v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Map legend
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Quality|Exceptional}} | + | {{Quality|Exceptional|18:02, 28 July 2017 (UTC)}} |
{{av}} | {{av}} | ||
− | + | ||
+ | ''Dwarf Fortress'' uses [[tileset]]s to draw the game, including maps. This '''map legend''' explains what the [[character table|characters]] and [[color]]s represent in the pre-start embark map. | ||
== Tile colors == | == Tile colors == | ||
+ | |||
The colors of a map tile may give information about that region's predominant [[biome]] and [[surroundings]]; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current [[tree#Growths|growth]]. | The colors of a map tile may give information about that region's predominant [[biome]] and [[surroundings]]; its temperature, alignment, and other handy things. Generally, cyan and blue means the area is "good" aligned. Purple, gray, brown, and red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate snow or ice. The color of trees that change season to season can tell about a tree's current [[tree#Growths|growth]]. | ||
− | + | == Biome/Region key == | |
− | |||
Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments. | Tiles are listed by alignment, with normal tiles first, then good-aligned tiles, and then evil tiles. Snow and ice-covered tiles are included next to their respective alignments. | ||
− | === | + | === Forests === |
− | + | ||
+ | In normal [[forest]]s, the color changes with the seasons. | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 23: | Line 24: | ||
! Evil snow/ice | ! Evil snow/ice | ||
|- | |- | ||
− | | | + | | Temperate broadleaf forest |
− | | {{Biome| | + | | {{Biome|♠|♣|7:1|5:1|altc}} {{Biome|♠|♣|2:0}} {{Biome|♠|♣|6:1|4:1|altc}} {{Biome|╞|╞|6:0}} |
− | | {{Biome| | + | | {{Biome|♠|♣|7:1}} {{Biome|╞|╞|7:1}} |
− | | {{Biome| | + | | {{Biome|♠|♣|2:0|7:1|altc}} |
− | | {{Biome| | + | | {{Biome|♠|♣|5:0|5:1}} {{Biome|♠|┤|0:1|4:0}} |
− | | {{Biome| | + | | {{Biome|♠|♣|7:0}} {{Biome|♠|┤|7:0}} |
|- | |- | ||
− | | | + | | Tropical broadleaf forest |
− | | {{Biome| | + | | {{Biome|Γ|♠|2:0}} |
− | | | + | | |
− | | {{Biome| | + | | {{Biome|Γ|♣|2:0|7:1|altc}} |
− | | {{Biome| | + | | {{Biome|Γ|♠|5:0|5:1}} {{Biome|Γ|┤|0:1|4:0}} |
− | | | + | | |
|- | |- | ||
− | | | + | | Coniferous forest |
− | | {{Biome| | + | | {{Biome|↑|↨|2:0}} |
− | | {{Biome| | + | | {{Biome|↑|↨|7:1}} |
− | | {{Biome| | + | | {{Biome|↑|♣|2:0|7:1|altc}} |
− | | {{Biome| | + | | {{Biome|↑|↨|5:0|5:1}} {{Biome|↑|┤|0:1|4:0}} |
− | | {{Biome| | + | | {{Biome|Γ|♠|7:0}} {{Biome|Γ|┤|7:0}} |
|} | |} | ||
− | === | + | === Hills and mountains === |
− | + | Yellow hills indicate dry vegetation. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 113: | Line 85: | ||
| {{Biome|▲|▲|5:0|5:1}} | | {{Biome|▲|▲|5:0|5:1}} | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | Peak |
− | | | + | | {{Raw Tile|^|7:0}} |
− | | | + | | {{Raw Tile|^|3:1}} |
− | | | + | | {{Raw Tile|^|6:1}} |
