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{{Quality|Exceptional|13:17, 20 April 2013 (UTC)}}{{av}}
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In the Masterwork mod, there are a variety of new weapons grade metal materials.  This includes alternate industries for metals of similar quality or even better than iron and steel.  Note, that in general your enemies will have access to high quality materials too!
<br />
 
  
In the Masterwork mod, there are a variety of new weapons-grade metal materials.  This includes alternate industries for metals of quality similar to and better than iron and steel. Note that your enemies will have access to higher quality materials, too!
+
==Metal Industries==
  
==Masterwork Mod New Metal Industries==
+
This might be a nice place to talk about the new industries like the Boneyard, the Damascene powder process, Glassforge, Blast furnace, whatever.
 
 
The Dwarven [[Crucible]] is capable of creating metals that can't be extracted at a regular smelter. These include decorative chrome and titanium; weapons-grade cobalt; and high-end weapons-grade metals mithril and wolfram. The Dwarven Crucible can also create mithril from silver, and create obsidian from any 4 blocks. Dwarves can further process these metals into high-end alloys at the [[Metallurgist]]. 
 
 
 
Orcs can make a few specific weapons and crafts from un-smeltable ores at a [[Damasc Furnace]].
 
 
 
Dwarves have even more high-tech metallurgy available once they strike magma. The [[Great Magma Forge]] makes items of Volcanic metal by alloying mithril, steel and obsidian.
 
 
 
Both Dwarves and Orcs can use a [[Boneyard]] to create weapons-grade Ironbone and Bloodsteel from ash, bone, and blood.  Additionally The Orcish [[Tribal Warcrafter]] can efficiently make a selection of items directly from organic materials.
 
 
 
Orc tribes can obtain by trade blueprints for the [[Ashland Glassblower]], which makes cobalt and ruby stained glass, and can also process bars of metallic green glass and ebonglass. The Dwarven [[Glassforge]] and [[Gemforge]] can also make weapons from crystal glass and gems.
 
 
 
A few Orcish clans have been lucky enough to re-discover the secrets of the [[Ancient Foundry]]. Deep-bronze is a heavy alloy suited for superior armor and weapons that can crush steel. Orichalcum makes excellent weapons and armor, and is also prized for unique mystical properties.
 
 
 
All smelting produces slag, a waste product that can be processed at a [[slag pit]].
 
  
 
== List of metals ==
 
== List of metals ==
  
===Weapons Grade Metals and Alloys===
+
===Masterwork Mod and Orc Fortress Metals and Alloys===
  
Includes both Masterwork Dwarf Fortress and [[Orc Fortress]] materials.
+
{| class="wikitable"
 
 
{| class="wikitable sortable"
 
 
|-
 
|-
 
! Metal
 
! Metal
 
! Tile
 
! Tile
 
! Source
 
! Source
! Density
+
! Dense
 
! Melt Point
 
! Melt Point
 
! Value
 
! Value
Line 42: Line 25:
 
! Max Edge
 
! Max Edge
 
! Notes
 
! Notes
|-
 
| [[Bifrost]]
 
| {{Tile|≡|1:1}}{{Tile|‼|1:0:1}}
 
| Looted from Frost Giants
 
| 8.20
 
| 25000
 
| 100
 
| 4000
 
| 4000
 
| 0
 
| 4000
 
| 4000
 
| 0
 
| 50000
 
| Superior for edged weapons, any armor <br> Inferior only to adamantine <br> Fine for blunt weapons
 
|-
 
| [[Volcanic]]
 
| {{Tile|≡|4:1}}{{Tile|‼|4:4:1}}
 
| Mithril + obsidian + steel <br> Dwarven Great Magma Forge
 
| 7.85
 
| 25000
 
| 60
 
| 3010
 
| 5040
 
| 1880
 
| 860
 
| 1440
 
| 430
 
| 20000
 
| Superior for edged weapons, any armor <br> Fine for blunt weapons
 
|-
 
| [[Deep bronze]]
 
