ||
{{av}} | {{av}} | ||
− | + | [[Bandit]]s and [[Town#Criminal_Organisations|Criminal Organisations]] have a '''Boss'''. They may also be called a ringleader, master, warlord, chieftain, etc. Criminal bosses can often be located in a [[dungeon]], while bandit leaders can be found in [[camp]]s. When you encounter them, they will be flashing like other leaders in the game. | |
− | + | Both are effectively treated as lords of their respective place of residence, meaning talking to a boss (if they haven't been provoked yet) will allow you to join them as a lieutenant, lay claim to their territory, etc. | |
− | + | Criminal leaders and their subordinates can occasionally be Weapon-masters, and are often the only ones that are generated during Worldgen. | |
− | |||
− | Criminal leaders and their subordinates can occasionally be | ||
− | |||
− | |||
− |