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Editing Modification:The Long Night: Materials
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− | + | {{Quality|Tattered|[[User:DeusVult6|DeusVult6]] ([[User talk:DeusVult6|talk]]) 00:25, 16 September 2020 (UTC)}} | |
− | Updating to | + | Updating to 2.6 |
{{mod}} | {{mod}} | ||
==== Nanotechne ==== | ==== Nanotechne ==== | ||
− | Nanotechne (last part pronounced 'tek-nee') is metal infused with symbiotic nanomachines that let the wielder shape it into a variety of useful forms, from simple plates of metal to complex | + | Nanotechne (last part pronounced 'tek-nee') is metal infused with symbiotic nanomachines that let the wielder shape it into a variety of useful forms, from simple plates of metal to complex machinery. With it's incredible reproductive power it can convert any other metal into more of itself. The secrets of high-grade nanotechne and the making and growing of it is a closely guarded secret by those who have such technologies. It is universally used for weapons and armor, regardless of what type it is (with the exception of C-Grade, which is a cheaper type that more complex varieties build off of). |
In addition to producing it by feeding it metal, you can also scavenge it by butchering mechanical creatures, which will yield blocks of nanotechne or other metals. Any creature with metal body parts should suffice. | In addition to producing it by feeding it metal, you can also scavenge it by butchering mechanical creatures, which will yield blocks of nanotechne or other metals. Any creature with metal body parts should suffice. | ||
− | + | * '''C-grade''' is used by everyone for many purposes, but is too weak to be used as weapons or armor | |
+ | * '''M-grade''' is used as weapons and armor by most nations, and is equivalent to steel in terms of durability. | ||
+ | * '''A-grade''' is also used by most human nations, but is stronger than M-grade. However, it can only be made into weapons and bullets due the difficulty of working it. | ||
+ | * '''K and X grades''' are used by Nobles and Neo-Humans/Executors respectively and have a white and black coloration respectively. They are equivalent to A-grade but can also be used to make armor. | ||
+ | * '''Grade-N''' Nanotechne is equivalent to A-grade, can be used for anything, and has a charcoal-colored appearance with an organic, giger-esque motif. | ||
+ | * '''Grade-S''' Nanotechne makes up the internals of multiple creatures, resembling synthetic muscle and organ. It stiffens when struck, but is overall weak and only useful for complex machinery rather than arms and armor. Valuable though. | ||
+ | Note that nanotechne can be produced from any type of metal, so if you don't pay attention your citizens will use nanotechne to make more nanotechne, which actually reduces the amount you have. Make sure you properly designate what metal you intend to make nanotechne from.<br> | ||
+ | <br> | ||
+ | {| class="wikitable sortable" border="border" | ||
+ | ! Name | ||
+ | ! Density | ||
+ | ! Value Modifier | ||
+ | ! Melting Point | ||
+ | ! Uses | ||
+ | |- | ||
+ | | Grade-S || 2700 || 50 || 11188 || valuable crafts | ||
+ | |- | ||
+ | | Grade-C || 7850 || 10 || 12768 || nanotechne production, anvils | ||
+ | |- | ||
+ | | Grade-M || 7850 || 20 || 12718 || weapons, armor, ammo, anvils | ||
+ | |- | ||
+ | | Grade-A || 8850 || 40 || 12718 || weapons, ammo, anvils | ||
+ | |- | ||
+ | | Grade-N || 8850 || 60 || 12718 || weapons, armor, ammo, anvils | ||
+ | |- | ||
+ | | Grade-K || 8850 || 60 || 12718 || weapons, armor, ammo, anvils | ||
