v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Memory (computing)
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | {{Quality|Exceptional|21:39, 4 April 2012 (UTC)}} | |
− | {{Quality| | ||
{{Computing}} | {{Computing}} | ||
{{av}} | {{av}} | ||
− | + | Memory is used for storing values and states in dwarven [[computing]]. Typically, binary memory is used, but this isn't strictly necessary. There are multiple ways to set up a memory cell, depending on whether one is using [[mechanical logic|mechanical]], [[fluid logic|fluid]], [[creature logic]], or [[minecart logic]]. With binary memory, each cell has two possible states, generally referred to as 0 and 1, or true and false. | |
===Flip-flops versus latches=== | ===Flip-flops versus latches=== |