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Editing Ceramic industry
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== Benefits of skilled labor and strange moods == | == Benefits of skilled labor and strange moods == | ||
− | A skilled [[potter | + | A skilled [[potter]] will generate items of a higher value. If fuel is in ready supply, a [[potter]] can be quickly skilled up by churning out earthenware craft items. Neither the [[potter]] nor [[glazer]] labor qualifies for [[strange mood]]s. It can be worthwhile to give these dwarves some experience in a desirable "moodable" skill like [[weaponsmith]] to avoid getting another legendary [[woodcrafter]]. |
+ | |||
+ | Due to a bug, [[glazer]]s currently receive no experience for glazing, and will therefore never improve in [[skill]]. As the values associated with glazing are based on the material used, it can be assumed that high skill in glazing would likely only reduce the amount of time to complete production, rather than increase value. {{bug|4577}} | ||
==Advanced industry management== | ==Advanced industry management== |