v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing DF2014 Talk:Tree
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "DF2014"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 130: | Line 130: | ||
:::And any locomotion that allows omnidirectional movement, e.g. swimming, flying, and climbing, will allow creatures to move diagonally between the open space (floor) and open space (wall). I will add this to the page as well, but won't go too far in depth about it. This info is more associated with articles such as [[Smoothing]], [[Path]], [[Tile]], etc., and the in-depth explanations should go to there instead. Thanks for bringing this up. I am also going to post some of my additional findings in the bug report page, so check that out. – [[User:Doorkeeper|Doorkeeper]] 14:07, 26 September 2017 (UTC) | :::And any locomotion that allows omnidirectional movement, e.g. swimming, flying, and climbing, will allow creatures to move diagonally between the open space (floor) and open space (wall). I will add this to the page as well, but won't go too far in depth about it. This info is more associated with articles such as [[Smoothing]], [[Path]], [[Tile]], etc., and the in-depth explanations should go to there instead. Thanks for bringing this up. I am also going to post some of my additional findings in the bug report page, so check that out. – [[User:Doorkeeper|Doorkeeper]] 14:07, 26 September 2017 (UTC) | ||
− | ::::Excellent work! Your diagram is much nicer, and illustrates it exactly. I figured out this quirk many years ago after having a FB path through my main stairway which seemed sealed to me at the time. I suspect something like this is happening in many of the alleged "teleporting FB" bugs. The difference between smooth walls, and constructed walls was new for me though | + | ::::Excellent work! Your diagram is much nicer, and illustrates it exactly. I figured out this quirk many years ago after having a FB path through my main stairway which seemed sealed to me at the time. I suspect something like this is happening in many of the alleged "teleporting FB" bugs. The difference between smooth walls, and constructed walls was new for me though.--[[User:Struck Down|Struck Down]] ([[User talk:Struck Down|talk]]) 21:31, 26 September 2017 (UTC) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |