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'''Jumping''' is a means of crossing otherwise uncrossable obstacles. Unlike with [[climber|climbing]], there is no associated skill with jumping. | '''Jumping''' is a means of crossing otherwise uncrossable obstacles. Unlike with [[climber|climbing]], there is no associated skill with jumping. | ||
− | Most creatures can jump - those that cannot | + | Most creatures can jump - those that cannot have the {{token|CANNOT_JUMP|creature}} tag. |
== Fortress mode == | == Fortress mode == | ||
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In [[adventurer mode]], your adventurer can jump by using the {{k|j}} key. If your adventurer is walking, the jump is limited to two squares. By setting the walking {{k|S}}peed to "Sprint" or "Run" and picking up speed until the maximum is reached, the distance you can jump is drastically increased. Indeed, this even allows an adventurer untrained in [[swimmer|swimming]] to cross [[river]]s. | In [[adventurer mode]], your adventurer can jump by using the {{k|j}} key. If your adventurer is walking, the jump is limited to two squares. By setting the walking {{k|S}}peed to "Sprint" or "Run" and picking up speed until the maximum is reached, the distance you can jump is drastically increased. Indeed, this even allows an adventurer untrained in [[swimmer|swimming]] to cross [[river]]s. | ||
− | Jumping can also be used in combat - provided it hits, it will send similarly-sized targets flying | + | Jumping can also be used in combat - provided it hits, it will send similarly-sized targets flying and leave them stunned for easy follow-up attacks until they recover. It can also be used to knock enemies that are wrestling your companions away. Since wrestling prevents dodging, this will always connect. |
{{Translation| dwarven = mâtzang | elvish = efami | goblin = stoxus | human = itni}} | {{Translation| dwarven = mâtzang | elvish = efami | goblin = stoxus | human = itni}} |