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Editing Expedition leader
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* Talk with unhappy citizens | * Talk with unhappy citizens | ||
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− | The '''expedition leader''' is | + | The '''expedition leader''' is a [[noble]] position automatically filled on [[embark]]. It is the job of this official to speak with, and console or simply hear the complaints of unhappy dwarves, and to entertain foreign diplomats. Once the population reaches 50, a [[mayor]] will be elected and the expedition leader position will be removed. |
− | An expedition leader or mayor is required to appoint other | + | An expedition leader or mayor is required to appoint other nobles; they are also able to appoint replacements for elected positions, including their own, or remove current appointments, leaving the position empty. Should your leader suffer an [[unfortunate accident]] or be removed, you will have to wait for a new leader to be elected to be able to appoint any nobles; this can happen within a day. However, if the civilization is dead, the election will never happen and you will be unable to appoint a new leader or other nobles. |
There is a certain set of [[skills]] that are relevant for an expedition leader. There are also certain [[Personality|personality traits]] that influence whether experience is gained in the skill whatsoever. Furthermore, there are [[Attributes#Soul_Attributes|soul attributes]] that affect the skills and other skills that affect these same attributes ([[cross-training]]); the ones relevant for an expedition leader are as follows: | There is a certain set of [[skills]] that are relevant for an expedition leader. There are also certain [[Personality|personality traits]] that influence whether experience is gained in the skill whatsoever. Furthermore, there are [[Attributes#Soul_Attributes|soul attributes]] that affect the skills and other skills that affect these same attributes ([[cross-training]]); the ones relevant for an expedition leader are as follows: |