v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Masterwork:Orcish Civilization
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 109: | Line 109: | ||
* Select all your MDF settings in the launcher as normal | * Select all your MDF settings in the launcher as normal | ||
− | * Set the race selector to Orc in the launcher (this has some minor effects | + | * Set the race selector to Orc in the launcher (this has some minor effects like, which "extended domestic animals" and plants exist in the world, e.g. there will be domestic Taiga Sabrecats instead of Shaggy Badgerdogs) |
* Open up the Dwarven Entity file and uncomment the line "[CIV_CONTROLLABLE]". Keep a backup copy of the original file is advised (if you ever want to go back to default behaviour). | * Open up the Dwarven Entity file and uncomment the line "[CIV_CONTROLLABLE]". Keep a backup copy of the original file is advised (if you ever want to go back to default behaviour). | ||
* Gen a new world | * Gen a new world |