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− | + | '''Missions''' are commands in [[Fortress mode]] that send one or more of your [[squad|squads]] to visit [[site|sites]] outside of your fortress. They are created in the [[Civilization/World Info]] screen (accessed by pressing {{k|c}} in the main fortress view). There are multiple types of missions, such as raids, explorations, artifact recovery, and citizen recovery. | |
− | + | == Raids and explorations == | |
− | + | A '''raid''' is a general mission to an occupied, foreign site, usually in the name of pillaging artifacts and death-dealing (although artifact looting seems to be the primary focus of most raids). An '''exploration''' is a general mission to ''unoccupied'' sites, including those previously inhabited by your civilization, and these missions focus almost entirely upon finding artifacts that might be held at these locations. | |
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− | + | Raids and explorations are created by selecting a site on the Civilization/World Info map. If the site you're viewing holds or is rumored to hold artifacts or prisoners, these will be listed. At the bottom of the screen, a prompt gives you information about the type of mission you're creating (i.e. 'r: Raid/Explore this site'). If a site is unable to be visited, the prompt will appear grayed out, and the text will explain why you cannot create the mission. Missions cannot be sent to occupied sites that are members of your civilization, but can be sent to unoccupied/abandoned sites, as stated above. They also cannot be sent to locations that are impossible for your squads to reach (i.e. across oceans/glaciers). If all is well, you can then press {{k|r}} to create the mission and move into [[squad]] selection. | |
− | + | Raids come in multiple flavors, these being the standard "'''raid'''", "'''pillage'''" and "'''raze'''", "'''demand tribute'''", "'''conquer'''", and "'''demand surrender'''". In a raid, your dwarves will sneak in and attempt to steal items from the site, especially if it's an [[artifact]]. It will usually train your [[ambusher]] [[skill]], so it may be useful if you want to raise that particular skill quickly. On a pillaging mission, your dwarves will openly attack the site, and if successful will result in your dwarves stealing livestock and loot if you have those options selected in the [d]etails menu. When razing a site, your dwarves will both openly attack and attempt to destroy the site, resulting in a more prolonged attack. If you are sure that your army will win against the opposing one, and you want that site gone, a razing mission is probably what you want to perform. Your dwarves will still bring home loot and livestock if you have these options selected. Demanding tribute (one-time or ongoing) may result in the site providing goods to your fortress (if successful). Conquering a site relies on military force, while demanding surrender relies on negotiation under the threat of military force. If successful, occupying a site will make it one of your fortress's [[holding]]s (your forces will remain on-site as administrators and occupiers). | |
− | + | The pillaging and razing options both use the [[military tactics]] skill of each army's highest-leveled tactician, giving the side with a better one major advantages in the battle. Standard sneaky raids, however, will use the [[ambusher]] skill. | |
− | + | '''Note:''' Raiding a site of a civilization you are at Peace with, for any reason, could cause them to declare [[war]] on your civilization. Act with care when choosing sites to pillage. | |
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− | '''Note:''' | ||
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== Artifact/Citizen recovery == | == Artifact/Citizen recovery == | ||
− | An '''artifact recovery''' mission | + | An '''artifact recovery''' mission allows for a specific artifact to be selected as the objective of a mission. This usually involves traveling to the last known or rumored location of said artifact. If your squad manages to encounter a bit of [[fun]] on any form of mission, members of those parties can be captured as prisoners by the inhabitants of the site you attempted to raid. When this happens, you can create a '''citizen recovery''' mission, whereupon the assigned squads will attempt to rescue the prisoner from whatever site they are held at. Other prisoners you rescue can come back with your squad and seek sanctuary at your fortress. Sometimes, uninhabited [[tombs]] can even contain "prisoners" that you can rescue. |
− | + | Artifact recovery and citizen recovery missions are created by selecting the desired recoverable from either the missing citizens menu (accessible with {{k|p}}) or the artifact menu (accessible with {{k|a}}). Once you've selected something, press {{k|r}} to create a new mission, and move into squad selection. Although you can technically select recoverables that belong to sites of your civilization, squads on these missions will almost instantaneously return, and will deliver no report data. | |
− | + | == Squad selection == | |
− | + | Squad selection, as the name implies, simply involves selecting a squad (or multiple squads) to be sent out on the mission. Even if you do not select any squads by exiting the selection, the created mission will remain extant and active, albeit with no squads assigned to it. | |
− | + | Once an active mission has one or more squads assigned to it, the dwarfs in those squads will automatically prepare themselves and leave the map's edge. | |
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== Other notes == | == Other notes == | ||
− | * | + | * Pressing {{k|m}} on the Civilization/World Info screen will show a list of active missions. You can reassign squads and delete missions on this screen. |
− | * When a squad returns from a mission, an announcement to the effect of "<squad name> has returned" will be generated, and a mission [[report]] will be visible in the | + | * When a squad returns from a mission, an announcement to the effect of "<squad name> has returned" will be generated, and a mission [[report]] will be visible in the {{k|r}}eport menu. In the report, the path the squad took is traced on the map, and the events that took place along the way are revealed. |
* Pets and other animals on missions can be killed or injured. | * Pets and other animals on missions can be killed or injured. | ||
− | * The mission will NOT start until all dwarves assigned to the mission exit the fortress. This includes military dwarves that are imprisoned | + | * The mission will NOT start until all dwarves assigned to the mission exit the fortress. This includes military dwarves that are imprisoned and dwarves that get hospitalized before leaving. This can be fixed by removing the problem dwarves from the assigned squads. |
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− | * | + | * The mission will also NOT start if any assigned war animals have not left the fortress. Ensure no assigned animals are caged, chained, or roosting if your squad is gone for a long time. |
− | + | === Mission reports === | |
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− | == Mission reports == | ||
[[DF2014:Reports|Mission reports]] have an animated map on the left side of the screen. A path is traced out from your fortress to the destination and events are "revealed" on the right side of the screen. | [[DF2014:Reports|Mission reports]] have an animated map on the left side of the screen. A path is traced out from your fortress to the destination and events are "revealed" on the right side of the screen. | ||
[[File:Mission report example.png|center|700px]] | [[File:Mission report example.png|center|700px]] | ||
− | == Mission events == | + | === Mission events === |
:''This list is incomplete and might contain errors, please feel free to contribute'' | :''This list is incomplete and might contain errors, please feel free to contribute'' | ||
* Found nothing | * Found nothing | ||
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* Asked about (artifact) | * Asked about (artifact) | ||
* Caroused in (site) | * Caroused in (site) | ||
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* Freed the (species and name of prisoner) | * Freed the (species and name of prisoner) | ||
− | * Confronted the (species and name of | + | * Confronted the (species and name of confrontee) |
− | * The (species and name of | + | * The (species and name of combattee) fought with... |
− | * (Name)'s (body part) was torn out/ripped off | + | * (Name)'s (body part) was torn out/ripped off |
* (Name) was struck down | * (Name) was struck down | ||
* (Item/Artifact) was looted from (former person holding it) | * (Item/Artifact) was looted from (former person holding it) | ||
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+ | ===Bugs=== | ||
+ | Dwarves sent on artifact retrieval missions sometimes don't return. {{bug|0010545}} {{bug|0010426}} | ||
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{{Category|Fortress mode}} | {{Category|Fortress mode}} | ||
{{Category|World}} | {{Category|World}} | ||
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