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Editing Color scheme
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− | {{ | + | {{quality|Exceptional}}{{av}} |
− | {{av}} | ||
− | ''(For a discussion of how DF displays different items | + | ''(For a discussion of how DF displays different items and decides which colors get altered and when, see [[color]].)'' |
− | + | Dwarf Fortress uses '''color schemes''' to determine how the game will be presented during play, whether a [[ranger]] will appear bright Spring green or dark forest green, or whether [[microcline]] will be "eye blasting blue" or something more calm. The default scheme is quite bold - other schemes are easily possible, even to better accommodate those of us with problems seeing standard color mixes, or just can't take "eye blasting blue". | |
A color scheme is broken down into 16 color labels: | A color scheme is broken down into 16 color labels: | ||
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:LGRAY, WHITE | :LGRAY, WHITE | ||
− | The color scheme data is located in the [[colors.txt]] file, found in the | + | The color scheme data is located in the [[colors.txt]] file, found in the Dwarf Fortress/data/init folder. |
− | [https://manmademagic.github.io/DFColorGen/ DFColorgen] is | + | [https://manmademagic.github.io/DFColorGen/ DFColorgen] is an easy way to create and visualize color schemes. |
==What colors show up where== | ==What colors show up where== | ||
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{{Skill Box|LCYAN|0:0|3:1| | {{Skill Box|LCYAN|0:0|3:1| | ||
− | ''current job listing'' | + | ''current job listing*'' |
}} | }} | ||
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}} | }} | ||
|} | |} | ||
+ | |||
+ | ::''(* "[[On Break]]" is displayed in CYAN.)'' | ||
Some other color uses: | Some other color uses: | ||
* [[Magma]] is LRED. (Magma 1 level lower than current view is RED.) | * [[Magma]] is LRED. (Magma 1 level lower than current view is RED.) | ||
* [[Water]] is LBLUE. (Water 1 level lower than current view is BLUE.) | * [[Water]] is LBLUE. (Water 1 level lower than current view is BLUE.) | ||
− | * [[ | + | * [[River]]s and [[brook]]s are LCYAN on their surface (with water below). |
* For aesthetic purposes, almost all colours can be represented in stones (with the exception of LMAGENTA, CYAN, and BLACK). | * For aesthetic purposes, almost all colours can be represented in stones (with the exception of LMAGENTA, CYAN, and BLACK). | ||
** BLACK: The background color, which should not be used by anything. | ** BLACK: The background color, which should not be used by anything. | ||
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= Default Scheme = | = Default Scheme = | ||
− | The default | + | The default Dwarf Fortress color scheme is based off the 16 standard HTML colors, as discussed [http://en.wikipedia.org/wiki/Web_colors#HTML_color_names here]. (Some have been renamed in DF, but the tones themselves are the same.) |
These are broken up into 8 pairs, one darker, one lighter, as ordered below. When a color is flashing or a displayed tile is "dark/bright" according to the game display, these colors are the two that work "together" to create that contrast. Keep this in mind if creating a [[Color scheme#Custom color schemes|custom color scheme]], as described below. (See [[Color]] for a more complete discussion.) | These are broken up into 8 pairs, one darker, one lighter, as ordered below. When a color is flashing or a displayed tile is "dark/bright" according to the game display, these colors are the two that work "together" to create that contrast. Keep this in mind if creating a [[Color scheme#Custom color schemes|custom color scheme]], as described below. (See [[Color]] for a more complete discussion.) | ||
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If you lose the default scheme and neglected to make a backup ''(didn't we warn you to use "care and caution" when modding?)'', you can find the standard scheme below, without having to download DF again. | If you lose the default scheme and neglected to make a backup ''(didn't we warn you to use "care and caution" when modding?)'', you can find the standard scheme below, without having to download DF again. | ||
− | Open Dwarf Fortress/data/init/[[colors.txt]], and copy the text as seen below over the values found at the very bottom of the file. Save that file, restart | + | Open Dwarf Fortress/data/init/[[colors.txt]], and copy the text as seen below over the values found at the very bottom of the file. Save that file, restart Dwarf Fortress, and you're set. |
{{color scheme | {{color scheme | ||
|black=#000000 | |black=#000000 | ||
− | |dgray=# | + | |dgray=#808080 |
− | |blue=# | + | |blue=#000080 |
− | |lblue=# | + | |lblue=#0000ff |
− | |green=# | + | |green=#008000 |
− | |lgreen=# | + | |lgreen=#00ff00 |
− | |cyan=# | + | |cyan=#008080 |
− | |lcyan=# | + | |lcyan=#00ffff |
− | |red=# | + | |red=#800000 |
− | |lred=# | + | |lred=#ff0000 |
− | |magenta=# | + | |magenta=#800080 |
− | |lmagenta=# | + | |lmagenta=#ff00ff |
− | |brown=# | + | |brown=#808000 |
− | |yellow=# | + | |yellow=#ffff00 |
