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Editing Mayor
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− | {{Quality|Superior | + | {{Quality|Superior|00:41, 8 May 2013 (UTC)}} |
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{{Noble | {{Noble | ||
| noble= Mayor | | noble= Mayor | ||
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| function= | | function= | ||
* Meet with foreign dignitaries | * Meet with foreign dignitaries | ||
− | * Talk with unhappy citizens}} | + | * Talk with unhappy citizens |
− | The '''mayor''' is a [[noble]] whose job it is to speak with unhappy citizens, and (until a [[baron]] is appointed) entertain foreign [[diplomat]]s. | + | }} |
+ | {{av}}[[Image:Goblin_slaying_Mayor.png|thumb|left|A dwarven mayor conducting a "meeting" with some goblin "liasons".]] | ||
+ | The '''mayor''' is a [[noble]] whose job it is to speak with unhappy citizens, and (until a [[baron]] is appointed) entertain foreign [[diplomat]]s. He or she is automatically elected from the most social dwarf, most likely the [[expedition leader]], once the population reaches 50. A new mayor may be elected from time to time as your dwarves' social skills change. | ||
− | + | *A mayor or expedition leader is required to appoint other nobles. Should your leader suffer an [[unfortunate accident]], you will have to wait for a new leader to be elected before appointing nobles. | |
− | + | *Mayors are classy individuals, who require certain living standards in their rooms and furniture. | |
− | + | *Mayors can [[mandate]] the production of certain goods, and receive a happy thought if you comply. If the mandated items are not produced in time, the mayor will receive an unhappy thought and will order the punishment of whoever they consider responsible. | |
− | Mayors are classy individuals, who require certain living standards in their rooms and furniture. | + | *Mayors can prohibit the export of certain goods instead of mandating their construction, resulting in dwarves being punished for trade violations. |
− | + | *Mayors can [[demand]] certain types of furniture in their rooms and will get unhappy if you don't comply. No punishments will be meted out for unfulfilled demands, however. | |
− | Mayors | + | *When an election happens, it's usually the dwarf with the highest social skills who gets elected. Since [[children]] have nothing to do but socialize, they gain lots of social skills which carry over when a child becomes an adult at age 12. Thus it's not unusual for a 12 year old to become mayor. Their chief competitors are [[vampire]]s, who also tend to have high social skills. |
− | + | *The mayor doesn't actually need to be a dwarf. It is possible for a tamed [[gremlin]] to build up its social skills high enough to win an election. | |
− | + | *Curiously, a mayor is able to appoint replacements for elected positions, including his own.{{bug|2512}} If your mayor likes something unpleasant like [[Finished goods|puzzleboxes]], you can simply have him appoint his own replacement. This also creates a historical event, which makes for good [[statue]]s of dwarves rejecting the old mayor with which to brighten up the new mayor's office. Note that the ex-mayor may periodically win election back into the mayorship. | |
− | + | *Mayors are not replaced by barons, dukes, or counts. So if your fortress accepts one of the other nobles the mayor will still issue mandates and require quarters. | |
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− | When an election happens, it's usually the dwarf with the highest social skills who gets elected. Since [[children]] have nothing to do but socialize, they gain lots of social skills which carry over when a child becomes an adult at age | ||
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− | Curiously, a mayor is able to appoint replacements for elected positions, including | ||
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{{gamedata| [POSITION:MAYOR] | {{gamedata| [POSITION:MAYOR] |