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Editing Labor
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− | {{ | + | {{Migrated_article}} |
− | {{ | + | {{quality|Exceptional|16:13, 7 April 2012 (UTC)}}{{av}} |
− | {{ | ||
− | + | A [[dwarf]]'s '''labor''' preferences define the tasks/jobs that he or she is allowed to do, whether it is [[food hauling]], [[mining]], [[hunting]], or any of dozens of other tasks. For instance, only a dwarf with the [[wood cutting]] labor enabled will cut down [[tree]]s whenever trees are designated to be cut. | |
− | + | Note that a labor is ''not'' a "'''job'''", nor a "[[skill]]". A job is the actual task of doing something, and a skill is the experience that determines how fast a job gets done, and/or the quality of any finished product (specifics vary with skill/job), while a labor preference simply designates whether a dwarf is allowed do that sort of job or not. You can view a list of all current, queued, and suspended jobs on the {{k|j}}obs menu. A list of what job each dwarf is currently performing is visible on the {{k|u}}nits menu. | |
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− | + | Once designated as a '''labor preference''', a single [[skill]] can possibly be applied to many different '''jobs'''. For instance, a dwarf with the [[bone carving]] labor designated might carve a totem out of a skull, craft bone practice [[bolt]]s for a [[crossbow]], create bone [[armor]], or carve bone [[craft]]s to trade. Each of these is a different possible job allowed by designating the associated labor, which in each of these cases is governed by the "bone carving" skill. | |
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− | + | Note that many labor preferences, especially [[hauling]], have no associated skill, do not generate experience, and do not improve with practice. | |
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− | + | The [[mining]], [[wood cutting]], and [[hunting]] labors require the dwarf to either pick up and wield a [[pick]], [[battle axe]], or [[crossbow]]. For this reason, a dwarf cannot be assigned to any combination of mining, wood cutting, or hunting at the same time. Additionally, the assignment of these tools '''overrides''' any [[uniform]] assigned to a dwarf's [[squad]], so military dwarves should never be assigned any of the aforementioned labors. | |
− | + | Jobs that are not labors: [[food|eat]]ing, [[thirst|drinking]], [[sleep]]ing, going [[on break]], [[party]]ing, [[clean self|cleaning themselves]], [[pull lever|pulling levers]], and [[rest]]ing. A few things are listed as "No Job" but can be considered labors in a different sense: running scared, not having a path to anyplace useful, and being [[insane]]. | |
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− | + | ==Viewing labors== | |
− | + | {{TipBox2|titlebg=#dd0|float=right|Utilities|You may have noticed that the UI for managing dwarves is a bit difficult to use. If you are using a supported operating system, [[Utilities#Dwarf Therapist|Dwarf Therapist]] and [[Utility:DFHack|DFHack]] can make this much easier.}} | |
+ | To change a dwarf's labor preferences, access the labor screen by {{k|v}}iewing the dwarf, then select {{k|p}}references and {{k|l}}abor. Use {{k|+}} and {{k|-}} to move the cursor up and down to highlight different categories or skills to enable or disable. | ||
− | + | Using {{k|u}} can help you locate dwarves. Select a dwarf, hit {{k|c}} for "zoom to creature" and you'll automatically be placed in view mode on that dwarf. Use {{k|p}}-{{k|l}} to get to the labor configuration menu. | |
− | + | Labors are divided into skill trees - for instance, accessing [[metalsmithing]] allows you to enable various jobs that are related to working with metal, such as [[weaponsmithing]] and [[armorsmith]]ing. | |
