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Editing Megaproject
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− | + | {{Quality|Exceptional|20:25, 30 April 2013 (UTC)}} | |
− | {{Quality| | ||
{{av}}{{old}} | {{av}}{{old}} | ||
− | The term '''megaproject''' refers to basically any project that takes a long time to build | + | The term '''megaproject''' refers to basically any project that takes a long time to build. |
− | Completed megaprojects should be uploaded to the [ | + | Completed megaprojects should be uploaded it to the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] and posted on the [[Bay12 Forums]]. Incredible feats of construction are usually very [[Fun|fun]] so you'll see many different (and probably similar) constructions across the Wiki. Use whatever ideas you think are ingenious. |
− | + | More project ideas can be found where [[stupid dwarf trick|stupid dwarves try crazy tricks]]. | |
+ | |||
+ | For some smaller-scale project ideas that still embody the dwarven spirit, see the [[style project]]s page. | ||
===Aqueducts=== | ===Aqueducts=== | ||
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===Casting=== | ===Casting=== | ||
− | Who needs to construct giant statues?! We need ours made from natural walls, however, we want it above ground level as well. For casting your goal is to create some giant structure out of natural obsidian walls through the use of an extremely elaborate scaffold of lava and water pools and screw pumps. When you are finished, just deconstruct the scaffolding and smooth/engrave the statue as you go. Just imagine the bridge over that chasm, now complete with two giant dwarf statues on either side to strike fear into all who enter and show them the power of your fortress. | + | Who needs to construct giant statues?! We need ours made from natural walls, however, we want it above ground level as well. For casting your goal is to create some giant structure out of natural obsidian walls through the use of an extremely elaborate scaffold of lava and water pools and screw pumps. When you are finished, just deconstruct the scaffolding and smooth/engrave the statue as you go. Just imagine the bridge over that chasm, now complete with two giant dwarf statues on either side to strike fear into all who enter and to show them the power of your fortress. |
*Bonus: Make the statues spit lava. | *Bonus: Make the statues spit lava. | ||
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===Castle=== | ===Castle=== | ||
Build a castle, greater than anything built by human, elf or dwarf. This is highly time | Build a castle, greater than anything built by human, elf or dwarf. This is highly time | ||
− | consuming if you want it to be a good castle. There must be | + | consuming if you want it to be a good castle. There must be floor indoors, and no underground |
constructions except for mining operations and cellars. For an even greater challenge, build | constructions except for mining operations and cellars. For an even greater challenge, build | ||
a gigantic tower in the middle, where the nobles stay. | a gigantic tower in the middle, where the nobles stay. | ||
*Bonus: Make the entire castle out of iron. | *Bonus: Make the entire castle out of iron. | ||
+ | |||
*Bonus: Did I mention you get bonus points for building the middle tower on a support connected to a lever? | *Bonus: Did I mention you get bonus points for building the middle tower on a support connected to a lever? | ||
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===Ceremonial Sacrifices=== | ===Ceremonial Sacrifices=== | ||
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Can your dwarves build the [http://en.wikipedia.org/wiki/Antikythera_mechanism Antikythera mechanism]? Can you program the fortress to play tic-tac-toe? More details at [[computing]]. | Can your dwarves build the [http://en.wikipedia.org/wiki/Antikythera_mechanism Antikythera mechanism]? Can you program the fortress to play tic-tac-toe? More details at [[computing]]. | ||
− | *!!IMPOSSIBLEDWARFYBONUS!!: Program your fortress to run | + | *!!IMPOSSIBLEDWARFYBONUS!!: Program your fortress to run Dwarf Fortress. |
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===Colosseum=== | ===Colosseum=== | ||
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* Extra points; Emulate your favourite city. | * Extra points; Emulate your favourite city. | ||
− | * Combo bonus; Build your city around some other megaproject; a pyramid or giant | + | * Combo bonus; Build your city around some other megaproject; a pyramid or giant colloseum. |
* ULTRADWARF; Start in a mountainous area and hollow out the above ground city from the projecting mountains, including all four sides, thus leveling the mountain range to leave a series of *surprisingly natural* looking streets. | * ULTRADWARF; Start in a mountainous area and hollow out the above ground city from the projecting mountains, including all four sides, thus leveling the mountain range to leave a series of *surprisingly natural* looking streets. | ||
* Build each building (or section of one) out of the same materials or... | * Build each building (or section of one) out of the same materials or... | ||
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** Bonus: Design traffic lights system, complete with carts stopping, waiting till green "light" turns on and then continuing. Stop dwarves from jaywalking and getting themselves killed in the process. | ** Bonus: Design traffic lights system, complete with carts stopping, waiting till green "light" turns on and then continuing. Stop dwarves from jaywalking and getting themselves killed in the process. | ||
** Computing bonus: Don't build a track for every single cart, reuse tracks with pressure plates coupled with bridges, hatches and floodgates and clever usage of minecart mechanics like derailing or even water skipping. | ** Computing bonus: Don't build a track for every single cart, reuse tracks with pressure plates coupled with bridges, hatches and floodgates and clever usage of minecart mechanics like derailing or even water skipping. | ||
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===Doomsday Clock=== | ===Doomsday Clock=== | ||
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*Bonus: Create something that resets itself, as well as purging the map, so that you can reuse the same fortress over and over. | *Bonus: Create something that resets itself, as well as purging the map, so that you can reuse the same fortress over and over. | ||
*Super-Bonus: Create something that involves pressure plates and a small kitten, when the pressure plates are hit in the right order, your map ends. Toss the kitten in and hope for the best. Alternatively, make the sequence quite unlikely, but add 2 kittens; breeding introduces a probability of doomsday that is a function of time (depending on the mechanisms involved) | *Super-Bonus: Create something that involves pressure plates and a small kitten, when the pressure plates are hit in the right order, your map ends. Toss the kitten in and hope for the best. Alternatively, make the sequence quite unlikely, but add 2 kittens; breeding introduces a probability of doomsday that is a function of time (depending on the mechanisms involved) | ||
− | * | + | *Super-Bonus: Create the super-bonus above, but place the kitten on the lowest Z-level and never return to either look at it or see how many of the conditions for the doomsday device have been met. This way, the kitty mimicks Schrödinger's cat: we cannot observe the state of the kitty, but we can infer it from the state of the world (spin-pairs effectively). |
===Dungeons of Doom=== | ===Dungeons of Doom=== | ||
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* Epic Bonus: Feed the minotaur stated beforehand migrants every year. | * Epic Bonus: Feed the minotaur stated beforehand migrants every year. | ||
* Cosmic Bonus: Lead the dungeon into an upright candy cane and build a Labyrinth inside HFS. | * Cosmic Bonus: Lead the dungeon into an upright candy cane and build a Labyrinth inside HFS. | ||
− | * Nerd Bonus: Build the last few levels above your fortress, and fill one with lava, one with water, one entirely empty, etc., to mimic the | + | * Nerd Bonus: Build the last few levels above your fortress, and fill one with lava, one with water, one entirely empty, etc., to mimic the last few levels of NetHack. The uppermost one should have three temples, and if possible megabeasts that cannot escape but which an adventurer could reach... |
===Dwarf like an Egyptian=== | ===Dwarf like an Egyptian=== | ||
− | *Build a pyramid of epic | + | *Build a pyramid of epic proportion. |
Build a legendary dwarven pyramid, with a corridor running to a central tomb for your favourite noble. Then construct lots of different [[trap]]s in it to avoid grave robbery. Perhaps build it entirely out of glass? Or try to make the top twist in a bit of a swirl. Alternatively, make your entire fortress inside a pyramid, which stretches below the ground. | Build a legendary dwarven pyramid, with a corridor running to a central tomb for your favourite noble. Then construct lots of different [[trap]]s in it to avoid grave robbery. Perhaps build it entirely out of glass? Or try to make the top twist in a bit of a swirl. Alternatively, make your entire fortress inside a pyramid, which stretches below the ground. | ||
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*BONUS: Dwarf like a Sumerian and make the Pyramid a Ziggurat. | *BONUS: Dwarf like a Sumerian and make the Pyramid a Ziggurat. | ||
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===Graveyard Master=== | ===Graveyard Master=== | ||
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*Tombs must be rooms with exactly 5x5 of size and 1 of height, with only one entrance tile that must be closed by a door. | *Tombs must be rooms with exactly 5x5 of size and 1 of height, with only one entrance tile that must be closed by a door. | ||
*Tombs must have all its surfaces engraved. | *Tombs must have all its surfaces engraved. | ||
− | * | + | *Tomb must contain at least 4 statues. |
*Once complete, the door must be replaced with a wall and the tomb must not be ever entered again. | *Once complete, the door must be replaced with a wall and the tomb must not be ever entered again. | ||
*Bonus: There must be only one male dwarf with burial labor enabled. Only his close male relatives can inherit the burial labor. | *Bonus: There must be only one male dwarf with burial labor enabled. Only his close male relatives can inherit the burial labor. | ||
− | **Bonus: Ensure he is a [[vampire]], and that he is the last | + | **Bonus: Ensure he is a [[vampire]], and that he is the last Dwarf in your Fortress. |
**Double Bonus: Ensure he is the last Dwarf in existence. | **Double Bonus: Ensure he is the last Dwarf in existence. | ||
*Detail Bonus: Make the statues be of the deceased Dwarf and his or her accomplishments. | *Detail Bonus: Make the statues be of the deceased Dwarf and his or her accomplishments. | ||
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**Extra Bonus: Make every coffin and every statue out of obsidian. | **Extra Bonus: Make every coffin and every statue out of obsidian. | ||
***Magma Bonus: Edit the raws and make them out of [[slade]]. | ***Magma Bonus: Edit the raws and make them out of [[slade]]. | ||
− | *Knife Bonus: Make a mass tomb specially designed for [[ | + | *Knife Bonus: Make a mass tomb specially designed for [[hippies]] that is suspended above the entrance to your fortress. |
**Bonus: Fill it with hippies. | **Bonus: Fill it with hippies. | ||
**Bonus: Carve the tomb out of water and magma. | **Bonus: Carve the tomb out of water and magma. | ||
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Megabonus: Trap [[goblin]]s and a [[megabeast]] in the various lower levels | Megabonus: Trap [[goblin]]s and a [[megabeast]] in the various lower levels | ||
− | ''' | + | '''Extra Bonus''': Build the real [http://www.rpg-ash.me.uk/lotro/moria_special_edition/moria_map.jpg Moria] |
===Mountain audit/core sample=== | ===Mountain audit/core sample=== | ||
