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Editing DF2014 Talk:Immigration
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== Early Immigration == | == Early Immigration == | ||
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This is the 2nd fortress in the world. The first one told me that the civilization was extinct, and I'd likely get high-ranked officials. This was true. I had the King and wasted a lot of resources trying to get fancy enough rooms for the guy... until the fortress fell after a crippling werelizard infection followed by a huge swarm of undead. This fortress gave me on such message, but the first dwarven caravan is still here, without a liason.<small>– [[template:unsigned|unsigned]] comment by [[User:Shane|Shane]]</small> | This is the 2nd fortress in the world. The first one told me that the civilization was extinct, and I'd likely get high-ranked officials. This was true. I had the King and wasted a lot of resources trying to get fancy enough rooms for the guy... until the fortress fell after a crippling werelizard infection followed by a huge swarm of undead. This fortress gave me on such message, but the first dwarven caravan is still here, without a liason.<small>– [[template:unsigned|unsigned]] comment by [[User:Shane|Shane]]</small> | ||
− | :Did you have a population cap set at or below your current number of dwarves? Or no strict population cap at all? (A bug set the strict population cap to "0" if it wasn't defined in the init file.) Even the "hard coded" migrant waves are affected by the population caps.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:22, 1 March 2015 | + | :Did you have a population cap set at or below your current number of dwarves? Or no strict population cap at all? (A bug set the strict population cap to "0" if it wasn't defined in the init file.) Even the "hard coded" migrant waves are affected by the population caps.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:22, 1 March 2015 (UTC) |
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== Migrants even though parent civ dead == | == Migrants even though parent civ dead == | ||
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:Neither? Your civilization was not, in fact, dead. Even without an active site your civilization can live on (think "refugees") for some time. In this quasi-dead state, migrants will be generated "from thin air" to fill your fortress. A truly-dead civilization will produce no migrants beyond the first two hard-coded waves. Unfortunately, determining whether a civilization is quasi-dead or truly-dead isn't straightforward.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:22, 1 March 2015 (UTC) | :Neither? Your civilization was not, in fact, dead. Even without an active site your civilization can live on (think "refugees") for some time. In this quasi-dead state, migrants will be generated "from thin air" to fill your fortress. A truly-dead civilization will produce no migrants beyond the first two hard-coded waves. Unfortunately, determining whether a civilization is quasi-dead or truly-dead isn't straightforward.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 21:22, 1 March 2015 (UTC) | ||
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