− | | | + | | {{Raw Tile|^|5:0}} {{Raw Tile|^|5:1}} |
− | | | + | | |
|- | |- | ||
− | + | | [[Volcano]] | |
− | + | | {{Raw Tile|^|4:1}} | |
− | | | + | | |
− | | | + | | |
− | | | + | | |
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | === | + | === Plains === |
− | + | ||
− | + | Yellow plains indicate dry vegetation. | |
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 171: | Line 112: | ||
! Evil snow/ice | ! Evil snow/ice | ||
|- | |- | ||
− | | | + | | [[Grassland]] |
− | | {{Biome| | + | | {{Biome|.|ⁿ|2:1}} {{Biome|.|ⁿ|6:1}} |
− | | {{Biome| | + | | {{Biome|.|ⁿ|7:1}} |
− | | {{Biome| | + | | {{Biome|.|ⁿ|3:0|3:1}} |
− | | {{Biome| | + | | {{Biome|.|ⁿ|5:0|5:1}} {{Biome|.|ⁿ|0:1|4:0}} |
− | | {{Biome| | + | | {{Biome|.|ⁿ|7:0}} |
|- | |- | ||
− | | | + | | [[Savanna]] |
− | | {{Biome| | + | | {{Biome|"|ⁿ|2:1}} {{Biome|"|ⁿ|6:1}} |
− | | | + | | {{Biome|"|ⁿ|7:1}} |
− | | {{Biome| | + | | {{Biome|"|ⁿ|3:0|3:1}} |
− | | {{Biome| | + | | {{Biome|"|ⁿ|5:0|5:1}} {{Biome|"|ⁿ|0:1|4:0}} |
− | | | + | | {{Biome|"|ⁿ|7:0}} |
|- | |- | ||
− | | | + | | [[Shrubland]] |
− | | {{Biome| | + | | {{Biome|"|τ|2:1}} {{Biome|"|τ|6:1}} |
− | | {{Biome| | + | | {{Biome|"|τ|7:1}} |
− | | {{Biome| | + | | {{Biome|"|τ|3:0|3:1}} |
− | | {{Biome| | + | | {{Biome|"|τ|5:0|5:1}} {{Biome|"|τ|0:1|4:0}} |
− | | {{Biome| | + | | {{Biome|"|τ|7:0}} |
|} | |} | ||
− | ==== | + | === Deserts === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
In normal sand [[desert]]s, the color depends on the type of [[sand]]. | In normal sand [[desert]]s, the color depends on the type of [[sand]]. | ||
− | + | ||
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 278: | Line 168: | ||
|} | |} | ||
− | ==== | + | === Wetlands === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 333: | Line 178: | ||
! Evil snow/ice | ! Evil snow/ice | ||
|- | |- | ||
− | | | + | | Swamp |
| {{Biome|"|⌠|2:0}} | | {{Biome|"|⌠|2:0}} | ||
| {{Biome|"|⌠|7:1}} | | {{Biome|"|⌠|7:1}} | ||
Line 340: | Line 185: | ||
| {{Biome|"|⌠|7:0}} | | {{Biome|"|⌠|7:0}} | ||
|- | |- | ||
− | | | + | | Marsh |
| {{Biome|"|ⁿ|2:0}} | | {{Biome|"|ⁿ|2:0}} | ||
| {{Biome|"|ⁿ|7:1}} | | {{Biome|"|ⁿ|7:1}} | ||
Line 348: | Line 193: | ||
|} | |} | ||
− | ==== | + | === Ice regions === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 391: | Line 212: | ||
|} | |} | ||
− | ==== | + | === Bodies of water === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! Biome/Region | ! Biome/Region | ||
Line 446: | Line 236: | ||
|} | |} | ||
− | ==== | + | === Constructions === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
! Construction | ! Construction | ||
Line 548: | Line 246: | ||
|} | |} | ||
− | + | == Tree key == | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Forests and swamps will use the map tiles of the [[tree]]s they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis. | Forests and swamps will use the map tiles of the [[tree]]s they contain. The tiles below are used to specify generic forests, even if no trees that use that tile exist in that forest. Whether the game uses the generic tiles or the tile of the actual tree they contain is randomized on a tile-by-tile basis. | ||
