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Editing Kobold language
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{{distinguish|l1 = the terrible programming language|wikipedia: COBOL}} | {{distinguish|l1 = the terrible programming language|wikipedia: COBOL}} | ||
The '''Kobold language''' is one of the [[language]]s the player will come across. This language is used in-game for the names, groups, and civilizations of [[kobold]]s. | The '''Kobold language''' is one of the [[language]]s the player will come across. This language is used in-game for the names, groups, and civilizations of [[kobold]]s. | ||
− | Kobold is governed by rules | + | Kobold is governed by different rules than the four main languages. Kobolds have the [[DF2014:Creature_token#UTTERANCES|UTTERANCES]] creature token, which means their language has no pre-defined vocabulary. Instead, the language consists entirely of proper names built by hard-coded rules, which are detailed below. |
− | Kobold-language words do not actually have a proper English translation | + | Kobold-language words do not actually have a proper English translation; however, Kobold-language objects and individual kobolds will maintain the same name over time. |
==Alphabet and Graphemics== | ==Alphabet and Graphemics== | ||
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==Vocabulary== | ==Vocabulary== | ||
− | As mentioned above, Kobold has no set vocabulary, being formed entirely of procedurally generated proper names. The shortest possible words would be 5 letters and 2 syllables, like ''[[:File:Sober.jpg| | + | As mentioned above, Kobold has no set vocabulary, being formed entirely of procedurally generated proper names. The shortest possible words would be 5 letters and 2 syllables, like ''[[:File:Sober.jpg|sober]]''. While nothing known about the rules of the language limits the length of a word, the longest observed word so far is the personal name ''stribikistreersnis'' at 18 letters and 5 syllables. |
− | You can generate Kobold names outside of | + | You can generate Kobold names outside of Dwarf Fortress that follow all the rules above with the online program [https://collinbrennan.github.io/GenGo/index.html GenGo]. After clicking the link, copy the following into the appropriate boxes (overwriting any default already there), and click generate. |
{|class="wikitable" | {|class="wikitable" | ||
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| '''Patterns''' | | '''Patterns''' | ||
| [C(L)V(DV(DV))(C(L)W)FR C(L)WFR] | | [C(L)V(DV(DV))(C(L)W)FR C(L)WFR] | ||
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| '''Filters''' | | '''Filters''' | ||
| | | | ||
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==Inspiration== | ==Inspiration== | ||
+ | {{D for Dwarf}} | ||
Toady has said in an interview that the kobold language was created in imitation of his and Threetoe's childhood language developed to speak to cats. (BlindIRL interview, 2020/06/11, [https://www.youtube.com/watch?v=9xsv9JQ3X5w] ) | Toady has said in an interview that the kobold language was created in imitation of his and Threetoe's childhood language developed to speak to cats. (BlindIRL interview, 2020/06/11, [https://www.youtube.com/watch?v=9xsv9JQ3X5w] ) | ||