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Editing Camp
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− | [[File:Tents in the medival camp at UNESCO celebrations in Třebíč, Třebíč District.jpg|thumb|230px|right|Medieval-styled camps.]]'''Camps''' ( | + | [[File:Tents in the medival camp at UNESCO celebrations in Třebíč, Třebíč District.jpg|thumb|230px|right|Medieval-styled camps.]]'''Camps''' ({{Raw Tile|☼|6:0:1}}) are a type of [[site]], usually inhabited by [[bandit]]s. |
Travelers are also known to set up "camps" when stopping for the night - not camps in the same sense as the sites themselves, but merely ad-hoc resting places, despite the appearance of buildings in the form of tents, with cloth or leather walls, which are removed once the group resumes travel. Strangely, actual bandit camps themselves have no such luxuries. | Travelers are also known to set up "camps" when stopping for the night - not camps in the same sense as the sites themselves, but merely ad-hoc resting places, despite the appearance of buildings in the form of tents, with cloth or leather walls, which are removed once the group resumes travel. Strangely, actual bandit camps themselves have no such luxuries. | ||
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== Adventurer camps == | == Adventurer camps == | ||
Adventurers can {{k|b}}uild camps anywhere outside the borders of existing sites. They share the same world map icon with bandit camps, however, they look much different in close proximity, and interestingly, you can quick travel inside them and out of them (but not into them). [[Claim]]ing the camp will turn you into a lord, and you will then be able to recruit [[hearthperson]]s to your site. If you turn your entire site into a [[tavern]] its residents will start performing in it. | Adventurers can {{k|b}}uild camps anywhere outside the borders of existing sites. They share the same world map icon with bandit camps, however, they look much different in close proximity, and interestingly, you can quick travel inside them and out of them (but not into them). [[Claim]]ing the camp will turn you into a lord, and you will then be able to recruit [[hearthperson]]s to your site. If you turn your entire site into a [[tavern]] its residents will start performing in it. | ||
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=== Underworld [[exploit]] === | === Underworld [[exploit]] === | ||
− | If you make a zone inside your camp several levels down, assign hearthpeople to that zone, retire and unretire them, you may very well end up starting the game | + | If you make a zone inside your camp several levels down, assign hearthpeople to that zone, retire and unretire them, you may very well end up starting the game into the [[Underworld]]. In fact, any adventurer with a background of being a hearthperson to that site may start in the Underworld as well. |
− | + | In fact, this behavior can be exploited - by having 2 or more adventuring party members, you could just tell one of them to wait and just move enough distance to unload them off the game field, then walk back to where they would be and just hit the tab button to switch over to them, the game will transport the camera over to the waiting adventurer on to the surface thus leading to one way to escape as you can fast travel or wait to recover the remaining units that would be trapped down below. You can also build structures in the Underworld while on the surface this way. | |
{{Translation | {{Translation |