v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing DF2014 Talk:Mass pitting

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "DF2014"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
==(44.12) still escaping enemies==
 
i doubt this feature will ever be fixed. i just forgo the entire bottom level while stationing all of my dwarves in the cage stockpile. out of all of the enemies pitted, i can probably say only 10% will ever be thrown under the hole correctly, while most of the others escape. another good setup is to have your noob squad training under there, but id prefer to get them in on the action as well.
 
 
44.10 The only pitting problems I've had are with prisoners who are hostile to each other, such as a caged elf and an undead. Seeing a non-dwarf hostile jolts them awake and starts a fight. ````
 
 
==Escaping enemies (43.05)==
 
I believe I've tracked the cause of enemies escaping during mass pitting. After testing on my own map, I've come to the conclusion that enemies becoming terrified is the reason they are escaping. Every escapee was in a terrified/wallowing-in-misery state during escape, and escape ONLY happened after other enemies had already been killed. Probability of escape shot up DRASTICALLY when there was a dead enemy in the pitting room itself(enemies would see their dead comrades and become terrified, which I guess interrupts the pitting job). Pitting directly over magma seemed to generate an escape after about a dozen or so enemies were pitted. I could get about double this amount when there was a 1 z-level drop to the magma(this could just be margin of error though, it depends on them noticing their dying/dead friends). I'm currently working on a much longer drop pit to test that them seeing dead friends is truly the cause of this behavior. I'll update with the results. --[[User:Struck Down|Struck Down]] ([[User talk:Struck Down|talk]]) 03:10, 15 October 2017 (UTC)
 
 
43.03 It seems that if I forbid the hatches the dwarves won't plop the goblins into the pit, instead they release the goblins on the top floor. My previous version was 40.24 and forbidden the hatches definitely worked in that version. I think this has changed. Should we change step 4 in the building section, and remove the part about forbidding?
 
 
42.06 Likely has something to do with the new conflict level system. A combination of necromancers, undead siegers, and evil weather husks were pitted with the repeating spikes on, which resulted in escape attempts and fighting. The same set of creatures were pitted again with spike off (until everything has been pitted) and there were no issues. (perhaps this is intentional, as invaders try to make a desperate paniced escape for their life despite being naked? when they notice others are being executed)
 
-likewise, members of a military squad may sometimes get into random fights with civilians that is neither loyalty cascade, a crime, or defection from the civ. This happens when others in their squad are in conflict elsewhere.
 
 
 
March31: still getting occasional escapees in 42.06. Has happened with caged goblins and undead from a siege. Not quite sure what happens but suddenly they just get released or all aggressive and start attacking the hauler (it's not the case from before where other friendlies attack them and they still get hauled). This doesn't occur all the time but it's regular enough that i started building the cages to be pitted in my barracks and "pitting" them from a ledge into my training squads who promptly kill them; if they interrupt the hauler then they get killed anyway since they were being dragged from the bottom level of the barrack to the ledge. For some reason, this seems to only affect pitting (i only pit one at a time, so no interruptions from previously pitted creatures). Transferring goblins/undead siegers to a second cage seem to not set off their attacks.
 
March31: still getting occasional escapees in 42.06. Has happened with caged goblins and undead from a siege. Not quite sure what happens but suddenly they just get released or all aggressive and start attacking the hauler (it's not the case from before where other friendlies attack them and they still get hauled). This doesn't occur all the time but it's regular enough that i started building the cages to be pitted in my barracks and "pitting" them from a ledge into my training squads who promptly kill them; if they interrupt the hauler then they get killed anyway since they were being dragged from the bottom level of the barrack to the ledge. For some reason, this seems to only affect pitting (i only pit one at a time, so no interruptions from previously pitted creatures). Transferring goblins/undead siegers to a second cage seem to not set off their attacks.
  
Line 78: Line 65:
  
 
~MarkDwarf (unregistered)
 
~MarkDwarf (unregistered)
 
==Equipment Discovery==
 
 
v43.03 - My first attempt at mass pitting (dropping goblins and Beak Dogs into the z-level below for my soldiers to train against) resulted in *all* the goblins whose equipment I'd taken escaping, while those who still held onto their gear (due to being from a later invasion, and who I hadn't bothered to strip) staying down below. The Beak Dogs I tried to pit also ended up escaping, so it might be some kind of climbing-related issue. Hatches were forbidden & sealed, but not locked.
 
 
Will try again dropping them 2 z-levels to see if the Beak Dogs (and some unequipped goblins) still escape, then test out on trolls.
 
 
[[Special:Contributions/92.237.92.189|92.237.92.189]] 02:41, 14 January 2017 (UTC)
 
 
== big warning sign ==
 
 
We had this big scary warning sign for close to a decade, any insights\update on topic that would allow to remove it ? --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 19:08, 24 January 2022 (UTC)
 
 
How do you mean, remove? I could just go toss magma, make it into a XXsignXX if you'd rather... :). [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 11:50, 25 January 2022 (UTC)
 
 
: Given that this have been the default behavior for close to a decade(not a bug), we can safely replace the screaming red infobox, with a simple note within the article, and if the designs are outdated mark it with {{tl|old}} (we should really have small infobox for marking specific sections, also I am assuming that Mass pitting is still possible, otherwise we should unlink this page from the Projects navigation sidebar for starters).
 
: so pretty much yeah, throw it into the lava, hell turn it into a megaproject as I feel that we have a lot of outdate infobox creep on the wiki.--[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 12:17, 25 January 2022 (UTC)
 
 
Done. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 13:04, 25 January 2022 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Template used on this page: