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Editing Item value

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{{Quality|Exceptional}}
+
{{Quality|Exceptional|20:07, 19 December 2016 (UTC)}}
 
{{av}}
 
{{av}}
  
 
{{for/see|value optimization|[[Maximizing value]]}}
 
{{for/see|value optimization|[[Maximizing value]]}}
 
{{for/see|cultural values|[[Personality trait]]}}
 
{{for/see|cultural values|[[Personality trait]]}}
{{for/see|room values|[[Zones#Quality_and_value|Zones: Quality and value]]}}
+
{{for/see|room values|[[Room#Quality|Room/Quality]]}}
  
 
'''Item value''' is determined by a number of factors: the form of the item, the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it.
 
'''Item value''' is determined by a number of factors: the form of the item, the material it is made out of, the [[quality]] of its creation, and any [[decoration]]s on it.
Line 10: Line 10:
 
The '''final value''' of an item is the '''base value''' of the form of the item (e.g. [[block]] ''or'' [[statue]]) multiplied by the '''material multiplier''' (e.g. [[granite]] ''or'' [[gold]]), multiplied by the '''quality modifier''' (e.g. fine ''or'' masterful) if any, then summed with the final value of all '''[[decoration]]s'''.
 
The '''final value''' of an item is the '''base value''' of the form of the item (e.g. [[block]] ''or'' [[statue]]) multiplied by the '''material multiplier''' (e.g. [[granite]] ''or'' [[gold]]), multiplied by the '''quality modifier''' (e.g. fine ''or'' masterful) if any, then summed with the final value of all '''[[decoration]]s'''.
  
=Base values of items=
+
==Base values of items==
 
The '''base value''' of an item is determined by the form of the item, not what it is made out of. For example, a [[wood]] [[block]] uses the '''base value''' for a block; a native gold block uses the ''same'' '''base value''', since it too is in the form of a "block". In both cases, the '''final value''' is then determined by adjusting the base value with the appropriate modifiers.
 
The '''base value''' of an item is determined by the form of the item, not what it is made out of. For example, a [[wood]] [[block]] uses the '''base value''' for a block; a native gold block uses the ''same'' '''base value''', since it too is in the form of a "block". In both cases, the '''final value''' is then determined by adjusting the base value with the appropriate modifiers.
  
==Items without quality levels==
+
===Items without quality levels===
 
{| style="border-spacing: 0"
 
{| style="border-spacing: 0"
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
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|0||[[Body parts|Body part]], [[Corpse]], [[Remains]], small rock
 
|0||[[Body parts|Body part]], [[Corpse]], [[Remains]], small rock
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|1||[[fat|glob]], [[seed]], [[alcohol]], powder, extract, tree branches
+
|1||[[fat|glob]], [[seed]], [[alcohol]], powder, extract
 
|-
 
|-
 
|2||[[Fish]], unprepared fish, [[Meat]], [[Egg]], [[Plant]], [[Quarry bush|Leaves]]
 
|2||[[Fish]], unprepared fish, [[Meat]], [[Egg]], [[Plant]], [[Quarry bush|Leaves]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|3||[[Log]], [[Stone]]
+
|3||[[Gem]] (rough), [[Log]], [[Stone]]
 
|-
 
|-
|5||[[Bar]], [[Block]], [[Leather]]
+
|5||[[Bar]], [[Block]], [[Gem]] (cut), [[Leather]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|6||[[Thread]], [[Gem]] (rough)
+
|6||[[Thread]]
 
|-
 
|-
 
|10||[[Ballista arrowhead]], [[cheese]], [[Honeycomb]]
 
|10||[[Ballista arrowhead]], [[cheese]], [[Honeycomb]]
|-
 
|20||[[Gem]] (cut)
 
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
 
|Varies||live vermin, tame vermin
 
|Varies||live vermin, tame vermin
 
|}
 
|}
  
==Items with quality levels==
+
===Items with quality levels===
=== Misc. items ===
+
==== Misc. items ====
 
{| style="border-spacing: 0"
 
{| style="border-spacing: 0"
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
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|-
 
|-
 
|10||
 
|10||
[[Animal trap]],  [[Temple#Shrines|Altar]], [[Jewelry|Amulet]], [[Anvil]], [[Armor stand]], [[Backpack]], [[Barrel]], [[Bed]], [[Bin]], [[Book]], [[Bookcase]], [[Tool|Bowl]], [[Container|Box]], [[Container|Bag]], [[Jewelry|Bracelet]], [[Bucket]], [[Cabinet]], [[Cage]], [[Chain]], [[Chair]], [[Tool|Cleaver]], [[Coffin]], [[Jewelry|Crown]], [[Crutch]], [[Decoration]]<sup>3</sup>, [[Display case|Display Case]], [[Door]], [[Jewelry|Earring]], [[Figurine]], [[Flask]], [[Floodgate]], [[Tool|Fork]], [[Goblet|Goblet/mug/cup]], [[Grate]], [[Hatch cover]], [[Tool|Helve]], [[Hive]], [[Instrument]] ''(non-main components)'',  [[Jug]], [[Tool|Knives]], [[Tool|Ladle]], [[Gem|Large gem]], [[Large pot]], [[Millstone]], [[Tool|Mortar]], [[Nest box]], [[Pedestal]], [[Tool|Pestle]], [[Pipe section]], [[Tool|Pouch]], [[Prepared meal]]<sup>4</sup>, [[Quiver]], [[Quern]], [[Jewelry|Ring]], [[Craft|Scepter]], [[Book|Scroll Roller]], [[Slab]], [[Tool|Stone axe]], [[Health care|Splint]], [[Table]], [[Totem]], [[Toy]],  [[Weapon rack]], [[Trap component]]
+
[[Animal trap]],  [[Temple#Shrines|Altar]], [[Jewelry|Amulet]], [[Anvil]], [[Armor stand]], [[Backpack]], [[Barrel]], [[Bed]], [[Bin]], [[Book]], [[Bookcase]], [[Tool|Bowl]], [[Container|Box]], [[Jewelry|Bracelet]], [[Bucket]], [[Cabinet]], [[Cage]], [[Chain]], [[Chair]], [[Tool|Cleaver]], [[Coffin]], [[Jewelry|Crown]], [[Crutch]], [[Decoration]]<sup>3</sup>, [[Display case|Display Case]], [[Door]], [[Jewelry|Earring]], [[Figurine]], [[Flask]], [[Floodgate]], [[Tool|Fork]], [[Goblet|Goblet/mug/cup]], [[Grate]], [[Hatch cover]], [[Tool|Helve]], [[Hive]], [[Instrument]] ''(non-main components)'',  [[Jug]], [[Tool|Knives]], [[Tool|Ladle]], [[Gem|Large gem]], [[Large pot]], [[Millstone]], [[Tool|Mortar]], [[Nest box]], [[Pedestal]], [[Tool|Pestle]], [[Pipe section]], [[Tool|Pouch]], [[Prepared meal]]<sup>4</sup>, [[Quiver]], [[Quern]], [[Jewelry|Ring]], [[Craft|Scepter]], [[Book|Scroll Roller]], [[Slab]], [[Tool|Stone axe]], [[Health care|Splint]], [[Table]], [[Totem]], [[Toy]],  [[Health care|Traction bench]], [[Weapon rack]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|20|| [[Book|Quire/Scroll]], [[Siege engine|Siege ammo]], [[Health care|Traction bench]]
+
|20|| [[Book|Quire/Scroll]], [[Siege engine|Siege ammo]]
 
|-
 
|-
 
|25||[[Window]], [[Statue]]
 
|25||[[Window]], [[Statue]]
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|200||Parchment [[Book|Quire/Scroll]]
 
|200||Parchment [[Book|Quire/Scroll]]
 
|-
 
|-
|''variable''<sup>5</sup> ||[[Weapon]], [[Armor]], [[Clothing|Shoe]], [[Shield]], [[Armor|Helm]], [[Clothing|Glove]], [[Ammunition|Ammo]], [[Clothing|Pants]]
+
|variable* ||[[Weapon]], [[Armor]], [[Clothing|Shoe]], [[Shield]], [[Armor|Helm]], [[Clothing|Glove]], [[Ammunition|Ammo]], [[Clothing|Pants]], [[Trap component]] ''(see below)''
 
|}
 
|}
 +
: <nowiki>*</nowiki> These items have their value determined based on their properties:
 +
 
: ''Notes'':
 
: ''Notes'':
 
:* 1) Coins minted at a forge are always of base quality
 
:* 1) Coins minted at a forge are always of base quality
 
:* 2) Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod) and the [[thread]] (without quality). [[Dye]]s are added separately (with quality), as a powder, not a decoration.
 
:* 2) Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod) and the [[thread]] (without quality). [[Dye]]s are added separately (with quality), as a powder, not a decoration.
 
:* 3) "[[Decoration]]s" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". Decorations of [[bolt]]s have a 1/3 base value instead.
 
:* 3) "[[Decoration]]s" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". Decorations of [[bolt]]s have a 1/3 base value instead.
:* 4) Prepared meals always have a base value of 10, with a quality modifier. Each ingredient is calculated separately, with its own base value and "minced" quality modifier. The total value of a meal stack is the sum of the above values multiplied by the total quantity, regardless of the proportion of ingredients. A more thorough explanation and example exists at the [[Cook#Prepared_Meal_value|Cook]] page.
+
:* 4) Prepared meals always have a base value of 10, with a quality modifier. Each ingredient is calculated separately, with its own base value and "minced" quality modifier. The total value of a meal stack is the sum of the above values multiplied by the total quantity, regardless of the proportion of ingredients. A more thorough explanation and example exists at the [[DF2012:Cook#Prepared_Meal_Value|Cook]] page.
:* 5) These items have their value based on their properties - see categories below:
 
  
=== Weapons ===
+
==== Weapon ====
 
: The base value of a melee weapon is (SIZE / 50) + 1; if the weapon has any EDGE attacks, its value is doubled. Ranged weapons simply have a value of 10.
 
: The base value of a melee weapon is (SIZE / 50) + 1; if the weapon has any EDGE attacks, its value is doubled. Ranged weapons simply have a value of 10.
  
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|}
 
|}
  
==== Ammo ====
+
==== Armor ====
: The base value of a single unit of ammo is (SIZE / 200) + 1.
+
: The base value of a piece of armor is ((UBSTEP + LBSTEP) * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1.
 +
:* UBSTEP and LBSTEP cannot be greater than 3
 +
:* LAYER_SIZE and COVERAGE cannot be greater than 100
 +
 
 +
:: {| class="collapsible collapsed" style="border-spacing: 1"
 +
|- style=background-color:#ccf
 +
! colspan=2|Armor values
 +
|- style=text-align:left
 +
! style=padding-right:1em|Base Value
 +
! Armor
 +
|-
 +
| 8 || Cape, Vest
 +
|- style="background-color: #EEE"
 +
| 15 || Breastplate
 +
|-
 +
| 16 || Tunic
 +
|- style="background-color: #EEE"
 +
| 20 || Mail shirt
 +
|-
 +
| 21 || Leather armor
 +
|- style="background-color: #EEE"
 +
| 22 || Shirt
 +
|-
 +
| 23 || Toga
 +
|- style="background-color: #EEE"
 +
| 26 || Cloak
 +
|-
 +
| 27 || Coat
 +
|- style="background-color: #EEE"
 +
| 31 || Dress
 +
|-
 +
| 33 || Robe
 +
|}
 +
 
 +
==== Shoes and Gloves ====
 +
: The base value of a shoe or glove is (UPSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 30) + 1.
 +
:* UPSTEP cannot be greater than 3
 +
:* LAYER_SIZE and COVERAGE cannot be greater than 100
 +
 
 +
:: {| class="collapsible collapsed" style="border-spacing: 1"
 +
|- style=background-color:#ccf
 +
! colspan=2|Glove values
 +
|- style=text-align:left
 +
! style=padding-right:1em|Base Value
 +
! Gloves
 +
|- style="background-color: #EEE"
 +
| 6 || Gloves
 +
|-
 +
| 7 || Mittens
 +
|- style="background-color: #EEE"
 +
| 11* || Gauntlets
 +
|}
  
 
:: {| class="collapsible collapsed" style="border-spacing: 1"
 
:: {| class="collapsible collapsed" style="border-spacing: 1"
 
|- style=background-color:#ccf
 
|- style=background-color:#ccf
! colspan=2|Ammo values
+
! colspan=2|Shoe values
 
|- style=text-align:left
 
|- style=text-align:left
 
! style=padding-right:1em|Base Value
 
! style=padding-right:1em|Base Value
! Ammo
+
! Shoes
 +
|- style="background-color: #EEE"
 +
| 6 || Socks
 +
|-
 +
| 8 || Shoes
 +
|- style="background-color: #EEE"
 +
| 9 || Sandals, Low Boots
 +
|-
 +
| 12 || High Boots*
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|1 ||[[Blowdart]], [[Bolt]], [[Arrow]]
+
| 15 || Chausses
 
|}
 
|}
Value listed is for a single bolt, not stacks of bolts. Multiply the single value by the stack size for total value of a stack. (e.g. 1 [[bar]] of metal = stack of 25 bolts, etc.)
+
::: * Gauntlets and High Boots are made 2 at a time from a single bar, effectively doubling the total value of the final items.
  
=== Shields ===
+
==== Shield ====
 
: The base value of a shield is (UPSTEP * 3) + BLOCKCHANCE + 1.
 
: The base value of a shield is (UPSTEP * 3) + BLOCKCHANCE + 1.
 
:* UPSTEP cannot be greater than 3
 
:* UPSTEP cannot be greater than 3
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|}
 
|}
  
=== Headwear ===
+
==== Helm ====
 
: The base value of a helm is (LAYER_SIZE / 5) + (COVERAGE / 20) + 1.
 
: The base value of a helm is (LAYER_SIZE / 5) + (COVERAGE / 20) + 1.
 
* LAYER_SIZE and COVERAGE cannot be greater than 100
 
* LAYER_SIZE and COVERAGE cannot be greater than 100
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| 12 || Helm
 
| 12 || Helm
 
|}
 
|}
=== Armor / torso ===
+
 
''(Note - When DF speaks of clothing, "armor" refers to anything worn on the torso, i.e.  shirts, vests, togas, robes, etc., which all do provide some small protection, as well as breastplates and chain shirts. Combat-quality "[[armor]]" pieces are listed here by their location.)''
+
==== Ammo ====
: The base value of a piece of armor is ((UBSTEP + LBSTEP) * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1.
+
: The base value of a single unit of ammo is (SIZE / 200) + 1.
:* UBSTEP and LBSTEP cannot be greater than 3
 
:* LAYER_SIZE and COVERAGE cannot be greater than 100
 
  
 
:: {| class="collapsible collapsed" style="border-spacing: 1"
 
:: {| class="collapsible collapsed" style="border-spacing: 1"
 
|- style=background-color:#ccf
 
|- style=background-color:#ccf
! colspan=2|Armor values
+
! colspan=2|Ammo values
 
|- style=text-align:left
 
|- style=text-align:left
 
! style=padding-right:1em|Base Value
 
! style=padding-right:1em|Base Value
! Armor
+
! Ammo
|-
 
| 8 || Cape, Vest
 
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
| 15 || Breastplate
+
|1 ||[[Blowdart]], [[Bolt]], [[Arrow]]
|-
 
| 16 || Tunic
 
|- style="background-color: #EEE"
 
| 20 || Mail shirt
 
|-
 
| 21 || Leather armor
 
|- style="background-color: #EEE"
 
| 22 || Shirt
 
|-
 
| 23 || Toga
 
|- style="background-color: #EEE"
 
| 26 || Cloak
 
|-
 
| 27 || Coat
 
|- style="background-color: #EEE"
 
| 31 || Dress
 
|-
 
| 33 || Robe
 
 
|}
 
|}
 +
Values are for singles, not stacks
  
=== Legwear ===
+
==== Pants ====
 
: The base value of a pair of pants is (LBSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1
 
: The base value of a pair of pants is (LBSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1
 
:* LBSTEP cannot be greater than 3
 
:* LBSTEP cannot be greater than 3
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|}
 
|}
  
 
+
==== Trap component ====
 
+
: The base value of a trap component is ((SIZE / 50) + 1) * HITS; if it has any EDGE attacks, its value is doubled.
=== Hand- & footwear ===
 
: The base value of a shoe or glove is (UPSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 30) + 1.
 
:* UPSTEP cannot be greater than 3
 
:* LAYER_SIZE and COVERAGE cannot be greater than 100
 
  
 
:: {| class="collapsible collapsed" style="border-spacing: 1"
 
:: {| class="collapsible collapsed" style="border-spacing: 1"
 
|- style=background-color:#ccf
 
|- style=background-color:#ccf
! colspan=2|Glove values
+
! colspan=2|Trap component values
 
|- style=text-align:left
 
|- style=text-align:left
 
! style=padding-right:1em|Base Value
 
! style=padding-right:1em|Base Value
! Gloves
+
! Trap Component
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
| 6 || Gloves
+
|66||[[Trap component|Giant axe blade]], [[Trap component|Enormous corkscrew]], [[Trap component|Menacing spike]]
|-
 
| 7 || Mittens
 
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
| 11* || Gauntlets
+
|126||[[Trap component|Large, serrated disc]], [[Trap component|Spiked ball]]
|}
 
 
 
:: {| class="collapsible collapsed" style="border-spacing: 1"
 
|- style=background-color:#ccf
 
! colspan=2|Shoe values
 
|- style=text-align:left
 
! style=padding-right:1em|Base Value
 
! Shoes
 
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
| 6 || Socks
 
|-
 
| 8 || Shoes
 
|- style="background-color: #EEE"
 
| 9 || Sandals, low boots*
 
|-
 
| 12 || High boots*
 
|- style="background-color: #EEE"
 
| 15 || Chausses
 
 
|}
 
|}
::: * Gauntlets and boots are made 2 at a time from a single bar, effectively doubling the total value of the final items.
 
  
 
==Material multipliers==
 
==Material multipliers==
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! Gem
 
! Gem
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|×2||[[Banded agate]], [[Bloodstone]], [[Blue jade]], [[Brown jasper]], [[Carnelian]], [[Chrysocolla]], [[Chrysoprase]], [[Citrine]], [[Dendritic agate]], [[Fire agate]], [[Fortification agate]], [[Gray chalcedony]], [[Lace agate]], [[Lapis lazuli]], [[Lavender jade]], [[Milk quartz]], [[Moonstone]], [[Morion]], [[Moss agate]], [[Onyx]], [[Pink jade]], [[Plume agate]], [[Prase]], [[Pyrite]], [[Rock crystal]], [[Sardonyx]], [[Sard]], [[Schorl]], [[Smoky quartz]], [[Sunstone]], [[Tiger iron]], [[Tigereye]], [[Tube agate]], [[Turquoise]], [[Variscite]], [[White chalcedony]], [[White jade]], [[Yellow jasper]]
+
|×2||[[Banded agate]], [[Bloodstone]], [[Blue jade]], [[Brown jasper]], [[Carnelian]], [[Chrysocolla]], [[Chrysoprase]], [[Citrine]], [[Dendritic agate]], [[Fire agate]], [[Fortification agate]], [[Gray chalcedony]], [[Lace agate]], [[Lapis lazuli]], [[Lavender jade]], [[Milk quartz]], [[Moonstone]], [[Morion]], [[Moss agate]], [[Onyx]], [[Pink jade]], [[Plume agate]], [[Prase]], [[Pyrite]], [[Rock crystal]], [[Sard]], [[Sardonyx]], [[Schorl]], [[Smoky quartz]], [[Sunstone]], [[Tiger iron]], [[Tigereye]], [[Tube agate]], [[Turquoise]], [[Variscite]], [[White chalcedony]], [[White jade]], [[Yellow jasper]]
 
