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Editing Item quality
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− | {{Quality| | + | {{Quality|Superior|00:42, 8 May 2013 (UTC)}} |
{{av}} | {{av}} | ||
− | {{for/see|information on [[ | + | {{for/see|information on [[Room]] quality|[[Room#Quality|Room]]}} |
{{for/see|article quality ratings|[[DF:Quality]]}} | {{for/see|article quality ratings|[[DF:Quality]]}} | ||
{{for/see|the Masterwork Mod|the [[Masterwork:Main_Page|Masterwork Mod wiki]]}} | {{for/see|the Masterwork Mod|the [[Masterwork:Main_Page|Masterwork Mod wiki]]}} | ||
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== Quality grades == | == Quality grades == | ||
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− | + | All crafted items (e.g. [[furniture]], [[armor]], [[clothing|clothes]] and [[Kitchen#Types_of_meals|prepared meals]] but not [[drink]]s) have quality levels. If the quality of their craftsdwarfship is above standard, the item name is bracketed by characters that show it (see table below). [[Coin]]s are an unusual case. The image on the coin may have a quality level, but this does not affect the value of the coin, and the coin's quality level is not shown by special characters. | |
− | [[ | + | Raw materials used for crafting items (e.g. [[stone]]s, [[block]]s, [[bar]]s, [[thread]], [[dye]], [[food]]) have no quality levels, with the exception of [[cloth]]. |
− | + | Images on the floor or on walls that are engraved by an [[engraver]] have quality levels, which can be seen by examining the engraving. Smoothed floor tiles and walls do not, and neither do carved [[fortification]]s. | |
− | + | Buildings constructed by an [[architect]] such as the [[trade depot]], [[wood furnace]]s or [[smelter]]s also have quality levels. These can be examined using the [[building list]]. | |
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{{/Table}} | {{/Table}} | ||
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For named weapons that are not artifacts, see [[Weapon#Attachment|here]]. | For named weapons that are not artifacts, see [[Weapon#Attachment|here]]. | ||
− | + | Almost all [[decoration]]s have quality levels, too. An item of any quality (except [[artifact]]s) can have a decoration of any quality. (Artifacts can't be decorated manually, but have inherent decorations depending on the materials used to make them.) The quality level of a decoration is shown by the same signs (-, +, *, ≡, ☼) just outside the double angle-brackets («,»). Thus, a *«+steel battle axe+»* is a finely-crafted steel battle axe with superior decorations on it, and a «☼steel battle axe☼» is a masterfully crafted steel battle axe with decorations of standard quality. | |
+ | |||
+ | Dyeing is considered a decoration and has quality levels. For example, some [[rope reed]] thread may be finely dyed with emerald dye. Dye can be applied to either thread or cloth, but not other goods made of cloth. If thread is dyed, and it is woven into cloth, the new cloth will retain the dye and whatever quality level the dye had. The same is true for cloth made into clothes and other goods. | ||
− | + | [[Glaze]]s do not have quality levels, though they are effectively the same as decorations except that a glazed [[earthenware]] [[jug]] or [[pot]] may hold liquids. | |
− | + | Note that destroying ☼masterwork☼ items (e.g. by melting) may cause the dwarf who made it to get unhappy [[thought]]s. Covering an engraved image on the floor with [[water]] will remove the image, and cause an unhappy thought if the image was masterwork. The same is true for mining through a wall with a masterwork image. An unhappy thought can also happen if a [[thief]] steals a masterwork item. It also happens in the unusual case where a creature who was shot with a masterwork crossbow bolt, the bolt gets stuck in the creature and the creature leaves the map. Eating a masterwork prepared meal will not cause an unhappy thought. | |
− | + | Dismantling a masterwork building made by an architect will not cause an unhappy thought. Having a masterwork building destroyed by a [[cave-in]] or [[building destroyer]] will. | |
== Quality levels of imported goods == | == Quality levels of imported goods == | ||
− | The vast majority of goods brought by caravans, immigrants | + | The vast majority of goods brought by caravans for trade, clothing, equipment and jewelry brought by immigrants, and equipment brought by hostile invaders are superior quality or less. Exceptional or masterwork quality items are extremely rare. As a result, you can eventually make better quality goods yourself provided your dwarves are trained in the appropriate skill properly. This is important to keep in mind for your military, since the quality level of [[weapon]]s and [[armor]]s can make a big difference in combat performance. |