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− | [[ | + | A category is dark gray if there are no labors under it enabled, light gray if there are some jobs enabled, and white if all jobs are enabled. ''(These distinctions can sometimes be very hard to tell apart in the default [[color scheme]].)'' |
− | + | The Woodcutting, Mining and Hunting labors are mutually exclusive, since they each require the dwarf to equip a different tool. | |
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− | + | Note that changes in labors will not always take effect immediately - if a labor is deselected on a dwarf, say Mining, who is performing the job, they will first finish mining the current tile and then stop mining. | |
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− | === | + | {| border="1" cellpadding="5" cellspacing="0" class="wikitable" |
− | + | ! Category !! Labors | |
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|- | |- | ||
− | | | + | | Mining || |
− | || | ||
* [[Mining]] | * [[Mining]] | ||
|- | |- | ||
− | | | + | | Woodworker || |
− | || | + | * [[Carpentry]] |
− | * [[ | + | * [[Crossbow-making]] |
+ | * [[Wood cutting]] | ||
+ | |- | ||
+ | | Stoneworking || | ||
+ | * [[Masonry]] | ||
+ | * [[Stone detailing]] | ||
|- | |- | ||
− | | | + | | Hunting/Related || |
− | || | + | * [[Animal training]] |
+ | * [[Animal care]] | ||
* [[Hunting]] | * [[Hunting]] | ||
+ | * [[Trapping]] | ||
+ | * [[Small animal dissection]] | ||
|- | |- | ||
− | | | + | | [[Healthcare]] || |
− | || | + | * [[Diagnosis]] |
+ | * [[Surgery]] | ||
+ | * [[Setting bones]] | ||
+ | * [[Suturing]] | ||
+ | * [[Dressing wounds]] | ||
+ | * [[Feed patients/prisoners]] | ||
+ | * [[Recovering wounded]] | ||
+ | |- | ||
+ | | Farming/Related || | ||
+ | * [[Butchery]] | ||
+ | * [[Tanning]] | ||
* [[Farming (fields)]] | * [[Farming (fields)]] | ||
+ | * [[Dyeing]] | ||
+ | * [[Soap making]] | ||
+ | * [[Wood burning]] | ||
+ | * [[Potash making]] | ||
+ | * [[Lye making]] | ||
+ | * [[Milling]] | ||
+ | * [[Brewing]] | ||
+ | * [[Plant gathering]] | ||
+ | * [[Plant processing]] | ||
+ | * [[Cheese making]] | ||
+ | * [[Milking]] | ||
+ | * [[Shearing]] | ||
+ | * [[Spinning]] | ||
+ | * [[Cooking]] | ||
+ | * [[Pressing]] | ||
+ | * [[Beekeeping]] | ||
|- | |- | ||
− | | | + | | Fishing/Related || |
− | || | ||
* [[Fishing]] | * [[Fishing]] | ||
+ | * [[Fish cleaning]] | ||
+ | * [[Fish dissection]] | ||
+ | |- | ||
+ | | Metalsmithing || | ||
+ | * [[Furnace operating]] | ||
+ | * [[Weaponsmithing]] | ||
+ | * [[Armoring]] | ||
+ | * [[Blacksmithing]] | ||
+ | * [[Metalcrafting]] | ||
|- | |- | ||
− | | | + | | Jewelry || |
− | || | + | * [[Gem cutting]] |
− | * [[ | + | * [[Gem setting]] |
|- | |- | ||
− | | | + | | Crafts || |
− | || | + | * [[Leatherworking]] |
− | * [[ | + | * [[Woodcrafting]] |
+ | * [[Stonecrafting]] | ||
+ | * [[Bone carving]] | ||
+ | * [[Glassmaking]] | ||
+ | * [[Weaving]] | ||
+ | * [[Clothesmaking]] | ||
+ | * [[Strand extraction]] | ||
+ | * [[Pottery]] | ||
+ | * [[Glazing]] | ||
+ | * [[Wax working]] | ||
|- | |- | ||
− | | | + | | Engineering || |
− | || | + | * [[Siege engineering]] |
− | * [[ | + | * [[Siege operating]] |
+ | * [[Mechanics]] | ||
+ | * [[Pump operating]] | ||
+ | |||
|- | |- | ||
− | | | + | | Hauling || |
− | || | + | * [[Hauling#Stone hauling|Stone hauling]] |
− | * | + | * [[Wood hauling]] |
+ | * [[Hauling#Item hauling|Item hauling]] | ||
+ | * [[Hauling#Burial|Burial]] | ||
+ | * [[Food hauling]] | ||
+ | * [[Refuse hauling]] | ||
+ | * [[Hauling#Furniture hauling|Furniture hauling]] | ||
+ | * [[Hauling#Animal hauling|Animal hauling]] | ||
+ | * [[Hauling#Push /Haul Vehicle|Push /Haul Vehicle]] | ||
|- | |- | ||
− | | | + | | Other Jobs || |
− | || | + | * [[Architecture]] |
− | * [[ | + | * [[Alchemy]] |
− | + | * [[Cleaning]] | |
− | * [[ | ||
− | * [[ | ||
|} | |} | ||
− | + | ==Labors and product quality== | |
