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Editing Masterwork:Tailor
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{{workshop|name=Tailor|key=Z|construction= | {{workshop|name=Tailor|key=Z|construction= | ||
* 4 [[cv:block|blocks]] (non-economic) | * 4 [[cv:block|blocks]] (non-economic) | ||
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|construction_job= | |construction_job= | ||
* [[cv:Mason|Masonry]] | * [[cv:Mason|Masonry]] | ||
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|use= | |use= | ||
{{cvlinks| | {{cvlinks| | ||
− | * [[ | + | * [[cloth]] |
− | * [[ | + | * [[leather]] |
− | + | }} | |
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− | + | |production={{cvlinks| | |
− | |production= | + | * [[clothing]] |
− | {{cvlinks| | + | * [[armor]] |
− | * [[ | ||
}} | }} | ||
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}} | }} | ||
{{av}} | {{av}} | ||
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==Sets of clothing== | ==Sets of clothing== | ||
The Tailor accepts specific animal materials to create sets of clothing. You can order sets of wool, cotton, silk or rare silk clothing. This costs 4 units of cloth and creates 2 shoes, 1 shirt and 1 trouser. | The Tailor accepts specific animal materials to create sets of clothing. You can order sets of wool, cotton, silk or rare silk clothing. This costs 4 units of cloth and creates 2 shoes, 1 shirt and 1 trouser. | ||
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==Sets of armor== | ==Sets of armor== | ||
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==Thread== | ==Thread== | ||
− | You can also take cloth and unravel it into thread, if you | + | You can also take cloth and unravel it into thread, if you nedd thread for sutures or moods. |
− | ==Material | + | ==Material strenght== |
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{{buildings}} | {{buildings}} |