− | There are goods that you can't produce | + | There are goods that you can't produce that foreign civilizations can. Typically these include uninteresting [[clothing]] items like skirts or useless [[tool]]s like pestles, but also include some exotic weapons like [[whip]]s and [[dagger]]s. If you want to use those weapons you have to settle for whatever is available, so it can take some time to find one made with decent quality and made from a good metal like [[iron]]. |
== Quality levels in stockpile settings == | == Quality levels in stockpile settings == | ||
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=== Core Quality === | === Core Quality === | ||
− | + | Core quality means the quality of the ''craftsdwarfship of the item''. A masterfully crafted armor (made from qualityless metal bars) has masterful core quality. A finely-crafted dress (made from an exceptional pig tail fiber cloth) has fine core quality (because the craftsdwarfship ''of the item'' is fine). | |
=== Total Quality === | === Total Quality === | ||
− | + | Total quality means the highest between the craftsdwarfship of the item and the craftsdwarfship of its components (or decorations). The finely-crafted dress[http://www.rosegal.com/plus-size-bell-sleeve-dresses/shop/ | |
+ | ] from our previous example has a fine core quality, but its total quality is exceptional because its component — a pig tail fiber cloth — is of exceptional quality. Likewise, a superior quality steel gauntlet, masterfully studded with copper is of masterful total quality (and superior core quality). | ||
A more complex example: A rope reed fiber sock is superiorly decorated with pond turtle shell. Is masterfully crafted from a rope reed fiber cloth which was finely dyed with redroot dye. Core quality: masterful, Total quality: masterful. (Remember, for total quality, the best of either the item's quality, the quality of its components, or the quality of its decorations is chosen.) | A more complex example: A rope reed fiber sock is superiorly decorated with pond turtle shell. Is masterfully crafted from a rope reed fiber cloth which was finely dyed with redroot dye. Core quality: masterful, Total quality: masterful. (Remember, for total quality, the best of either the item's quality, the quality of its components, or the quality of its decorations is chosen.) | ||
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==Admiring furniture== | ==Admiring furniture== | ||
− | Quality has an impact on the amount of [[thought|happiness]] a dwarf gets from admiring furniture only to the extent that it contributes to the furniture's [[value]]. That is, if there's a no-quality statue and a masterwork statue which have exactly the same monetary value, they'll each give the same amount of happiness when admired (assuming | + | Quality has an impact on the amount of [[thought|happiness]] a dwarf gets from admiring furniture only to the extent that it contributes to the furniture's [[value]]. That is, if there's a no-quality statue and a masterwork statue which have exactly the same monetary value, they'll each give the same amount of happiness when admired (assuming the dwarves have no [[Preferences|preference]] for the material of either statue). Furniture quality has no influence on how often a piece of furniture is admired. |
==Changes to artifact weapons== | ==Changes to artifact weapons== | ||
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#Additional value multiplier of 10 over masterwork, so a total multiplier of 120. | #Additional value multiplier of 10 over masterwork, so a total multiplier of 120. | ||
#Cannot be owned (can be equipped, you might have to do it explicitly though). | #Cannot be owned (can be equipped, you might have to do it explicitly though). | ||
− | #Armor deflection roll has | + | #Armor deflection roll has *3 roll modifier instead of the masterwork's *2. |
#Same for melee attack and archery rolls. | #Same for melee attack and archery rolls. | ||
− | #It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier. | + | #It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier. |
#Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required. | #Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required. | ||
</div> | </div> | ||
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{{Category|Items|*}} | {{Category|Items|*}} | ||
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