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Editing Mercenary
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− | + | {{Quality|Fine|19:49, 26 March 2016 (UTC)}} | |
− | {{Quality| | ||
{{av}} | {{av}} | ||
+ | {{new in v0.42}} | ||
− | A '''Mercenary''' is | + | A '''Mercenary''' is a type of [[visitor]]. They will try to petition for residence in your fort, for the purpose of soldiering. |
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==Behaviour== | ==Behaviour== | ||
− | If you accept their residency request, they will | + | If you accept their residency request, they will be enlisted into your military, and you can add them to a squad. They will then adhere to any orders the squad receives. They will be added to your fort's civilian list as if they were migrants (they will still have their race listed, i.e. "Human Axeman"), but you can't assign labors to them or make them work. |
==Considerations== | ==Considerations== | ||
− | + | You cannot have a mercenary be the leader of a squad. They will need equipment from your fort, and they will not bring their own armor (although they will of course bring regular clothing). You '''can''' make armor fit for them, by going to the workshop producing armor (this works for clothing, leather armor, and metal armor), moving the cursor to the job producing armor, pressing {{k|d}}etails and selecting humans. You can find them more easily by using the {{k|f}}ilter. This will change the armor size to the selected creature's size, in this case large. | |
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− | + | Mercenaries of a larger race than dwarves, like the typical human, can more effectively use larger weapons such as [[pike]]s or [[maul]]s. Also note that since only dwarves suffer from [[cave adaptation]], non-dwarven mercenaries are better suited to fighting outside. | |
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