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− | {{Quality|Exceptional}} | + | {{Quality|Exceptional|18:29, 21 November 2016 (UTC)}} |
− | {{ | + | {{Workshop |
|name=Kitchen | |name=Kitchen | ||
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|key=z | |key=z | ||
|construction_job= | |construction_job= | ||
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==Types of meals== | ==Types of meals== | ||
− | + | There are three different types of food to be cooked: | |
− | * '''Easy | + | *'''Easy meal''' uses two ingredients and will result in '''biscuits'''. |
− | * '''Fine | + | *'''Fine meal''' uses three ingredients and will result in '''stew'''. |
− | * '''Lavish | + | *'''Lavish meal''' uses four ingredients and will result in '''roasts'''. |
− | Lavish meals result in larger stacks of higher-value food. They take a bit longer to produce | + | Lavish meals result in larger stacks of higher-value food. They take a bit longer to produce and result in less experience gained for your cook per ingredient. With a greater variety of materials in the prepared meal, there is a higher probability a dwarf will get something he [[Preferences|likes]], giving the eater a happy [[thought]]. |
Easy meals will give more experience per ingredient and result in twice as much hauling ''after'' cooking. | Easy meals will give more experience per ingredient and result in twice as much hauling ''after'' cooking. | ||
− | ==Using | + | ==Using Liquid Ingredients== |
− | At least one stack going into a prepared meal must be a solid item | + | At least one stack going into a prepared meal must be a solid item. If you have only [[Alcohol|booze]], [[milk]], and [[Dwarven syrup|syrup]], your cooking jobs will get canceled. However, a single [[plump helmet]] can be cooked with ten dwarven wine, ten dwarven milk, and ten dwarven syrup to make 31 +Plump Helmet Roast+ without issue. |
==What to cook== | ==What to cook== | ||
− | You may want to adjust what your dwarves are allowed to cook. For example, your dwarves may happily cook away all the [[seed]]s you need for planting, or use all your [[drink|booze]] as ingredients, a good way to create [[fun]] in the early stages of the fortress. Additionally, cooks seem to prefer some of the worst ingredients (single units of low-value materials like [[tallow]]). To suppress the cooking of certain items (such as booze, seeds or tallow) go to the | + | You may want to adjust what your dwarves are allowed to cook. For example, your dwarves may happily cook away all the [[seed]]s you need for planting, or use all your [[drink|booze]] as ingredients, a good way to create [[fun]] in the early stages of the fortress. Additionally, cooks seem to prefer some of the worst ingredients (single units of low-value materials like [[tallow]]). To suppress the cooking of certain items (such as booze, seeds or tallow) go to the status screen ({{k|z}} key) and then go to ''Kitchen''. Every cookable and/or brewable item in your fortress will be listed. Once you allow or forbid the cooking or brewing of some kind of product, it will be used accordingly. Note that any cooking jobs in progress will be canceled if you disallow one of the cook's chosen ingredients. |
− | Cooking with alcohol usually results in large stacks of prepared meals | + | Cooking with alcohol usually results in large stacks of prepared meals because alcohol typically has large stack sizes. It is assumed that since all dwarves have a [[preference]] for at least one type of alcohol, cooking with alcohol improves the chance of happy [[thought]]s from eating. Of course you need to ensure that you have enough alcohol left for your dwarves to drink; cooked alcohol does not count as drink. |
− | One ( | + | One (not really safe) method to include a limited amount of alcohol in your meals is to create a small (one or two tile) food [[stockpile]] next to your kitchen that only allows types of alcohol that your fortress has in large quantity, and set it to "take" from your larger drink stockpile. |
Ideally, you want to combine four different ingredients in each meal to maximize the chance of a dwarf experiencing a happy [[thought]] due to a [[preference]]. Unfortunately, when left up to your cook, you'll likely end up with an endless string of [[tallow]] roasts. To enforce variety, you can create a series of single-tile, barrel-less "feeder" [[stockpile]]s, each of which allows a different type of (cookable) food, all set to "give" to your kitchen. | Ideally, you want to combine four different ingredients in each meal to maximize the chance of a dwarf experiencing a happy [[thought]] due to a [[preference]]. Unfortunately, when left up to your cook, you'll likely end up with an endless string of [[tallow]] roasts. To enforce variety, you can create a series of single-tile, barrel-less "feeder" [[stockpile]]s, each of which allows a different type of (cookable) food, all set to "give" to your kitchen. | ||
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The quality symbols shown in the name of a meal reflect the highest quality involved in its making, looking at the overall preparation as well as the mincing of each ingredient. With up to five jobs involved, monetary values of apparently same-quality meals can vary a lot, and a lower-quality meal can be more valuable than a higher-quality meal cooked from the same ingredients. | The quality symbols shown in the name of a meal reflect the highest quality involved in its making, looking at the overall preparation as well as the mincing of each ingredient. With up to five jobs involved, monetary values of apparently same-quality meals can vary a lot, and a lower-quality meal can be more valuable than a higher-quality meal cooked from the same ingredients. | ||
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{{Workshops}} | {{Workshops}} | ||
{{Category|Food}} | {{Category|Food}} | ||
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