− | + | The [[experience]] a dwarf has with a certain labour will determine how well he goes about performing this labour. A higher experience will get the job done faster in all labours (which doesn't apply for labours in which no experience can be gained, like the nursing and hauling labours). However, only certain (typically crafting oriented) labours will produce products that have a [[quality]] tag. | |
− | + | The table below lists in which labours the dwarf's experience will impact the quality of produced items and in which labours a higher experience will only be beneficial for the speed of production. | |
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{| border="1" cellpadding="5" cellspacing="0" class="wikitable" | {| border="1" cellpadding="5" cellspacing="0" class="wikitable" | ||
− | ! Category !! | + | ! Category !! Labors !! Quality-effects? !! Details |
|- | |- | ||
− | | | + | | Mining || |
− | + | * [[Mining]] | |
− | | | + | | no |
| speed only | | speed only | ||
|- | |- | ||
− | | rowspan=3 | | + | | rowspan=3 |Woodworker || |
− | + | * [[Carpentry]] | |
− | + | | yes | |
− | + | | item, furniture, and designed building quality | |
− | |||
− | |||
|- | |- | ||
− | | | + | | |
− | + | * [[Crossbow-making]] | |
− | | | + | | yes |
+ | | weapon quality | ||
|- | |- | ||
− | | | + | | |
− | | | + | * [[Wood cutting]] |
− | + | | no | |
| speed only | | speed only | ||
|- | |- | ||
− | | | + | | rowspan=2 | Stoneworking || |
− | | | + | * [[Masonry]] |
− | + | | yes | |
− | | | + | | item, furniture, and designed building quality |
− | | | ||
− | |||
− | | | ||
|- | |- | ||
− | | [[Stone | + | | |
− | | | + | * [[Stone detailing]] |
− | | | + | | yes |
+ | | engraving quality, speed only for smoothing and track carving | ||
|- | |- | ||
− | | rowspan=5 | | + | | rowspan=5 | Hunting/Related || |
− | | | + | * [[Animal training]] |
− | + | | yes | |
− | | | + | | training quality |
|- | |- | ||
− | | | + | | |
− | + | * [[Animal care]] | |
− | | | + | | no |
+ | | not implemented | ||
|- | |- | ||
− | | | + | | |
− | + | * [[Hunting]] | |
− | | | + | | no |
+ | | success rate tends to rise from increasing ambusher and marksdwarf skills | ||
|- | |- | ||
− | | | + | | |
− | + | * [[Trapping]] | |
− | | success rate | + | | no |
+ | | success rate?{{verify}} | ||
|- | |- | ||
− | | Small animal dissection | + | | |
− | | | + | * [[Small animal dissection]] |
+ | | no | ||
| speed only | | speed only | ||
|- | |- | ||
− | | | + | | [[Healthcare]] (Doctoral) || |
− | + | * [[Diagnosis]] | |
+ | * [[Surgery]] | ||
+ | * [[Setting bones]] | ||
+ | * [[Suturing]] | ||
+ | * [[Dressing wounds]] | ||
+ | | yes | ||
+ | | success chance, accuracy (and speed) of treatment <br /> | ||
|- | |- | ||
− | | | + | | [[Healthcare]] (Nursing) || |
+ | * [[Feed patients/prisoners]] | ||
+ | * [[Recovering wounded]] | ||
+ | | no | ||
+ | | unskilled | ||
|- | |- | ||
− | | | + | | rowspan=19 | Farming/Related || |
+ | * [[Butchery]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Tanning]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Farming (fields)]] | ||
+ | | yes | ||
+ | | crop yield (stack size) | ||
|- | |- | ||
− | | | + | | |
− | | | + | * [[Dyeing]] |
− | | | + | | yes |
+ | | dye quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Soap making]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
− | | | + | * [[Wood burning]] |
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Potash making]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Lye making]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Milling]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Brewing]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Plant gathering]] | ||
+ | | yes | ||
+ | | success and plant yield (stack size) | ||
|- | |- | ||
− | | | + | | |
+ | * [[Plant processing]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Cheese making]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Milking]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Shearing]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Spinning]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Cooking]] | ||