| {{Tile|≡|6:0}}{{Tile|‼|6:4:0}}
 
| Mithril + gold + bronze <br> Orcish Ancient Foundry
 
| 19.228
 
| 16159
 
| 40
 
| 2500
 
| 2500
 
| 1705
 
| 630
 
| 920
 
| 338
 
| 14000
 
| Excellent for all weapons; armor vs. edge <br> Can rend steel, mithril, orichalcum <br> Very heavy
 
|-
 
| [[Orichalcum]]
 
| {{Tile|≡|3:0}}{{Tile|‼|3:4:0}}
 
| Bloodsteel + iron + silver <br> Orcish Ancient Foundry <br> Rarely recovered (1%) from all ore
 
| 10.500
 
| 12718
 
| 40
 
| 3000
 
| 4200
 
| 940
 
| 430
 
| 720
 
| 200
 
| 20000
 
| Very good for all weapons <br> Excellent armor against impact <br> Reagent for orcish arcane blades
 
|-
 
| [[Mithril]]
 
| {{Tile|≡|7:1}}{{Tile|‼|7:7:1}}
 
| Mithril ore <br> Dwarven Crucible <br> OR <br>1 steel + 3 silver bars<br>Metallurgist
 
| 2
 
| 20000
 
| 45
 
| 2005
 
| 3020
 
| 1140
 
| 530
 
| 820
 
| 115
 
| 12000
 
| Very good for edged weapons, all armor <br> Very light
 
|-
 
 
| [[Wolfram]]
 
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}
 
| Wolfram ore <br> Dwarven Crucible
 
| 19.228
 
| 16159
 
| 30
 
| 2500
 
| 2500
 
| 1705
 
| 1510
 
| 1510
 
| 338
 
| 10000
 
| Excellent for blunt weapons <br> Very heavy
 
|-
 
 
| [[Welded cobalt]]
 
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}
 
| Cobalt + billon  <br> Dwarven Metallurgist (bars) <br> Orcish damasc (mail)
 
| 7.85
 
| 12718
 
| 15
 
| 1715
 
| 2880
 
| 940
 
| 490
 
| 490
 
| 155
 
| 10000
 
| Fine for all weapons, armor <br> Good against impact <br> Shear between iron and steel
 
|-
 
 
| [[Afelsteel]]
 
| *
 
| unknown
 
| 9.34
 
| 12718
 
| 45
 
| 1505
 
| 2520
 
| 940
 
| 430
 
| 720
 
| 215
 
| 10000
 
| Succubi metal
 
|-
 
 
| [[Stygium]]
 
| *
 
| unknown
 
| 1
 
| 25000
 
| 15
 
| 602
 
| 834
 
| 547
 
| 172
 
| 241
 
| 170
 
| 10000
 
| Succubi metal, super light
 
|-
 
 
|}
 
 
===Alternate Metal-like Materials===
 
 
{| class="wikitable sortable"
 
|-
 
! Material
 
! Tile
 
! Source
 
! Density
 
! Melt Point
 
! Value
 
! I yield
 
! I fract
 
! I elast
 
! S yield
 
! S fract
 
! S elast
 
! Max Edge
 
! Notes
 
|-
 
| [[Ashland Glass]]
 
| {{Tile|≡|2:1}}{{Tile|‼|2:3:1}}
 
| Moonstone + Malachite + Green Glass <br> Orcish Ashland Glassblower
 
| 1.01
 
| 13600
 
| 24
 
| 2005
 
| 2100
 
| 300
 
| 480
 
| 770
 
| 75
 
| 12000
 
| Good for edged weapons, all armor <br> Relatively brittle rather than ductile <br> Very light
 
|-
 
 
| [[Ebonglass]]
 
| {{Tile|≡|0:0}}{{Tile|‼|0:2:0}}
 
| Obsidian + Ruby glass + Cobalt glass <br> Orcish Ashland Glassblower
 
| 19.228
 
| 13600
 
| 24
 
| 2005
 
| 2100
 
| 300
 
| 480
 
| 770
 
| 75
 
| 12000
 
| Good for all weapons, armor <br> Relatively brittle rather than ductile <br> Very heavy
 