Line 580: | Line 263: | ||
|- | |- | ||
| {{Raw Tile|Γ|2:0}} || Tropical Forest | | {{Raw Tile|Γ|2:0}} || Tropical Forest | ||
− | |} | + | |} |
− | == Site key | + | |
− | + | == Site key == | |
+ | |||
+ | Tiles are listed in this order, from left-to-right: normal populated sites, [[ruin]]ed sites, and sites captured by [[necromancer]]s or their [[night creature]] armies. | ||
+ | |||
+ | For forest retreats, dark fortresses, and towns, population increases from left to right. | ||
=== Dwarven sites === | === Dwarven sites === | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
! Site | ! Site | ||
Line 608: | Line 296: | ||
=== Elven sites === | === Elven sites === | ||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 624: | Line 310: | ||
=== Goblin sites === | === Goblin sites === | ||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 645: | Line 329: | ||
=== Human sites === | === Human sites === | ||
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 681: | Line 363: | ||
! Site | ! Site | ||
! Normal | ! Normal | ||
+ | ! Ruins | ||
! Night creature | ! Night creature | ||
|- | |- | ||
| [[Camp]] | | [[Camp]] | ||
| {{Raw Tile|☼|6:1}} | | {{Raw Tile|☼|6:1}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| [[Cave]] | | [[Cave]] | ||
| {{Raw Tile|•|0:1}} | | {{Raw Tile|•|0:1}} | ||
+ | | | ||
| {{Raw Tile|•|5:0}} | | {{Raw Tile|•|5:0}} | ||
|- | |- | ||
| [[Fort]] | | [[Fort]] | ||
| {{Raw Tile|◙|6:0}} | | {{Raw Tile|◙|6:0}} | ||
+ | | | ||
| {{Raw Tile|◙|5:0}} | | {{Raw Tile|◙|5:0}} | ||
|- | |- | ||
| [[Labyrinth]] | | [[Labyrinth]] | ||
| {{Raw Tile|#|0:7:0}} | | {{Raw Tile|#|0:7:0}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| [[Lair]] | | [[Lair]] | ||
| {{Raw Tile|•|0:1}} {{Raw Tile|•|2:1}} | | {{Raw Tile|•|0:1}} {{Raw Tile|•|2:1}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| [[Monastery]] | | [[Monastery]] | ||
| {{Raw Tile|○|7:0}} | | {{Raw Tile|○|7:0}} | ||
+ | | | ||
| {{Raw Tile|○|5:0}} | | {{Raw Tile|○|5:0}} | ||
|- | |- | ||
| [[Shrine]] | | [[Shrine]] | ||
| {{Raw Tile|Å|7:0}} | | {{Raw Tile|Å|7:0}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| [[Tomb]] | | [[Tomb]] | ||
| {{Raw Tile|0|0:1}} | | {{Raw Tile|0|0:1}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
| [[Tower (necromancy)|Tower]] | | [[Tower (necromancy)|Tower]] | ||
| {{Raw Tile|I|7:0}} | | {{Raw Tile|I|7:0}} | ||
+ | | | ||
| {{Raw Tile|I|5:0}} | | {{Raw Tile|I|5:0}} | ||
|- | |- | ||
| [[Vault]] | | [[Vault]] | ||
| {{Raw Tile|■|0:1}} | | {{Raw Tile|■|0:1}} | ||
+ | | | ||
| | | | ||
|- | |- | ||
Line 726: | Line 419: | ||
| {{Raw Tile|☼|6:0}} | | {{Raw Tile|☼|6:0}} | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Line 1,007: | Line 428: | ||
! Symbol | ! Symbol | ||
|- | |- | ||
− | | Adventurer | + | | Adventurer |
| {{Raw Tile|@|7:0}} | | {{Raw Tile|@|7:0}} | ||
|- | |- |