Start in a mountainous area and strip mine everything down, down, down to ground level. Stockpile everything, and calculate the mountain's composition. For kicks, try not excavating one tile on each z-level. You'll be left with one enormous core sample. | Start in a mountainous area and strip mine everything down, down, down to ground level. Stockpile everything, and calculate the mountain's composition. For kicks, try not excavating one tile on each z-level. You'll be left with one enormous core sample. | ||
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===Project Mayhem=== | ===Project Mayhem=== | ||
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Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world. | Get ten thousand toys built and offered to caravans yearly. Optionally, build ten thousand toys, fetch them in adventure mode and deliver them to every single city of the world. | ||
− | BONUS: Embark on | + | BONUS: Embark on freezing biome. |
BONUS: Make the toys out of lead. | BONUS: Make the toys out of lead. | ||
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SANTA BONUS: have a pump operator be trained legendary and nickname him "Santa Claus" | SANTA BONUS: have a pump operator be trained legendary and nickname him "Santa Claus" | ||
MEGABONUS: Modding Elves to be pets, embark with 100 of them and force them to make the toys for you. | MEGABONUS: Modding Elves to be pets, embark with 100 of them and force them to make the toys for you. | ||
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===Skull collector=== | ===Skull collector=== | ||
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Create a giant space ship fit for space travel. It should be able to hold about 100 dwarves for at least 2 years. | Create a giant space ship fit for space travel. It should be able to hold about 100 dwarves for at least 2 years. | ||
− | *BONUS: Use exploding [[booze]] as ignitable fuel. | + | *BONUS: Use exploding [[booze]] as ignitable fuel. |
*BONUS: Make a removable [[ramp]] for boarding. | *BONUS: Make a removable [[ramp]] for boarding. | ||
*BONUS: Make the [[water]] for the 2 years be on the ship using removable pumps. | *BONUS: Make the [[water]] for the 2 years be on the ship using removable pumps. | ||
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*BONUS: Drop golden crafts into the room of the Goblin with the most kills. | *BONUS: Drop golden crafts into the room of the Goblin with the most kills. | ||
*BONUS: Give the "gangs" (Kobolds, Goblins, etc.) their own uniforms and bases. | *BONUS: Give the "gangs" (Kobolds, Goblins, etc.) their own uniforms and bases. | ||
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===Statue of greatness=== | ===Statue of greatness=== | ||
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* Bonus+: Steam instead of water coming out of the spout. | * Bonus+: Steam instead of water coming out of the spout. | ||
* Bonus++: Magma mist instead of steam coming out of the spout. | * Bonus++: Magma mist instead of steam coming out of the spout. | ||
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===Surveillance Track=== | ===Surveillance Track=== | ||
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* Bonus: Use minecart jumps to physically isolate the track from your fortress. | * Bonus: Use minecart jumps to physically isolate the track from your fortress. | ||
* Bonus: Give your minecart riders crossbows to harry enemies. | * Bonus: Give your minecart riders crossbows to harry enemies. | ||
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===Swiss Precision=== | ===Swiss Precision=== | ||
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*If the clock has a mechanical effect in the fortress proper to announce new days | *If the clock has a mechanical effect in the fortress proper to announce new days | ||
*If the clock creates seasonally appropriate effects at the change of months and/or seasons. | *If the clock creates seasonally appropriate effects at the change of months and/or seasons. | ||
− | *If the clock is used to aid in the operation of the fortress in addition to its role as a clock (automatically controls farmland irrigation at particular times, automatically opens the | + | *If the clock is used to aid in the operation of the fortress in addition to its role as a clock (automatically controls farmland irrigation at particular times, automatically opens the <s>blast doors</s> <s>floodgates</s> <s>Magma Channels</s> Gate in time for those <s>evil</s> friendly merchants, etc...). |
*If the clock governs the schedule of a working rail station (which is always on time). (Definitions of 'working' and 'rail station' are subject to player imagination). | *If the clock governs the schedule of a working rail station (which is always on time). (Definitions of 'working' and 'rail station' are subject to player imagination). | ||
*If the clock takes measures to protect itself. ''"I can't let you do that, Urist."'' | *If the clock takes measures to protect itself. ''"I can't let you do that, Urist."'' | ||
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*SuperMagmaBonus: All of the above, but make it inside a volcano. | *SuperMagmaBonus: All of the above, but make it inside a volcano. | ||
*TrueBelieverBonus: Same, but make it inside the [[magma sea]]. | *TrueBelieverBonus: Same, but make it inside the [[magma sea]]. | ||
− | *ArmokFanaticBonus: Same, but make it inside [[HFS]]. Sacrifice it's denizens for Armok! Alternatively, make it inside an adamantine spire and enjoy your engraved, all-natural raw adamantine walls. | + | *ArmokFanaticBonus: Same, but make it inside [[HFS]]. Sacrifice it's denizens for Armok ! Alternatively, make it inside an adamantine spire and enjoy your engraved, all-natural raw adamantine walls. |
===The cube=== | ===The cube=== | ||
Play a fort as usual, but emphasize catching goblins in cages to support and fill this construction: | Play a fort as usual, but emphasize catching goblins in cages to support and fill this construction: | ||
− | Construct a series of rooms in a symmetrical fashion, all connected to each other with appropriate doors. Of course, enough rooms to make a maze-like structure, and if you feel like it, an exit that is hard to reach. Fill a bunch of the rooms with traps and | + | Construct a series of rooms in a symmetrical fashion, all connected to each other with appropriate doors. Of course, enough rooms to make a maze-like structure, and if you feel like it, an exit that is hard to reach. Fill a bunch of the rooms with traps and pressureplates. Then fill one room with 4-6 goblins (preferably in cages, opened by an outside lever), release them and watch them randomly walk around the rooms dying to traps and whatnots. |
− | *Bonus: Do multiple | + | *Bonus: Do multiple story maze (3d-maze) |
− | *Bonus: Use | + | *Bonus: Use pressureplates to open/close the exit randomly; otherwise, all the goblins will just follow the shortest route to the exit. |
*Bonus: Use multiple doors connected to multiple pressure plates in order to access certain rooms, so the goblins have to go through the maze in the correct order. | *Bonus: Use multiple doors connected to multiple pressure plates in order to access certain rooms, so the goblins have to go through the maze in the correct order. | ||
*Bonus: Figure out a way to have competing teams wandering through the maze at the same time. Can you say "elimination round?" | *Bonus: Figure out a way to have competing teams wandering through the maze at the same time. Can you say "elimination round?" | ||
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Disaster has struck the kingdom. A strangely glowing [[Fire|‼peasant‼]] visited the greatest brewery of the empire, and as a result the whole thing exploded. No time for weeping — create its successor, a fort dedicated to alcohol production, and get the alcohol supplies flowing! Try to make the widest variety possible, and give or trade it to the dwarven [[caravan]] each year. | Disaster has struck the kingdom. A strangely glowing [[Fire|‼peasant‼]] visited the greatest brewery of the empire, and as a result the whole thing exploded. No time for weeping — create its successor, a fort dedicated to alcohol production, and get the alcohol supplies flowing! Try to make the widest variety possible, and give or trade it to the dwarven [[caravan]] each year. | ||
* BONUS: Create a working sprinkler system to douse any fires that might occur. | * BONUS: Create a working sprinkler system to douse any fires that might occur. | ||
− | * BONUS+: Still use | + | * BONUS+: Still use alchohol |
===The Great Wall of Urist=== | ===The Great Wall of Urist=== | ||
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* BONUS: Arm it with ballistas. | * BONUS: Arm it with ballistas. | ||
** MEGABONUS: Once you have split your embark in half, abandon the fortress and embark adjacent to it, and continue the wall until it splits the continent in half. | ** MEGABONUS: Once you have split your embark in half, abandon the fortress and embark adjacent to it, and continue the wall until it splits the continent in half. | ||
− | Someone should make a bonus for this but I'd like to point out that the actual wall was made from (compressed) dirt with on outer layer of stone and that the bodies | + | Someone should make a bonus for this but I'd like to point out that the actual wall was made from (compressed) dirt with on outer layer of stone and that the bodies a those who died from exhasution while building it were put into it. |
** BONUS+: Encase all workers who died during building in caskets built into the wall. Possibly with traps to protect them from grave robbers | ** BONUS+: Encase all workers who died during building in caskets built into the wall. Possibly with traps to protect them from grave robbers | ||
I'd like to point out that it is just a myth that the bodies were put into the wall. In reality, they were buried nearby. | I'd like to point out that it is just a myth that the bodies were put into the wall. In reality, they were buried nearby. | ||
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I'd like to point out that Armok does not discriminate. | I'd like to point out that Armok does not discriminate. | ||
** BONUS++++: Put all corpses that die during the construction period into the wall. Pets, invaders, wildlife. *EVERY* corpse. | ** BONUS++++: Put all corpses that die during the construction period into the wall. Pets, invaders, wildlife. *EVERY* corpse. | ||
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===The Monolith=== | ===The Monolith=== | ||
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# The mindless hordes are held back by pearly gates -- or at least a close equivalent. Marble doors with diamond encrustations. | # The mindless hordes are held back by pearly gates -- or at least a close equivalent. Marble doors with diamond encrustations. | ||
# No dwarves die (except for criminals). Heaven is everlasting. | # No dwarves die (except for criminals). Heaven is everlasting. | ||
− | # All criminals must be cast into the fires of Hell. Ideally, this would either be HFS or the bottom of a magma pipe | + | # All criminals must be cast into the fires of Hell. Ideally, this would either be HFS or the bottom of a magma pipe. |
# Nothing is ever stolen. St. Peter doesn't screw up. | # Nothing is ever stolen. St. Peter doesn't screw up. | ||
# After the King has arrived, any male children he has must be sent out to fight sieges alone. | # After the King has arrived, any male children he has must be sent out to fight sieges alone. | ||
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BONUS: Make Heaven 10 stories above the ground<br /> | BONUS: Make Heaven 10 stories above the ground<br /> | ||
Mod: Make Angel dwarves and a godly being. (suggestions: Cacame, Morul, Ironblood.)<br /> | Mod: Make Angel dwarves and a godly being. (suggestions: Cacame, Morul, Ironblood.)<br /> | ||
− | ULTRABONUS: Make Heaven in the air, an earthly society on the ground (a wooden town perhaps?), and carve the HFS place into Hell, complete with a lake of Magma/fire. Look up the character of every dwarf and send him to the appropriate place.<br /> | + | ULTRABONUS: Make Heaven in the air, an earthly society on the ground (a wooden town perhaps?), and carve the HFS place into Hell, complete with a lake of Magma/fire.Look up the character of every dwarf and send him to the appropriate place.<br /> |
MEGABONUS-(Re)Make: The Seven Seals have been broken and the Apocalypse arrives. | MEGABONUS-(Re)Make: The Seven Seals have been broken and the Apocalypse arrives. | ||
# The Sky darkens (an obsidian ceiling spanning over the map). | # The Sky darkens (an obsidian ceiling spanning over the map). | ||
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# Make your entire fortress supported by one support. | # Make your entire fortress supported by one support. | ||
− | # on year 5, remove the support so your entire | + | # on year 5, remove the support so your entire forteress drops one level. |
# Tell us the death rate. | # Tell us the death rate. | ||
# double the height of the support every year, see how much is too much of a drop! | # double the height of the support every year, see how much is too much of a drop! | ||
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# It's a gigantic drowning chamber for [[Elf|Elves]]. | # It's a gigantic drowning chamber for [[Elf|Elves]]. | ||
− | # Construct a very long wall all the way around | + | # Construct a very long wall all the way around an Elf-village |
# Build a floor on top, sealing them in | # Build a floor on top, sealing them in | ||
# Connect some screw pumps to this and the local water supply | # Connect some screw pumps to this and the local water supply | ||
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===D For Dwarvendetta=== | ===D For Dwarvendetta=== | ||
− | # Create the | + | # Create the parliament building or some such construction |
# Rig it to explode or collapse spewing lava everywhere | # Rig it to explode or collapse spewing lava everywhere | ||
− | # Detonate the fortress while you play the 1812 | + | # Detonate the fortress while you play the 1812 overture somewhere |
Bonus: make an underground [[minecart]] track that detonates it. | Bonus: make an underground [[minecart]] track that detonates it. | ||
Bonus: make a metal statue at the top which gets exploded. | Bonus: make a metal statue at the top which gets exploded. | ||
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===The doomsday temple of greed=== | ===The doomsday temple of greed=== | ||
− | 1- Prepare a game with the poorest | + | 1- Prepare a game with the poorest skills starting dwarves and nothing on embark. |
− | 2- Edit files to add a little castle with 10 switches, some of which open up to desirable stuff, or a mild trap. Have the lineup fairly obvious | + | 2- Edit files to add a little castle with 10 switches, some of which open up to desirable stuff, or a mild trap. Have the lineup fairly obvious so people know which prize/trap pair they're going for. |
3- After learning the principle and getting say a starting pick, 100 wood, 10 obsidian, 10 slade, freeing an angry elephant, an artifact crossbow, alcohol for 10 years, freeing a carp guarding the exit (simple enough puzzle, dig yourself another exit), getting an anvil and 7 bronze armor sets, and avoiding the one trap/prize which has a dragon... let them look up the stairs to the next bit on the next floor... | 3- After learning the principle and getting say a starting pick, 100 wood, 10 obsidian, 10 slade, freeing an angry elephant, an artifact crossbow, alcohol for 10 years, freeing a carp guarding the exit (simple enough puzzle, dig yourself another exit), getting an anvil and 7 bronze armor sets, and avoiding the one trap/prize which has a dragon... let them look up the stairs to the next bit on the next floor... | ||
− | 4- THIS floor has mild traps/good prizes again, but one of them frees 7 goblins AS WELL AS trigger an | + | 4- THIS floor has mild traps/good prizes again, but one of them frees 7 goblins AS WELL AS trigger an unnanounced very distant magma-flooding system of immense power and speed (they think the goblins are all there is to the trap, mwa ha ha). Make sure the slope means the greedy player will get what's coming at him fully... |
5- Share this fun map without announcing what's on it. Surprise!!! | 5- Share this fun map without announcing what's on it. Surprise!!! | ||
− | + | ==The Cathedral== | |
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Make an epically tall cathedral out of obsidian. Encrust it with gems, make multiple spires. Build giant stained-glass windows and make rows of chairs for pews. In niches high in the walls, place masterpiece or better statues, also encrusted and engraved. Underneath, make noble tomb catacombs. | Make an epically tall cathedral out of obsidian. Encrust it with gems, make multiple spires. Build giant stained-glass windows and make rows of chairs for pews. In niches high in the walls, place masterpiece or better statues, also encrusted and engraved. Underneath, make noble tomb catacombs. | ||
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BONUS: Make several cathedrals, one to each in-game god. Once built, assign worshippers of a god to a burrow encompassing that god's cathedral. Build walls around each cathedral and let them fend for themselves. | BONUS: Make several cathedrals, one to each in-game god. Once built, assign worshippers of a god to a burrow encompassing that god's cathedral. Build walls around each cathedral and let them fend for themselves. | ||
− | + | ==Railroad== | |
Minecarts have finally been added! Use them to transport dwarves and goods around the fortress! | Minecarts have finally been added! Use them to transport dwarves and goods around the fortress! | ||
− | BONUS: Build several mini-fortresses, each devoted to a different industry or other purpose (e.g., trade, mining, living quarters, etc.). Only minecarts can be used to travel between these mini-forts. | + | BONUS: Build several mini-fortresses, each devoted to a different industry or other purpose (e.g., trade, mining, living quarters, etc.). Only minecarts can be used to travel between these mini-forts. |
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− | + | ==Vampire King== | |
Dedicate your entire game to finding and glorifying a Vampire citizen as the 'government appointed' King of your fortress. Who cares about Nobles? Who cares about a king? (unless he's a vampire) They all die off anyway from, unfortunate accidents. Your Eternal King will need only the best for his eternal throne. Dedicate grand rooms and buildings in his/her name. Make statues out of solid obsidian, encasing the corpses of his enemies for all time. Do everything in your power to protect and serve your eternal master. | Dedicate your entire game to finding and glorifying a Vampire citizen as the 'government appointed' King of your fortress. Who cares about Nobles? Who cares about a king? (unless he's a vampire) They all die off anyway from, unfortunate accidents. Your Eternal King will need only the best for his eternal throne. Dedicate grand rooms and buildings in his/her name. Make statues out of solid obsidian, encasing the corpses of his enemies for all time. Do everything in your power to protect and serve your eternal master. | ||
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*BONUS: Assign a personal guard to your Vampire King. | *BONUS: Assign a personal guard to your Vampire King. | ||
**ZOMBIEBONUS: Use undead dragons. | **ZOMBIEBONUS: Use undead dragons. | ||
− | *BONUS: Have a | + | *BONUS: Have a Heirarchy of Kings/Queens from your Vampire's family (If they are present) |
**BONUS: Make separate 'forts' for your various Royal Vampire Monarchs. | **BONUS: Make separate 'forts' for your various Royal Vampire Monarchs. | ||
*BONUS: Wait for the king to arrive at your fortress and make him/her into a Vampire! | *BONUS: Wait for the king to arrive at your fortress and make him/her into a Vampire! | ||
− | + | ==I've a feeling we're not in Boatmurdered anymore.== | |
Create a road of gold bars leading from a small village of [[mountain gnome|mountain gnomes]], to a large city of [[green glass]] (or mod the game to allow using [[emerald|emeralds]] as building materials.) Have a patrol along the road consisting of a female child (human if you can manage it somehow) wearing [[ruby]]-encrusted shoes, a [[dog|puppy]], an [[iron man]], a [[titan]] made of grass or wheat, and a [[lion]]. | Create a road of gold bars leading from a small village of [[mountain gnome|mountain gnomes]], to a large city of [[green glass]] (or mod the game to allow using [[emerald|emeralds]] as building materials.) Have a patrol along the road consisting of a female child (human if you can manage it somehow) wearing [[ruby]]-encrusted shoes, a [[dog|puppy]], an [[iron man]], a [[titan]] made of grass or wheat, and a [[lion]]. | ||
− | Capture a female [[necromancer]], install her in a dark-colored fortress, and give her the corpses of [[spider monkey man|spider monkey men]] to resurrect. If you like, mod them to | + | Capture a female [[necromancer]], install her in a dark-colored fortress, and give her the corpses of [[spider monkey man|spider monkey men]] to resurrect. If you like, mod them to flying. |
− | + | == Bridge the world! == | |
Bridge two or more islands, or an island to a mainland. | Bridge two or more islands, or an island to a mainland. | ||
* Bonus: Channel magma and make it partially or completely out of obsidian. | * Bonus: Channel magma and make it partially or completely out of obsidian. | ||
* You will receive more bonuses the bigger and the more embarks your require to finish it (i.e. bridge a sea, bridge an ocean). | * You will receive more bonuses the bigger and the more embarks your require to finish it (i.e. bridge a sea, bridge an ocean). | ||
− | * Bonus: Enter in adventure mode, cross water without needing to swim (jump at | + | * Bonus: Enter in adventure mode, cross water without needing to swim (jump at worse). Marvel at your ingenuity. |
** Thoroughness bonus: complete it yourself in adventure mode if it isn't already. Make it out of bodies and bones if you have to. | ** Thoroughness bonus: complete it yourself in adventure mode if it isn't already. Make it out of bodies and bones if you have to. | ||
* Resistance bonus: Make (obsidian?) pillars every 40 or so tiles so that you (or some other player) can enter in any embark, with cave-ins on, and even dig through the pillar to the ocean floor, making an under-the-sea fortress there (or just exploiting the natural cave system). | * Resistance bonus: Make (obsidian?) pillars every 40 or so tiles so that you (or some other player) can enter in any embark, with cave-ins on, and even dig through the pillar to the ocean floor, making an under-the-sea fortress there (or just exploiting the natural cave system). | ||
− | + | == Traveling Circus == | |
Travel across the world, building megaprojects like pyramids or bridges. | Travel across the world, building megaprojects like pyramids or bridges. | ||
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'''Usefulness''': ''None at all''. | '''Usefulness''': ''None at all''. | ||
− | * Bonus: travel around and actually release [[HFS|the circus]] on every embark | + | * Bonus: travel around and actually release [[HFS|the circus]] on every embark. |
− | + | == Make family tree for characters == | |
Go to a free family tree generator and add as many characters as you want/can ([http://myheritage.com/ this] website is a good choice). Not even Legends Viewer will be able to compete with the sheer awesomeness of having the list of your dwarves' relatives (and kills) right up to year one. | Go to a free family tree generator and add as many characters as you want/can ([http://myheritage.com/ this] website is a good choice). Not even Legends Viewer will be able to compete with the sheer awesomeness of having the list of your dwarves' relatives (and kills) right up to year one. | ||
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** SuperResilientBonus: Do it in a world that's been played for over 100 years. | ** SuperResilientBonus: Do it in a world that's been played for over 100 years. | ||
* Masochism bonus: give figurative trees to those tree-huggers and make a tree for nigh-immortal (and who mate like <s>bunnies</s> [[unicorn]]s) elves. | * Masochism bonus: give figurative trees to those tree-huggers and make a tree for nigh-immortal (and who mate like <s>bunnies</s> [[unicorn]]s) elves. | ||
− | * Memory bonus: add fun facts about the characters that can't be found in legends, like exactly ''how'' that legendary hammerdwarf lost | + | * Memory bonus: add fun facts about the characters that can't be found in legends, like exactly ''how'' that legendary hammerdwarf lost his [BODYPART] in that famous siege where he's held as a hero, or how he was slacking in the hospital for the rest of his life after only being mauled by a megabeast. Or 10. |
* Unintentional bonuses: | * Unintentional bonuses: | ||
** Marvel at the error messages, like "Urist McValueDissonance married a little too young", "Urist McNotEvenImmortalVampireOrWerewolf is declared still alive, assumed to be 1000+ years old" or "You just told me Urist McGranny gave birth at the ripe age of 150. Are you sure you're not high?" | ** Marvel at the error messages, like "Urist McValueDissonance married a little too young", "Urist McNotEvenImmortalVampireOrWerewolf is declared still alive, assumed to be 1000+ years old" or "You just told me Urist McGranny gave birth at the ripe age of 150. Are you sure you're not high?" | ||
** Make their profiles unprivate so they can be found on Google. | ** Make their profiles unprivate so they can be found on Google. | ||
* Detail bonus: if you had your game save on seasonal, go to all the now-dead-critters and add the description for each. | * Detail bonus: if you had your game save on seasonal, go to all the now-dead-critters and add the description for each. | ||
− | * Artifact bonus: somehow get a hold of a [http://www.bay12forums.com/smf/index.php?topic=89305.0 legendary <s>dwarf</s>] character's savegame, and show us who | + | * Artifact bonus: somehow get a hold of a [http://www.bay12forums.com/smf/index.php?topic=89305.0 legendary <s>dwarf</s>] character's savegame, and show us who his ancestors were. |
* Mission Impossible Bonus: Do it for as many characters in a "very long history" world. | * Mission Impossible Bonus: Do it for as many characters in a "very long history" world. | ||
− | + | ==Dwarven Tower Defense== | |
− | Make a maze (the longer the better) such that any siege that should be laid to your fortress will have to go through it. Add towers that fire upon or unleash your armies as they pass. | + | Make a maze(the longer the better) such that any siege that should be laid to your fortress will have to go through it. Add towers that fire upon or unleash your armies as they pass. |
Towers can include: | Towers can include: | ||
*Marksdwarf tower | *Marksdwarf tower | ||
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*Final Wave: [[HFS|The Clowns]] | *Final Wave: [[HFS|The Clowns]] | ||
− | *Dwarfbuck BONUS: Assign a Dwarfbuck value to each enemy, | + | *Dwarfbuck BONUS: Assign a Dwarfbuck value to each enemy, ie when you defeat x you get y number of dwarfbucks. Assign a DB value to towers, ie how much it costs to build them. Example: Fire Tower=100 DBs, Goblin=5 DBs. Keep track of all DBs earned and spent, and only build a tower if you have the required dwarfbucks. |
− | + | ==Multi-purpose defense tower== | |
Build one big tower that fulfills multiple defensive purposes. | Build one big tower that fulfills multiple defensive purposes. | ||
Here are some ideas: | Here are some ideas: | ||
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*Jail on the third floors and up. | *Jail on the third floors and up. | ||
− | + | ==Dwarven Waterslide== | |
Make a large, circular tower, with water running down paths along the inside of the tower. Make the water fall through grates or bars so the dwarf can get out. Allow the dwarf to go into the water at the top using a retracting bridge. | Make a large, circular tower, with water running down paths along the inside of the tower. Make the water fall through grates or bars so the dwarf can get out. Allow the dwarf to go into the water at the top using a retracting bridge. | ||
Also fairely useful, as it both cleans your dwarves and has all the benefits of a downwards-only [[DF2012:Stupid_dwarf_trick#Watervator|Watervator]]. It is less practical in its functioning than a Watervator, however, but it can be made to generate mist. | Also fairely useful, as it both cleans your dwarves and has all the benefits of a downwards-only [[DF2012:Stupid_dwarf_trick#Watervator|Watervator]]. It is less practical in its functioning than a Watervator, however, but it can be made to generate mist. | ||
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** Usefulnessbonus: Create a simple system (not using more than one waterslide) that allows you to determine at which floor the dwarves exit, making it as useful as a Watervator. | ** Usefulnessbonus: Create a simple system (not using more than one waterslide) that allows you to determine at which floor the dwarves exit, making it as useful as a Watervator. | ||
− | + | ==The Night's Watch== | |
− | Become Brandon the Builder and recreate his most famous work - Construct a wall that spans the entirety of the width of a continent - made entirely of solid ice, while in an arctic climate. The wall has to reach the very topmost of the map minus a few z-levels, for catapults and siege | + | Become Brandon the Builder and recreate his most famous work - Construct a wall that spans the entirety of the width of a continent - made entirely of solid ice, while in an arctic climate. The wall has to reach the very topmost of the map minus a few z-levels, for catapults and siege equipments and whatnot if you're doing the bonus challenges, while being 10 blocks thick. Make sure you put a tunnel underneath with a 4 inches cold-rolled steel drawbridge. |