|-
 
| [[Crystal Glass]]<br>(Tempered)
 
| {{Tile|≡|7:1}}{{Tile|‼|7:0:1}}
 
| Rock crystal, or crystaltrees <br> Dwarven Glassforge <br> Orcish Nethermill
 
| 7.85
 
| 12718
 
| 10
 
| 1205
 
| 2020
 
| 790
 
| 350
 
| 600
 
| 175
 
| 15000
 
| Fine for all weapons, armor <br> Intermediate between iron and steel
 
|-
 
| [[Gem]] (tempered)
 
| {{Tile|≡|7:0}}{{Tile|‼|7:0:0}}
 
| Gems <br> Dwarven Gemforge <br> Orcish Fletcher (arrows)
 
| 7.85
 
| 11500
 
| 1
 
| 1205
 
| 2020
 
| 790
 
| 350
 
| 600
 
| 175
 
| 8000
 
| Fine for all weapons, armor <br> Intermediate between iron and steel
 
|-
 
| [[Bloodsteel]]
 
| {{Tile|≡|4:0}}{{Tile|‼|4:7:0}}
 
| Ironbone + blood <br> Boneyard <br> Orcish Tribal warcrafter
 
| 7.85
 
| 12718
 
| 24
 
| 1505
 
| 2520
 
| 940
 
| 430
 
| 720
 
| 215
 
| 10000
 
| Good for all weapons, armor <br> Identical to steel in stats
 
|-
 
| [[Ironbone]]
 
| {{Tile|≡|2:1}}{{Tile|‼|2:2:1}}
 
| Bone + ash <br> Boneyard <br> Orcish Tribal warcrafter
 
| 7.85
 
| 12768
 
| 9
 
| 542
 
| 1080
 
| 319
 
| 155
 
| 310
 
| 189
 
| 10000
 
| Fine for all weapons, armor <br> Identical to iron in stats
 
|-
 
| [[Devilthorn]]
 
| {{Tile|≡|4:0}}{{Tile|‼|4:0:0}}
 
| Devilthorn trees
 
| 100
 
| 12768
 
| 10
 
| 2000
 
| 2500
 
| 50
 
| 2000
 
| 2500
 
| 50
 
| 10000
 
| Excellent for all weapons <br> Supernaturally heavy
 
|-
 
| [[Netherwood]]<br>(Processed)
 
| {{Tile|≡|6:0}}{{Tile|‼|6:0:0}}
 
| Netherwood trees <br> Dwarven Timberyard <br> Orcish Nethermill
 
| 0.500
 
| Fixed temp
 
| 7
 
| 15
 
| 15
 
| 1500
 
| 45
 
| 45
 
| 1500
 
| 1500
 
| Just a bit tougher than normal wood <br> Fire resistant (fixed temp)
 
 
|-
 
|-
 
|}
 
|}
  
 
===Selected base Dwarf Fortress Metals and Alloys===
 
===Selected base Dwarf Fortress Metals and Alloys===
Provided for comparison.  See [[DF2012:Metal]] for a complete list.
 
  
{| class="wikitable sortable"
+
{| class="wikitable"
 
|-
 
|-
 
! Metal
 
! Metal
 
! Tile
 
! Tile
 
! Source
 
! Source
! Density
+
! Dense
 
! Melt Point
 
! Melt Point
 
! Value
 
! Value
Line 353: Line 53:
 
| 25000
 
| 25000
 
| 300
 
| 300
| 5000
+
|
| 5000
+
|
| 0
+
|
| 5000
+
|
| 5000
+
|
| 0
+
|
| 100000
+
|
| Best for edged weapons, all armor
+
| Notes
|-
 