|-
 
|-
 
|×3||[[Aventurine]], [[Picture jasper]], [[Rose quartz]]
 
|×3||[[Aventurine]], [[Picture jasper]], [[Rose quartz]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|×10||[[Amber opal]], [[Bone opal]], [[Cherry opal]], [[Clear tourmaline]], [[Gold opal]], [[Jasper opal]], [[Milk opal]], [[Moss opal]], [[Onyx opal]], [[Pineapple opal]], [[Pipe opal]], [[Prase opal]], [[Resin opal]], [[Shell opal]], [[Wax opal]], [[Wood opal]]
+
|×10||[[Amber opal]], [[Bone opal]], [[Cherry opal]], [[Gold opal]], [[Jasper opal]], [[Milk opal]], [[Moss opal]], [[Onyx opal]], [[Pineapple opal]], [[Pipe opal]], [[Prase opal]], [[Resin opal]], [[Shell opal]], [[Wax opal]], [[Wood opal]], [[Clear tourmaline]]
 
|-
 
|-
 
|×15||[[Fire opal]], [[Jelly opal]], [[Melanite]], [[Pink tourmaline]], [[Red tourmaline]]
 
|×15||[[Fire opal]], [[Jelly opal]], [[Melanite]], [[Pink tourmaline]], [[Red tourmaline]]
Line 361: Line 374:
 
{| class="collapsible collapsed" style="width:80%; border-spacing: 1"
 
{| class="collapsible collapsed" style="width:80%; border-spacing: 1"
 
|- style=background-color:#ccf
 
|- style=background-color:#ccf
! colspan=2|[[Creature]]s
+
! colspan=2|[[Animal]]s
 
|- style=text-align:left
 
|- style=text-align:left
 
! style=padding-right:1em|Multiplier
 
! style=padding-right:1em|Multiplier
! Creature
+
! Animal
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|×1||all [[creature]]s not listed below
+
|×1||all [[animal]]s not listed below
 
|-
 
|-
 
|×2||[[adder]], [[beak dog]], [[black bear]], [[black mamba]], [[bobcat]], [[bushmaster]], [[capybara]], [[copperhead snake]], [[cougar]], [[coyote]], [[dingo]], [[elk]], [[giant cave swallow]], [[giant dingo]], [[giant earthworm]], [[giant mole]], [[giant rat]], [[helmet snake]], [[hyena]], [[ice wolf]], [[jackal]], [[king cobra]], [[magma crab]], [[molemarian]], [[monitor lizard]], [[muskox]], [[ocelot]], [[panda]], [[python]], [[rattlesnake]], [[sloth bear]], [[strangler]], [[wolf]], all [[giant animal|giant]] variants of the creatures in this category
 
|×2||[[adder]], [[beak dog]], [[black bear]], [[black mamba]], [[bobcat]], [[bushmaster]], [[capybara]], [[copperhead snake]], [[cougar]], [[coyote]], [[dingo]], [[elk]], [[giant cave swallow]], [[giant dingo]], [[giant earthworm]], [[giant mole]], [[giant rat]], [[helmet snake]], [[hyena]], [[ice wolf]], [[jackal]], [[king cobra]], [[magma crab]], [[molemarian]], [[monitor lizard]], [[muskox]], [[ocelot]], [[panda]], [[python]], [[rattlesnake]], [[sloth bear]], [[strangler]], [[wolf]], all [[giant animal|giant]] variants of the creatures in this category
Line 388: Line 401:
 