|lgray=#c0c0c0 | |lgray=#c0c0c0 | ||
|white=#ffffff | |white=#ffffff | ||
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{{mod}} | {{mod}} | ||
− | Players who are not satisfied with the default color scheme can alter things to suit their aesthetic tastes. In order for any scheme changes to take effect, the "colors.txt" file must be altered and saved. This file can be found in the data/init/ directory of your | + | Players who are not satisfied with the default color scheme can alter things to suit their aesthetic tastes. In order for any scheme changes to take effect, the "colors.txt" file must be altered and saved. This file can be found in the data/init/ directory of your Dwarf Fortress installation. The changes will not take effect until after you close and restart Dwarf Fortress. |
The 16 colors are not fixed, except by their definitions in colors.txt. If you wanted to change YELLOW to something slightly brighter or darker, or more orange, or into deep purple, you can by changing the values listed under the label "YELLOW". Note that the color names are ''case sensitive'' - the color is "YELLOW", not "Yellow" or "yellow". | The 16 colors are not fixed, except by their definitions in colors.txt. If you wanted to change YELLOW to something slightly brighter or darker, or more orange, or into deep purple, you can by changing the values listed under the label "YELLOW". Note that the color names are ''case sensitive'' - the color is "YELLOW", not "Yellow" or "yellow". | ||
− | When designing a custom color, 3 "lights" of color are used: '''R'''ed, '''G'''reen, and '''B'''lue (RGB), on a scale of 0-255. The more light (the higher the value), the brighter the color; the less light (the lower the value), the darker. Using "light" is not the same as using "pigment" ''(the standard "paint mixing" formulae we learned in school, where | + | When designing a custom color, 3 "lights" of color are used: '''R'''ed, '''G'''reen, and '''B'''lue (RGB), on a scale of 0-255. The more light (the higher the value), the brighter the color; the less light (the lower the value), the darker. Using "light" is not the same as using "pigment" ''(the standard "paint mixing" formulae we learned in school, where Red, Yellow and Blue are the 3 basic ingredients)'' - B+R does not give "purple" in this format. |
Since we're using Red, Green and Blue light, some form of those three colors is relatively easy to achieve - but look at examples of the other standard colors below to understand how they mix together and how to "shade" or "tint", or brighten or darken a color - or you can simply find a color below that you like and go from that, or use one of these [[Color#Color_tokens|standard RGB colors]]. Always use caution to avoid ending up with colors that are "too similar". | Since we're using Red, Green and Blue light, some form of those three colors is relatively easy to achieve - but look at examples of the other standard colors below to understand how they mix together and how to "shade" or "tint", or brighten or darken a color - or you can simply find a color below that you like and go from that, or use one of these [[Color#Color_tokens|standard RGB colors]]. Always use caution to avoid ending up with colors that are "too similar". | ||
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''(Note also that when posting screenshots to this wiki (and the forum boards), custom color schemes (or [[tilesets]]) can cause confusion with players who do not use those specific mixes. This wiki requests you use one of the default set-ups that come with the game to post screenshots here.)'' | ''(Note also that when posting screenshots to this wiki (and the forum boards), custom color schemes (or [[tilesets]]) can cause confusion with players who do not use those specific mixes. This wiki requests you use one of the default set-ups that come with the game to post screenshots here.)'' | ||
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---- | ---- | ||
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|lgrayt=(Calliope gray!) | |lgrayt=(Calliope gray!) | ||
|white=#FFFFFF | |white=#FFFFFF | ||
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}} | }} | ||
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|lgray=#4e5537 | |lgray=#4e5537 | ||
|white=#f4ffd0 | |white=#f4ffd0 | ||
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}} | }} | ||
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|yellow=#e6db74 | |yellow=#e6db74 | ||
|lgray=#f5deb3 | |lgray=#f5deb3 | ||
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|white=#fff | |white=#fff | ||
}} | }} | ||
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|red=#b300b0 | |red=#b300b0 | ||
|lred=#ff21a6 | |lred=#ff21a6 | ||
− | |magenta=# | + | |magenta=#ff2ebd |
|lmagenta=#ff8abf | |lmagenta=#ff8abf | ||
|brown=#b57438 | |brown=#b57438 | ||
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|lgray=#595959 | |lgray=#595959 | ||
|white=#828282 | |white=#828282 | ||
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}} | }} | ||
{{Category|Interface}} | {{Category|Interface}} | ||
[[ru:Color scheme]] | [[ru:Color scheme]] |