| Steel
 
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}
 
| iron + pigiron + flux + carbon
 
| 7.85
 
| 12718
 
| 30
 
| 1505
 
| 2520
 
| 940
 
| 430
 
| 720
 
| 215
 
| 10000
 
| Good for all weapons, armor
 
|-
 
| Iron
 
| {{Tile|≡|0:1}}{{Tile|‼|0:7:1}}
 
| Hematite, limonite, magnetite
 
| 7.85
 
| 12768
 
| 10
 
| 542
 
| 1080
 
| 319
 
| 155
 
| 310
 
| 189
 
| 10000
 
| Fine for all weapons, armor
 
|-
 
| Bronze
 
| {{Tile|≡|6:0}}{{Tile|‼|6:4:0}}
 
| Tin + copper
 
| 8.25
 
| 11868
 
| 5
 
| 602
 
| 843
 
| 547
 
| 172
 
| 241
 
| 156
 
| 10000
 
| Fine for all weapons, armor
 
|-
 
| Silver
 
| {{Tile|≡|7:1}}{{Tile|‼|7:7:1}}
 
| Native silver, galena (50%)
 
| 10.49
 
| 11731
 
| 10
 
| 350
 
| 595
 
| 350
 
| 100
 
| 170
 
| 333
 
| 10000
 
| Good for blunt weapons; poor for armor
 
|-
 
| Copper
 
| {{Tile|≡|6:0}}{{Tile|‼|6:4:0}}
 
| Native copper, malachite, tetrahedrite
 
| 8.93
 
| 11952
 
| 2
 
| 245
 
| 770
 
| 175
 
| 70
 
| 220
 
| 145
 
| 10000
 
| Fine for blunt weapons; poor for armor
 
 
|-
 
|-
 
|}
 
|}
 +
  
 
''Legend:''
 
''Legend:''
 
:'''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.
 
:'''Tile Color''' corresponds to how items made from that metal are displayed in game, foreground and background colors.
 
:'''Source Ore(s)''' indicates the specific ores that can provide a metal or basic recipe for an alloy.
 
:'''Source Ore(s)''' indicates the specific ores that can provide a metal or basic recipe for an alloy.
:'''Density''' is used to determine the different weight of finished objects and force of weapon strikes.  Value shown here is the raw value divided by 10<sup>3</sup> (g/cm<sup>3</sup>?)
+
:'''Density''' is used to determine the different weight of finished objects and force of weapon strikes.  Value shown here is g/cm<sup>3</sup>, which is the raw value divided by 10<sup>3</sup>
 
:'''Melting point''' is used to determine if a material is [[DF2012:magma-safe|magma-safe]] or not: magma is 12000°U.
 
:'''Melting point''' is used to determine if a material is [[DF2012:magma-safe|magma-safe]] or not: magma is 12000°U.
 
:'''Material value''' is what the base value of an object made of this metal is multiplied by to determine its worth.
 
:'''Material value''' is what the base value of an object made of this metal is multiplied by to determine its worth.
:'''Impact yield''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (GPa?)
+
:'''Impact yield''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa).
:'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup>  
+
:'''Impact fracture''': Used for blunt-force combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa).
 
:'''Impact elasticity''': Used for blunt-force combat; ''lower'' is better. This is the raw value.
 
:'''Impact elasticity''': Used for blunt-force combat; ''lower'' is better. This is the raw value.
:'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup>  
+
:'''Shear yield''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa).
:'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup>  
+
:'''Shear fracture''': Used for cutting calculations in combat; ''higher'' is better. This is the raw value divided by 10<sup>3</sup> (i.e., kPa).
 
:'''Shear elasticity''': Used for cutting calculations in combat; ''lower'' is better. This is the raw value.
 
:'''Shear elasticity''': Used for cutting calculations in combat; ''lower'' is better. This is the raw value.
  
