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Editing Climate
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Latest revision | Your text | ||
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|- | |- | ||
! Peak Summer Temperature: | ! Peak Summer Temperature: | ||
− | | 122°F (50°C) and above | + | | 122°F (50°C) and above |
|- | |- | ||
! Availability of water: | ! Availability of water: | ||
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! When embarking in this region: | ! When embarking in this region: | ||
| If no river or [[ocean]] is available, it is hard to survive in this climate. Your only chance is to find a cave with water. | | If no river or [[ocean]] is available, it is hard to survive in this climate. Your only chance is to find a cave with water. | ||
− | In extremely hot regions (above {{ct|10078}} | + | In extremely hot regions (above {{ct|10078}}), [[dwarves]] and livestock may die from the heat (specifically, the fat in their bodies will ''melt'', causing them to bleed to death) if they remain outdoors for extended periods of time. |
− | |- | + | |- |
| rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|4:1}}; font-family:Courier New;">Hot</span> | | rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|4:1}}; font-family:Courier New;">Hot</span> | ||
− | |- | + | |- |
! Peak Summer Temperature | ! Peak Summer Temperature | ||
− | | 107-121°F (41-49°C | + | | 107-121°F (41-49°C) |
|- | |- | ||
! Availability of water | ! Availability of water | ||
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| If you lack a [[river]], be sure to dig out a [[reservoir|cistern]] before summer is upon you. | | If you lack a [[river]], be sure to dig out a [[reservoir|cistern]] before summer is upon you. | ||
− | |- | + | |- |
| rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|6:1}}; font-family:Courier New;">Warm</span> | | rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|6:1}}; font-family:Courier New;">Warm</span> | ||
− | |- | + | |- |
! Peak Summer Temperature | ! Peak Summer Temperature | ||
− | | 82-106°F (28-41°C | + | | 82-106°F (28-41°C) |
|- | |- | ||
! Availability of water | ! Availability of water | ||
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| Keep in mind that murky pools can still dry up from repeated usage, especially with large populations. Try to find an alternate water source if the region is dry. | | Keep in mind that murky pools can still dry up from repeated usage, especially with large populations. Try to find an alternate water source if the region is dry. | ||
− | |- | + | |- |
| rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|2:0}}; font-family:Courier New;">Temperate</span> | | rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|2:0}}; font-family:Courier New;">Temperate</span> | ||
− | |- | + | |- |
! Peak Summer Temperature | ! Peak Summer Temperature | ||
− | | 47-82°F (8-27°C | + | | 47-82°F (8-27°C) |
|- | |- | ||
! Availability of water | ! Availability of water | ||
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| If you lack a [[river]], you can dig out a [[reservoir|cistern]] in the non-freezing seasons. You can also use a source of heat (such as [[magma]]) to obtain liquid [[water]]. If the ground is covered in snow when you arrive, be sure to scout out the surface pools so that none of your dwarves find themselves [[Swimming|suddenly submerged]] when the pools thaw later in the spring. | | If you lack a [[river]], you can dig out a [[reservoir|cistern]] in the non-freezing seasons. You can also use a source of heat (such as [[magma]]) to obtain liquid [[water]]. If the ground is covered in snow when you arrive, be sure to scout out the surface pools so that none of your dwarves find themselves [[Swimming|suddenly submerged]] when the pools thaw later in the spring. | ||
− | |- | + | |- |
| rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|1:1}}; font-family:Courier New;">Cold</span> | | rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|1:1}}; font-family:Courier New;">Cold</span> | ||
− | |- | + | |- |
! Peak Summer Temperature | ! Peak Summer Temperature | ||
− | | 33-46°F (1-8°C | + | | 33-46°F (1-8°C) |
|- | |- | ||
! Availability of water | ! Availability of water | ||
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| The same measures as in temperate biomes can be taken. | | The same measures as in temperate biomes can be taken. | ||
− | |- | + | |- |
| rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|3:1}}; font-family:Courier New;">Freezing</span> | | rowspan=4 style="background-color:black; text-align:center;"| <span style="color:{{fgcolor|3:1}}; font-family:Courier New;">Freezing</span> | ||
− | |- | + | |- |
! Peak Summer Temperature: | ! Peak Summer Temperature: | ||
− | | 32°F (0°C) or less | + | | 32°F (0°C) or less |
|- | |- | ||
! Availability of water: | ! Availability of water: | ||
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| You must use a source of heat ([[magma]]) to obtain liquid [[water]]. Glacial ice can also be melted. Another option is an underground source of water. ''See [[Freezing]] for more details.'' | | You must use a source of heat ([[magma]]) to obtain liquid [[water]]. Glacial ice can also be melted. Another option is an underground source of water. ''See [[Freezing]] for more details.'' | ||
− | In extremely cold regions (below {{ct|9964}} | + | In extremely cold regions (below {{ct|9964}}), [[dwarves]] and livestock may succumb to frostbite if they remain outdoors for extended periods of time. [[trade goods|Goods]] left outdoors may experience [[wear]] at an accelerated rate. [[Embark]] goods should be stored below ground as soon as possible, and [[trade depot]]s should be built below ground. |
|} | |} | ||