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In the current release, I had a dwarf stuck in a tree (I think he chased a pet into it). It paused and re-centered on him, and he was over a vary small murky pool. Not knowing what else to do, I sent a woodcutter to cut it down. he fell in the pool, but was still conscious and unharmed from the fall, so he was able to pull himself out. It might be useful to note this possibility --[[Special:Contributions/50.103.112.214|50.103.112.214]] 08:28, 24 July 2017 (UTC).
 
In the current release, I had a dwarf stuck in a tree (I think he chased a pet into it). It paused and re-centered on him, and he was over a vary small murky pool. Not knowing what else to do, I sent a woodcutter to cut it down. he fell in the pool, but was still conscious and unharmed from the fall, so he was able to pull himself out. It might be useful to note this possibility --[[Special:Contributions/50.103.112.214|50.103.112.214]] 08:28, 24 July 2017 (UTC).
 
:Added as a bug.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:10, 28 July 2017 (UTC)
 
:Added as a bug.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 18:10, 28 July 2017 (UTC)
 
== Cut Trees Removing Ground Tiles ==
 
This bug seems pretty major to me, it seems like not much is made of it on the main page. A FB that has fire could potentially burn down a tree over a tunnel or room in your fort, thus opening it to fun. I noticed a FB had pathed into a closed-off portion of my fort(luckily it was a part made specifically for trapping cavern stuff). It also managed to path diagonally down a level through a natural floor and a smoothed wall(the tree that was cut was directly over a smoothed wall, with an open space next to it, and surrounded by natural floors. Definitely has the potential to be a fortress-ender.--[[User:Struck Down|Struck Down]] ([[User talk:Struck Down|talk]]) 07:34, 26 September 2017 (UTC)
 
 
:I included this info in the [[Tree#Chopping down trees|Chopping down trees]] section. You can edit/add more to it if you'd like. I can't visualize your second part very well, but if you're referring to creatures doing an impossible diagonal pathing between z-levels, I think that is related to {{bug|8383}}. – [[User:Doorkeeper|Doorkeeper]] 08:31, 26 September 2017 (UTC)
 
 
::The bug is related to the problem, but it doesn't go far enough. It seems that they can path through any floorless tile diagonally down to an open space. It makes sense that the reporter mentioned down stairs as they puncture the "floor" part of a tile. Constructed walls automatically put this floor layer in the level above them but for a smoothed wall, the floor is absent, leaving an empty space. I suspect that constructing a wall under a tree and doing this would leave a floor of the material the wall was made of instead of open space(will test when I can). For an illustration of the pathing:
 
:::X - Open space<br>
 
:::O - Wall<br>
 
:::F - Floor<br>
 
 
:::Z TOP:<br>
 
:::FFFF<br>
 
:::FXFF<br>
 
:::FFFF<br>
 
 
:::Z BOTTOM:<br>
 
:::OOFF<br>
 
:::OOFF<br>
 
:::OOFF<br>
 
 
::FB is able to path to the 3rd column from the left on Z bottom from the X on Z top. Under normal circumstances, the walls would form a floor, preventing passage. It seems once the floor is removed, the game treats it as any other diagonal movement(however impossible it would be to visualize a FB squeezing through a crack the size of a cat).--[[User:Struck Down|Struck Down]] ([[User talk:Struck Down|talk]]) 09:13, 26 September 2017 (UTC)
 
 
:::I see now. Constructing a wall under a tree and cutting it down will indeed leave a '+' floor tile above. So basically:
 
 
<diagram fg="0:1" bg="7:1">
 
                  Disallows Diagonal Movement
 
                  ┌─                        ─┐
 
                  │                          │
 
    Open space <──┤                          ├──> Open Space
 
(where trunk was) │                          │
 
                  │                          │
 
                  └─                        ─┘
 
        Floor <──── ▓▓▓▓▓▓▓▓▓▓[#4:1][@0:1]↓[#@]▓▓▓▓▓▓▓▓▓▓▓ ────> Floor
 
                  ┌─ ▒▒▒▒▒▒▒▒▒▒▒[#4:1]↓[#]          ─┐
 
                  │  ▒▒▒▒▒▒▒▒▒▒▒            │
 
  Natural Wall <──┤  ▒▒▒▒▒▒▒▒▒▒▒            ├──> Open Space
 
(or Constructed)  │  ▒▒▒▒▒▒▒▒▒▒▒            │
 
                  │  ▒▒▒▒▒▒▒▒▒▒▒            │
 
                  └─ ▒▒▒▒▒▒▒▒▒▒▒            ─┘
 
        Floor <──── ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ────> Floor
 
 
 
                    Allows Diagonal Movement
 
                  ┌─                        ─┐
 
                  │                          │
 
    Open space <──┤                          ├──> Open Space
 
(where trunk was) │                          │
 
                  │                          │
 
                  └─                        ─┘
 
    Open space <────          [#2:1]↓[#]▓▓▓▓▓▓▓▓▓▓▓ ────> Floor
 
                  ┌─ ▒▒▒▒▒▒▒▒▒▒▒[#2:1]↓[#]          ─┐
 
                  │  ▒▒▒▒▒▒▒▒▒▒▒            │
 
Smoothed Wall <──┤  ▒▒▒▒▒▒▒▒▒▒▒            ├──> Open Space
 
                  │  ▒▒▒▒▒▒▒▒▒▒▒            │
 
                  │  ▒▒▒▒▒▒▒▒▒▒▒            │
 
                  └─ ▒▒▒▒▒▒▒▒▒▒▒            ─┘
 
        Floor <──── ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ────> Floor
 
</diagram>
 
 
:::And any locomotion that allows omnidirectional movement, e.g. swimming, flying, and climbing, will allow creatures to move diagonally between the open space (floor) and open space (wall). I will add this to the page as well, but won't go too far in depth about it. This info is more associated with articles such as [[Smoothing]], [[Path]], [[Tile]], etc., and the in-depth explanations should go to there instead. Thanks for bringing this up. I am also going to post some of my additional findings in the bug report page, so check that out. – [[User:Doorkeeper|Doorkeeper]] 14:07, 26 September 2017 (UTC)
 