Line 457: Line 83:
 
:'''Stress''' - Force per area = F/A
 
:'''Stress''' - Force per area = F/A
 
:'''Strain''' - Deformation of a solid due to stress = Stress/Young's Modulus
 
:'''Strain''' - Deformation of a solid due to stress = Stress/Young's Modulus
 
 
 
=== All Metals and Alloys ===
 
 
{| class="wikitable sortable"
 
|-
 
! Metal
 
! Tile
 
! Source
 
! Density
 
! Melt Point
 
! Value
 
! I yield
 
! I fract
 
! I elast
 
! S yield
 
! S fract
 
! S elast
 
! Max Edge
 
! Notes
 
{{Metaltablelookup/0|Copper|source=Native copper, malachite, tetrahedrite|notes=Fine for blunt weapons; poor for armor}}
 
{{Metaltablelookup/0|Silver|source=Native silver, galena (50%)|notes=Good for blunt weapons; poor for armor}}
 
{{Metaltablelookup/0|Bronze|source=Tin + copper, tetrahedrite|notes=Fine for all weapons, armor}}
 
{{Metaltablelookup/0|Rusty iron|source=Carried by goblins|notes=Poor version of iron}}
 
{{Metaltablelookup/0|Iron|source=Hematite, limonite, magnetite|notes=Fine for all weapons, armor}}
 
{{Metaltablelookup/0|Rusty steel|source=Carried by orks|notes=Poor version of steel}}
 
{{Metaltablelookup/0|Steel|source=Iron + pig iron + flux + carbon|notes=Good for all weapons, armor}}
 
{{Metaltablelookup/0|Orichalcum|source=1% of all smelted ores|notes=Epic. Can be used for cloth.}}
 
{{Metaltablelookup/0|Mithril|source=Raw mithril|notes=Sharp as Steel, very light}}
 
{{Metaltablelookup/0|Wolfram|source=Wolframite|notes=Very heavy}}
 
{{Metaltablelookup/0|Cobalt|source=Cobaltite|notes=Irongrade Metal}}
 
{{Metaltablelookup/0|Titanium|source=Titan|notes=High value Decoration}}
 
{{Metaltablelookup/0|Chromium|source=Chromite|notes=High value decoration}}
 
{{Metaltablelookup/0|Deep bronze|source=?|notes=Better than steel}}
 
{{Metaltablelookup/0|Meteoric|source=Meteorite|notes=20% weaker than steel}}
 
{{Metaltablelookup/0|Volcanic|source=Steel, Mithril, Obsidian|notes=Extra damage vs. Frost Giants, third best metal.}}
 
{{Metaltablelookup/0|Bifrost|source=Dead Frost Giants|notes=Superior for edged weapons, any armor. Inferior only to adamantine. Fine for blunt weapons.}}
 
{{Metaltablelookup/0|Adamantine|source=Raw adamantine|notes=Best for edged weapons, all armor}}
 
{{Metaltablelookup/0|Welded chrome|source=Chromium|notes=High value decoration}}
 
{{Metaltablelookup/0|Welded cobalt|source=Cobalt|notes=Fine for all weapons, armor. Good against impact. Shear between iron and steel}}
 
{{Metaltablelookup/0|Welded mithril|source=Mithril|notes=Excellent for edged weapons, all armor. Can rend steel, mithril, orichalcum. Supernaturally light}}
 
{{Metaltablelookup/0|Welded titanium|source=Titanium|notes=Very high value decoration}}
 
{{Metaltablelookup/0|Welded wolfram|source=Wolfram|notes=Best for blunt weapons. Supernaturally heavy}}
 
{{Metaltablelookup/0|Ironbone|source=Ash + bone stack|notes=Exactly same as Iron}}
 
{{Metaltablelookup/0|Bloodsteel|source=Ironbone + blood|notes=Exactly same as Steel}}
 
|-
 
| [[Blood metal]]
 
| {{Tile|*|0:0:1}}
 
| Melting Blood metal weapons/armor.
 
| 8
 
| ???
 
| 55
 
| 2000
 
| 2500
 
| 100
 
| 2000
 
| 2500
 
| 100
 
| 10000
 
| Better than Steel, Great for armor.
 
|-
 
|}
 
 
=== Other Materials ===
 
[[Titanite]]
 

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