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Editing Modding pitfalls
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== Errorlog == | == Errorlog == | ||
− | The errorlog is in a file called "errorlog.txt", | + | The errorlog is in a file called "errorlog.txt", living in the same folder as Dwarf Fortress's executable. Check that before you read on; your problem may in fact be in there. |
== My mod won't load == | == My mod won't load == | ||
− | Make sure you have an | + | Make sure you have an info.txt file and that your mod is in the ''base'' of the mods folder, ''not in the mod_upload folder''. Dwarf Fortress doesn't read that folder for using mods, only to publish them to the steam workshop. |
Make sure you have '''every [[Mod info token#Tokens|required token in your info.txt!]]''' | Make sure you have '''every [[Mod info token#Tokens|required token in your info.txt!]]''' | ||
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== My mod loads, but my creature/plant/entity won't == | == My mod loads, but my creature/plant/entity won't == | ||
− | Make sure the file | + | Make sure the file contains all of the following: |
# A filename that refers to the type of objects contained therein. '''Creature files must start with creature_, entity files must start with entity_, and so on.''' | # A filename that refers to the type of objects contained therein. '''Creature files must start with creature_, entity files must start with entity_, and so on.''' | ||
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# [OBJECT:type], where "type" is replaced with the relevant object type, [OBJECT:CREATURE] etc | # [OBJECT:type], where "type" is replaced with the relevant object type, [OBJECT:CREATURE] etc | ||
− | If | + | If it does have all those, ask in one of the [[Modding#Resource Overview|many places there are where one may get help.]] |
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== Creatures == | == Creatures == | ||
=== My civilization lives in "Nothing hamlets", "Nothing fortresses" or similar === | === My civilization lives in "Nothing hamlets", "Nothing fortresses" or similar === | ||
− | You forgot to add a | + | You forgot to add a NAME. These use NAME rather than CASTE_NAME, so if you have a CASTE_NAME but no NAME, you'll see the individuals having a correct species name but their sites not having one. |
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== Reactions == | == Reactions == | ||
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=== My custom armor/clothing reaction won't let user choose size === | === My custom armor/clothing reaction won't let user choose size === | ||
− | Currently only the internal make armor/clothing tasks can set the product size via the Details screen; custom reactions cannot do this. If you want to be able to size things when ordering them to be made, they have to be included in the entity | + | Currently only the internal make armor/clothing tasks can set the product size via the Details screen; custom reactions cannot do this. If you want to be able to size things when ordering them to be made, they have to be included in the entity as [ARMOR], which will prevent you from limiting the material choices to anything other than cloth, leather, or weapon-grade metal. |
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