! Plant
 
! Plant
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|×1||[[hide root]], [[kobold bulb]], [[muck root]], [[prickle berry]], [[rat weed]], [[sliver barb]], [[whip vine]]<br />all [[tree]]s and plant [[seed]]s
+
|×1||[[bloated tuber]], [[hide root]], [[kobold bulb]], [[muck root]], [[prickle berry]], [[rat weed]], [[sliver barb]], [[whip vine]]<br />all [[tree]]s and plant [[seed]]s
 
|-
 
|-
|×2||[[blade weed]], [[bloated tuber]], [[cave wheat]], [[chicory]], [[dimple cup]], [[fisher berry]], [[longland grass]], [[pig tail]], [[plump helmet]], [[quarry bush]], [[rope reed]], [[sweet pod]], [[strawberry]]<br />tuber beer ([[bloated tuber]] drink)
+
|×2||[[blade weed]], [[cave wheat]], [[dimple cup]], [[fisher berry]], [[longland grass]], [[pig tail]], [[plump helmet]], [[quarry bush]], [[rope reed]], [[sweet pod]], [[strawberry]]<br />tuber beer ([[bloated tuber]] drink)
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
 
|×3||[[sun berry]]<br />whip wine ([[whip vine]] drink)
 
|×3||[[sun berry]]<br />whip wine ([[whip vine]] drink)
Line 428: Line 441:
  
 
== Quality ==
 
== Quality ==
Item value is further increased by applying the [[Item quality|quality]] multiplier and bonus.
+
Item value is further increased by applying the [[Item quality|quality]] multiplier.
  
 
{|
 
{|
! style="padding-right: 35px;" | '''Designation''' || style="text-align: left;" | '''Description''' || style="padding-right: 20px; padding-left: 15px; text-align: center;" | '''Value <br>Multiplier''' || '''Value <br>Bonus''' ||  
+
! style="padding-right: 35px;" | '''Designation''' || style="text-align: left;" | '''Description''' || style="padding-right: 20px; padding-left: 15px; text-align: center;" | '''Value <br>Modifier''' ||  
 
|-
 
|-
| &nbsp;Item Name || style="text-align: center;" | &mdash;&nbsp;&nbsp;&nbsp;&nbsp; || style="text-align: center;" | &times;1&nbsp; || style="text-align: center;" | +0 ||
+
| &nbsp;Item Name || style="text-align: center;" | &mdash;&nbsp;&nbsp;&nbsp;&nbsp; || style="text-align: center;" | &times;1&nbsp; ||
 
|-
 
|-
| -Item Name- || Well-crafted || style="text-align: center;" | &times;1.1&nbsp; || style="text-align: center;" | +3 ||  
+
| -Item Name- || Well-crafted || style="text-align: center;" | &times;2&nbsp; ||  
 
|-
 
|-
| +Item Name+ || Finely-crafted || style="text-align: center;" | &times;1.2&nbsp; || style="text-align: center;" | +6 ||
+
| +Item Name+ || Finely-crafted || style="text-align: center;" | &times;3&nbsp; ||
 
|-
 
|-
| *Item Name* || Superior quality || style="text-align: center;" | &times;4/3&nbsp; || style="text-align: center;" | +10 ||  
+
| *Item Name* || Superior quality || style="text-align: center;" | &times;4&nbsp; ||  
 
|-
 
|-
| ≡Item Name≡ || Exceptional || style="text-align: center;" | &times;1.5&nbsp; || style="text-align: center;" | +15||  
+
| ≡Item Name≡ || Exceptional || style="text-align: center;" | &times;5&nbsp; ||  
 
|-
 
|-
| ☼Item Name☼ || Masterful || style="text-align: center;" | &times;2&nbsp; || style="text-align: center;" | +30 ||  
+
| ☼Item Name☼ || Masterful || style="text-align: center;" | &times;12&nbsp; ||  
 
|-
 
|-
| Unique Name || [[Artifact]] || style="text-align:center;" | &times;20&nbsp; || style="text-align: center;" | +300 ||
+
| Unique Name || [[Artifact]] || style="text-align:center;" | &times;120&nbsp; ||
 
|}
 
|}
  
 
{{Category|Items|*}}
 
{{Category|Items|*}}

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