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Editing DF2014 Talk:Mass pitting
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42.06 Likely has something to do with the new conflict level system. A combination of necromancers, undead siegers, and evil weather husks were pitted with the repeating spikes on, which resulted in escape attempts and fighting. The same set of creatures were pitted again with spike off (until everything has been pitted) and there were no issues. (perhaps this is intentional, as invaders try to make a desperate paniced escape for their life despite being naked? when they notice others are being executed) | 42.06 Likely has something to do with the new conflict level system. A combination of necromancers, undead siegers, and evil weather husks were pitted with the repeating spikes on, which resulted in escape attempts and fighting. The same set of creatures were pitted again with spike off (until everything has been pitted) and there were no issues. (perhaps this is intentional, as invaders try to make a desperate paniced escape for their life despite being naked? when they notice others are being executed) | ||
-likewise, members of a military squad may sometimes get into random fights with civilians that is neither loyalty cascade, a crime, or defection from the civ. This happens when others in their squad are in conflict elsewhere. | -likewise, members of a military squad may sometimes get into random fights with civilians that is neither loyalty cascade, a crime, or defection from the civ. This happens when others in their squad are in conflict elsewhere. | ||
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~MarkDwarf (unregistered) | ~MarkDwarf (unregistered) | ||
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