 
::::Excellent work! Your diagram is much nicer, and illustrates it exactly. I figured out this quirk many years ago after having a FB path through my main stairway which seemed sealed to me at the time. I suspect something like this is happening in many of the alleged "teleporting FB" bugs. The difference between smooth walls, and constructed walls was new for me though. At least, I assume this is an issue with smooth walls, because this issue doesn't show up on the surface level, even on revealed tiles. Soil and presumably rough rock would not produce empty space in the above situation. --[[User:Struck Down|Struck Down]] ([[User talk:Struck Down|talk]]) 21:31, 26 September 2017 (UTC)
 
 
:::::I never got around to post the findings to the bug report, but {{bug|8383}} has been fixed, so the impossible Z-axis movement part may be fixed. I'm not positive that the floorless smoothed wall was fixed too though, that's most likely a bug on its own. I have yet to confirm the results though, which I will be doing. – [[User:Doorkeeper|Doorkeeper]] 01:25, 30 March 2018 (UTC)
 
 
:::::Actually the floorless wall bug may have been fixed too; see {{bug|7127}}. Still need to verify – [[User:Doorkeeper|Doorkeeper]] 02:17, 30 March 2018 (UTC)
 
 
== Elven tree quota & subterranean mushroom trees ==
 
 
Subterranean mushroom trees still count towards Elven tree quotas, don't they? I'm confused because current wiki pages do not mention this, despite how some older wiki pages suggest as much. For that matter, why doesn't the [[Tree]] page at least mention elven tree quotas in passing?
 
 
For example, on [[23a:Elf]] it says, "Although [[Tower-cap|tower-caps]] are giant mushrooms, they are considered trees by the elves and thus are not acceptable." And the [[23a:Tree]] page has a whole section for [[23a:Tree#Elven%5FDiplomats|Elven Diplomats]] which at least mentions elven tree quotas.
 
 
Currently, the only mentions of elves on the Tree page is the [[DF2014:Tree#Fruit|Fruit]] sub-section, which says that elves bring fruit to trade, and the [[DF2014:Tree#Growing%5Ftrees|Growing trees]] sub-section, which bemoans that elves fail to understand how new saplings randomly regrow. The latter is a '''loosely implied reference''' to elven tree quotas without explaining it or even using the word "quota". Indeed, it '''seems out of place''' as an in-joke that belongs in a "D for Dwarf" humor sub-section.
 
 
Because tree harvesting and the attempted trade of wood products is so important to elf diplomacy, I find the lack of even a mention on this page to be a rather significant oversight. And I '''strongly''' recommend how subterranean mushrooms are counted as "trees" as far as elves are concerned should also be mentioned on the tree page. After all, the wiki is relied upon by new players as a source of information and the lack of this mention would likely lead some to assume otherwise. One might argue that such info only belongs on the [[Elf]] page. '''At the least''', this should be mentioned on the [[Elf]] page, if not both.
 
 
If nobody replies to this talk in 2 weeks time, I'll take that as nobody having an objection and as permission to add this info. [[User:Thundercraft|Thundercraft]] ([[User talk:Thundercraft|talk]]) 03:56, 28 August 2019 (UTC)
 
:You're correct in saying this is an oversight with the current pages, yes. Feel free to add this info to whatever pages you think are necessary, you don't need permission to complete pages with factual content. [[User:OluapPlayer|OluapPlayer]] ([[User talk:OluapPlayer|talk]]) 12:33, 29 August 2019 (UTC)
 
 
== Merging old and "new" trees ==
 
 
So, DF2014 was five years ago, and new trees aren't really new anymore.
 
 
Therefore, the lists should be merged like they are on creatures page; one list of aboveground trees and one of underground trees.
 
 
The note which file they're in is not entirely useless for modding, but would be far more time-saving on creatures, and should be on individual pages in any case if it is kept at all.
 
 
Yay or nay?
 
 
[[User:Fleeting Frames|Fleeting Frames]] ([[User talk:Fleeting Frames|talk]]) 20:13, 14 November 2019 (UTC)
 
 
Yes, do it. [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 10:03, 15 November 2019 (UTC)
 
 
Done, and sorted by biome/name [[User:Fleeting Frames|Fleeting Frames]] ([[User talk:Fleeting Frames|talk]]) 10:38, 16 November 2019 (UTC)
 
 
== Tree template "align" value ==
 
 
I propose any alignment restrictions to be listed under biome column instead, and that the "align" table column removed, like how it isn't present with creatures - currently it only matters for 3 aboveground and zero underground trees.
 
 
[[User:Fleeting Frames|Fleeting Frames]] ([[User talk:Fleeting Frames|talk]]) 10:37, 16 November 2019 (UTC)
 

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