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Editing Item quality
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− | {{Quality|Exceptional}} | + | {{Quality|Exceptional|10:26, 16 July 2017 (UTC)}} |
{{av}} | {{av}} | ||
− | {{for/see|information on [[room | + | {{for/see|information on [[room]] quality|[[Room#Quality|Room]]}} |
{{for/see|article quality ratings|[[DF:Quality]]}} | {{for/see|article quality ratings|[[DF:Quality]]}} | ||
{{for/see|the Masterwork Mod|the [[Masterwork:Main_Page|Masterwork Mod wiki]]}} | {{for/see|the Masterwork Mod|the [[Masterwork:Main_Page|Masterwork Mod wiki]]}} | ||
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== Quality grades == | == Quality grades == | ||
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All crafted items (e.g. [[furniture]], [[armor]], [[clothing|clothes]] and [[Kitchen#Types_of_meals|prepared meals]], but not [[drink]]s) have quality levels. If the quality of their craftsdwarfship is above-standard, the item name is bracketed by characters that show it (see table below). [[Coin]]s are an unusual case. The image on the coin may have a quality level, but this does not affect the value of the coin, and the coin's quality level is not shown by special characters. | All crafted items (e.g. [[furniture]], [[armor]], [[clothing|clothes]] and [[Kitchen#Types_of_meals|prepared meals]], but not [[drink]]s) have quality levels. If the quality of their craftsdwarfship is above-standard, the item name is bracketed by characters that show it (see table below). [[Coin]]s are an unusual case. The image on the coin may have a quality level, but this does not affect the value of the coin, and the coin's quality level is not shown by special characters. | ||
− | + | Images on floors or walls that are engraved by an [[engraver]] have quality levels, which can be seen by examining the engraving. | |
− | + | Buildings constructed by an [[architect]], such as the [[trade depot]], [[wood furnace]]s, or [[smelter]]s, also have quality levels. These can be examined using the [[building list]]. | |
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− | + | Raw materials used for crafting items (e.g. [[stone]]s, [[log]]s, [[bar]]s, [[thread]], [[dye]], [[food]]) have no quality levels, with the exception of [[cloth]]. [[Block]]s, an intermediary building material, also lack quality levels, as do smoothed floor tiles and walls, and carved [[fortification]]s. | |
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{{/Table}} | {{/Table}} | ||
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For named weapons that are not artifacts, see [[Weapon#Attachment|here]]. | For named weapons that are not artifacts, see [[Weapon#Attachment|here]]. | ||
− | + | Almost all [[decoration]]s have quality levels, too. An item of any quality (except [[artifact]]s) can have a decoration of any quality. (Artifacts can't be decorated manually, but have inherent decorations depending on the materials used to make them.) The quality level of a decoration is shown by the same signs (-, +, *, ≡, ☼) just outside the double angle-brackets («,»). Thus, a *«+steel battle axe+»* is a finely-crafted steel battle axe with superior decorations on it, and a «☼steel battle axe☼» is a masterfully crafted steel battle axe with decorations of standard quality. | |
− | + | Dyeing is considered a (type of) decoration and has quality levels. For example, some [[rope reed]] thread may be finely dyed with emerald dye. Dye can be applied to either thread or cloth, but not other goods made of cloth. If thread is dyed, and it is woven into cloth, the new cloth will retain the dye and whatever quality level the dye had. The same is true for cloth made into clothes and other goods. | |
− | + | [[Glaze]]s are also considered decorations and have quality levels. They also have the effect of making an [[earthenware]] [[jug]] or [[pot]] waterproof and capable of holding liquid. | |
− | Note that destroying a ☼masterwork☼ item (e.g. by melting) may cause the dwarf who made it to get unhappy [[thought]]s. Covering an engraved image on the floor with [[water]] will remove the image, and cause an unhappy thought if the image was masterwork. The same is true for mining through a wall with a masterwork image on it. An unhappy thought can also happen if a [[thief]] steals a masterwork item. It also happens in the unusual case where a creature was shot with a masterwork crossbow bolt and the bolt gets stuck in the creature when they leave the map. | + | Note that destroying a ☼masterwork☼ item (e.g. by melting) may cause the dwarf who made it to get unhappy [[thought]]s. Covering an engraved image on the floor with [[water]] will remove the image, and cause an unhappy thought if the image was masterwork. The same is true for mining through a wall with a masterwork image on it. An unhappy thought can also happen if a [[thief]] steals a masterwork item. It also happens in the unusual case where a creature was shot with a masterwork crossbow bolt and the bolt gets stuck in the creature when they leave the map. Eating a masterwork prepared meal will not cause an unhappy thought. |
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+ | Dismantling a masterwork building made by an architect will not cause an unhappy thought. Having a masterwork building destroyed by a [[cave-in]] or [[building destroyer]], however, will. | ||
== Quality levels of imported goods == | == Quality levels of imported goods == | ||
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The vast majority of goods brought by caravans, immigrants, visitors, and invaders are superior-quality or less. Exceptional or masterwork-quality items are extremely rare. As a result, you can eventually make better-quality goods yourself, provided your dwarves are trained in the appropriate skill. This is important to keep in mind for your military, since the quality level of [[weapon]]s and [[armor]] can make a big difference in combat performance. | The vast majority of goods brought by caravans, immigrants, visitors, and invaders are superior-quality or less. Exceptional or masterwork-quality items are extremely rare. As a result, you can eventually make better-quality goods yourself, provided your dwarves are trained in the appropriate skill. This is important to keep in mind for your military, since the quality level of [[weapon]]s and [[armor]] can make a big difference in combat performance. | ||
− | There are goods that you can't produce | + | There are goods that you can't produce that foreign civilizations can. Typically, these include uninteresting [[clothing]] items like skirts or useless [[tool]]s like pestles, but also include some exotic weapons like [[whip]]s and [[dagger]]s. If you want to use those weapons, you have to settle for whatever is available, so it can take some time to find one made with decent quality and made from a good metal like [[iron]]. |
== Quality levels in stockpile settings == | == Quality levels in stockpile settings == | ||
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#Armor deflection roll has ×3 roll modifier instead of the masterwork's ×2. | #Armor deflection roll has ×3 roll modifier instead of the masterwork's ×2. | ||
#Same for melee attack and archery rolls. | #Same for melee attack and archery rolls. | ||
− | #It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier. | + | #It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier. |
#Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required. | #Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required. | ||
</div> | </div> | ||
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{{Category|Items|*}} | {{Category|Items|*}} | ||
[[ru:Item quality]] | [[ru:Item quality]] |