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Editing Creature token

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*value
 
*value
 
| The creature possesses the specified [[skill]] at this level inherently - that is, it begins with the skill at this level, and the skill may never rust below that. A value of 15 is legendary.
 
| The creature possesses the specified [[skill]] at this level inherently - that is, it begins with the skill at this level, and the skill may never rust below that. A value of 15 is legendary.
 
|-
 
| {{text anchor|NIGHT_CREATURE}}
 
| Caste
 
|
 
| Creatures with this token can appear on [[experiment|experiments]].
 
Prevents {{token|LOCAL_POPS_PRODUCE_HEROES|c}} from functioning. Causes the creature to count as {{token|NOT_LIVING|c}}. Killing a creature featuring this token provides one point of "hero" reputation. Adds the creature's description as part of the initial summary of their historical figure in legends. Prevents creature behavior enabled by {{token|LARGE_PREDATOR|c}}. People will react to creatures with this token as a night creature (natch). In adventure mode, ambushes involving these units will say "Night creature!" instead of "Ambush!"
 
 
Prevents the AI from using ANIMATE interactions unless the newly-animated opposed-to-life undead will not attack them. The check for this is specifically whether the unit is:
 
*a ghost
 
*an animated unit
 
*a unit with the {{token|NO_AGING|c}} token added via {{token|CE_ADD_TAG|c}}. (This allows for the default exclusion of elves and goblins, unless raised as intelligent undead.)
 
 
<small>''This token should not be confused with other NIGHT_CREATURE_X tokens.''</small>
 
<small>''This token is not well understood at the present time.''</small>
 
  
 
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