* Fortress Bonus: Create nineteen forts along the wall and name each of them exactly like their Westeros counterpart. | * Fortress Bonus: Create nineteen forts along the wall and name each of them exactly like their Westeros counterpart. | ||
− | * Westeros Bonus: Build it in a continent with an arctic north | + | * Westeros Bonus: Build it in a continent with an arctic north and build the wall between the two climates |
** Wildlings Bonus: Have all the evil civilizations and the necromancer towers on the northern side of the wall, and actually protect the continent from invasions from the north. | ** Wildlings Bonus: Have all the evil civilizations and the necromancer towers on the northern side of the wall, and actually protect the continent from invasions from the north. | ||
**Others Bonus: Zombies or other undead can only be killed with obsidian short swords or fire. | **Others Bonus: Zombies or other undead can only be killed with obsidian short swords or fire. | ||
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** Scythe Bonus: Build a death scythe that kill enemy climbers. | ** Scythe Bonus: Build a death scythe that kill enemy climbers. | ||
* Night's Watch Bonus: Have all the dwarves be trained in some military skill with at least novice. | * Night's Watch Bonus: Have all the dwarves be trained in some military skill with at least novice. | ||
− | ** Roles Bonus: Have each | + | ** Roles Bonus: Have each dwarves assigned to a class - Steward, Builder, Ranger either using the profession nickname or the squad menu. |
− | * Command Bonus: Change the noble positions to | + | * Command Bonus: Change the noble positions to the counterparts of The Night's Watch - The expedition leader/mayor would be Lord Commander, Millitary Commander as First Ranger, and if using the squad naming system for the classes - First Steward and First Builder, and Medical Dwarf - Maester etc etc. |
* Watch out for the fall Bonus: Climb the wall. (If it is possible to climb ice) | * Watch out for the fall Bonus: Climb the wall. (If it is possible to climb ice) | ||
* EPIC GOT BONUS: Recreate the events of the TV show. Abandon all the forts but 3 - and have a dwarf migrant named Jon Snow arrive. | * EPIC GOT BONUS: Recreate the events of the TV show. Abandon all the forts but 3 - and have a dwarf migrant named Jon Snow arrive. | ||
− | + | == Urist Transcontinental == | |
Use dfhack with advfort to build a worldwide railroad. | Use dfhack with advfort to build a worldwide railroad. | ||
Use disposable/retired 16x1 embarks to make the game remember what you've done, and to provide raw materials. | Use disposable/retired 16x1 embarks to make the game remember what you've done, and to provide raw materials. | ||
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A basic station consists of something that forces incoming carts to stop, and some space between the stop and the next track. | A basic station consists of something that forces incoming carts to stop, and some space between the stop and the next track. | ||
Travellers will have to walk to the next track at each stop. | Travellers will have to walk to the next track at each stop. | ||
− | A station should have a stockpile of minecarts ready for | + | A station should have a stockpile of minecarts ready for travellers. |
Above-ground rails are nicer (you get to see the sights as you travel). | Above-ground rails are nicer (you get to see the sights as you travel). | ||
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* WILD WEST BONUS: Also build tracks to unfriendly settlements. | * WILD WEST BONUS: Also build tracks to unfriendly settlements. | ||
− | + | == None Shall Pass == | |
Build walls around the entire map, so that all arriving creatures must stay on the map edge until you decide to let them in. | Build walls around the entire map, so that all arriving creatures must stay on the map edge until you decide to let them in. | ||
* Wall off the normal caverns, including underwater, floor to ceiling. | * Wall off the normal caverns, including underwater, floor to ceiling. | ||
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* Wall off the sky, from the surface to the highest z-level. | * Wall off the sky, from the surface to the highest z-level. | ||
* Wall off the magma sea itself. | * Wall off the magma sea itself. | ||
+ | * BONUS: Dwarfald Trump: Make the goblins pay for it | ||
− | + | == Glorious Revolution == | |
− | Make your | + | Make your dwarfs live in horrific squalor to the point where it intentionally causes a tantrum spiral, while treating any nobles you may have. Attempt to lay the fortress out in a way that kills all nobles in the spiral while minimizing other casualties. When the nobles are gone, instill communism. |
− | + | == Metal Gear Urist == | |
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Mine out enough metal to construct Metal Gear Urist out of metal walls. Make it resemble Metal Gear from Armok Vision. | Mine out enough metal to construct Metal Gear Urist out of metal walls. Make it resemble Metal Gear from Armok Vision. | ||
* BONUS: Add a cockpit with a throne to sit in. | * BONUS: Add a cockpit with a throne to sit in. | ||
− | * DETERRENT BONUS: Make it big enough to install a catapult on | + | * DETERRENT BONUS: Make it big enough to install a catapult on it's shoulder. |
* SOLID BONUS: Have the fortress be in an arctic biome, and infiltrate it in Adventure Mode after you finish building it. | * SOLID BONUS: Have the fortress be in an arctic biome, and infiltrate it in Adventure Mode after you finish building it. | ||
** REVOLVER BONUS: Have an ocelot man with a crossbow somewhere inside the fortress while you infiltrate. | ** REVOLVER BONUS: Have an ocelot man with a crossbow somewhere inside the fortress while you infiltrate. | ||
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** GRAY BONUS: Infiltrate the fortress with a fox man ally. | ** GRAY BONUS: Infiltrate the fortress with a fox man ally. | ||
{{Category|Design}} | {{Category|Design}} | ||
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