+ | | yes | ||
+ | | meal and ingredient quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Pressing]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Beekeeping]] | ||
+ | | no | ||
+ | | speed only{{verify}} | ||
|- | |- | ||
− | | | + | | rowspan=3 | Fishing/Related || |
+ | * [[Fishing]] | ||
+ | | yes | ||
+ | | fish stack size | ||
|- | |- | ||
− | | | + | | |
+ | * [[Fish cleaning]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Fish dissection]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | rowspan=5 | Metalsmithing || |
+ | * [[Furnace operating]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Weaponsmithing]] | ||
+ | | yes | ||
+ | | weapon quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Armoring]] | ||
+ | | yes | ||
+ | | armor quality | ||
|- | |- | ||
− | | | + | | |
− | | | + | * [[Blacksmithing]] |
+ | | yes | ||
+ | | item, furniture, designed building quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Metalcrafting]] | ||
+ | | yes | ||
+ | | craft, item, decoration, designed building quality | ||
|- | |- | ||
− | | | + | | rowspan=2 | Jewelry || |
+ | * [[Gem cutting]] | ||
+ | | yes | ||
+ | | gem craft quality | ||
|- | |- | ||
− | | | + | | |
− | | | + | * [[Gem setting]] |
+ | | yes | ||
+ | | decoration quality | ||
|- | |- | ||
− | | | + | | rowspan=11 | Crafts || |
+ | * [[Leatherworking]] | ||
+ | | yes | ||
+ | | clothing, decoration, craft quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Woodcrafting]] | ||
+ | | yes | ||
+ | | craft quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Stonecrafting]] | ||
+ | | yes | ||
+ | | craft quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Bone carving]] | ||
+ | | yes | ||
+ | | craft, decoration quality | ||
|- | |- | ||
− | | | + | | |
− | | | + | * [[Glassmaking]] |
+ | | yes | ||
+ | | craft, item, furniture quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Weaving]] | ||
+ | | yes | ||
+ | | cloth quality | ||
|- | |- | ||
− | | | + | | |
− | | | + | * [[Clothesmaking]] |
+ | | yes | ||
+ | | clothing, decoration quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Strand extraction]] | ||
+ | | no | ||
+ | | speed only | ||
|- | |- | ||
− | | | + | | |
+ | * [[Pottery]] | ||
+ | | yes | ||
+ | | craft, item, furniture quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Glazing]] | ||
+ | | no | ||
+ | | no experience gain {{bug|4577}} | ||
|- | |- | ||
− | | | + | | |
+ | * [[Wax working]] | ||
+ | | yes | ||
+ | | craft quality | ||
|- | |- | ||
− | | | + | | rowspan=4 | Engineering || |
+ | * [[Siege engineering]] | ||
+ | | yes | ||
+ | | part, ammunition quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Siege operating]] | ||
+ | | yes | ||
+ | | accuracy | ||
|- | |- | ||
− | | | + | | |
+ | * [[Mechanics]] | ||
+ | | yes | ||
+ | | mechanism, furniture quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Pump operating]] | ||
+ | | no | ||
+ | | - | ||
|- | |- | ||
− | | | + | | Hauling || |
+ | * [[Hauling#Stone hauling|Stone hauling]] | ||
+ | * [[Wood hauling]] | ||
+ | * [[Hauling#Item hauling|Item hauling]] | ||
+ | * [[Hauling#Burial|Burial]] | ||
+ | * [[Food hauling]] | ||
+ | * [[Refuse hauling]] | ||
+ | * [[Hauling#Furniture hauling|Furniture hauling]] | ||
+ | * [[Hauling#Animal hauling|Animal hauling]] | ||
+ | * [[Hauling#Push /Haul Vehicle|Push /Haul Vehicle]] | ||
+ | | no | ||
+ | | unskilled | ||
|- | |- | ||
− | | | + | | rowspan=3 | Other Jobs || |
+ | * [[Architecture]] | ||
+ | | yes | ||
+ | | building design quality | ||
|- | |- | ||
− | | | + | | |
+ | * [[Alchemy]] | ||
+ | | no | ||
+ | | not implemented | ||
|- | |- | ||
− | | | + | | |
− | + | * [[Cleaning]] | |
− | + | | no | |
− | + | | unskilled | |
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|} | |} | ||
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− | + | {{Category|Skills}}{{Category|Interface}} | |
− | {{Category|Skills | ||
− | {{Category|Interface}} | ||
− |