+ | |- | ||
+ | | Grade-X || 8850 || 60 || 12718 || weapons, armor, ammo, anvils | ||
+ | |- | ||
+ | | Ancient || 200 || 300 || 25000 || all | ||
+ | |} | ||
+ | <br> | ||
+ | {| class="wikitable sortable" border="border" | ||
+ | |+ Weapon and Armor Qualities | ||
+ | ! Name | ||
+ | ! Impact Yield | ||
+ | ! Impact Fracture | ||
+ | ! Shear Yield | ||
+ | ! Shear Fracture | ||
+ | ! Shear Elasticity | ||
+ | |- | ||
+ | | Grade-M || 1505000 || 2520000 || 430000 || 720000 || 0 | ||
+ | |- | ||
+ | | Grade-A || 2005000 || 3020000 || 470000 || 790000 || 0 | ||
+ | |- | ||
+ | | Grade-N || 2005000 || 3020000 || 470000 || 790000 || 0 | ||
+ | |- | ||
+ | | Grade-K || 2005000 || 3020000 || 470000 || 790000 || 0 | ||
+ | |- | ||
+ | | Grade-X || 2005000 || 3020000 || 470000 || 790000 || 0 | ||
+ | |- | ||
+ | | Ancient || 5000000 || 5000000 || 5000000 || 5000000 || 0 | ||
+ | |} | ||
+ | For comparison, view the [[DF2014:Metal#Weapon and armor quality|base game metals]]. <br> | ||
+ | <br> | ||
==== Stone ==== | ==== Stone ==== | ||
{| class="wikitable sortable" border="border" | {| class="wikitable sortable" border="border" | ||
! Stone | ! Stone | ||
! Density | ! Density | ||
− | ! Value | + | ! Value Multpiler |
! Melting Point | ! Melting Point | ||
! Ore | ! Ore | ||
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! Uses | ! Uses | ||
|- | |- | ||
− | | Industrial slag || 2780 || 2 || 11485 || | + | | Industrial slag || 2780 || 2 || 11485 || no || layer || flux, lime |
|- | |- | ||
| Concrete || 2780 || 2 || 11485 || no || layer || flux, lime | | Concrete || 2780 || 2 || 11485 || no || layer || flux, lime | ||
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| Corroded metal || 2780 || 2 || 11485 || Iron: 10% || layer || nanotechne production, flux, lime | | Corroded metal || 2780 || 2 || 11485 || Iron: 10% || layer || nanotechne production, flux, lime | ||
|- | |- | ||
− | | Piping || 2780 || 2 || 11485 || Iron | + | | Piping || 2780 || 2 || 11485 || Iron: 10% || layer || flux, lime |
|- | |- | ||
− | | Old machinery || 5260 || 8 || 12736 || Iron: 100 | + | | Old machinery || 5260 || 8 || 12736 || Iron: 100% || cluster || none |
|- | |- | ||
− | | Fused ammunition casings || 5260 || 8 || 12736 || Brass: 95%<br>Steel: 5 | + | | Fused ammunition casings || 5260 || 8 || 12736 || Brass: 95%<br>Steel: 5% || small cluster || none |
|- | |- | ||
− | | Heavy metal refuse || 3796 || 8 || none || Aluminum: 100%<br>Nickel: 10%<br>Gold: 10%<br>Copper: 10%<br>Zinc: 10%<br>Silver: 10%<br>Lead: 10%<br>Tin: 10%<br>Platinum: 10%<br>Bismuth | + | | Heavy metal refuse || 3796 || 8 || none || Aluminum: 100%<br>Nickel: 10%<br>Gold: 10%<br>Copper: 10%<br>Zinc: 10%<br>Silver: 10%<br>Lead: 10%<br>Tin: 10%<br>Platinum: 10%<br>Bismuth: 10% || sedimentary vein || none |
|- | |- | ||
| Bituminous coal || 1346 || 1 || 11440<br>(ignition) || no || sedimentary vein || coke | | Bituminous coal || 1346 || 1 || 11440<br>(ignition) || no || sedimentary vein || coke | ||
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| Lignite || 1250 || 1 || 11440<br>(ignition) || no || sedimentary vein || coke | | Lignite || 1250 || 1 || 11440<br>(ignition) || no || sedimentary vein || coke | ||
|- | |- | ||
− | | Circuitry || 5260 || 20 || 12736 || | + | | Circuitry || 5260 || 20 || 12736 || no || cluster || none |
|- | |- | ||
| Gypsum || 2320 || 1 || 10261 || no || sedimentary cluster || plaster | | Gypsum || 2320 || 1 || 10261 || no || sedimentary cluster || plaster | ||
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| Biofilm || 200 || no || ocean | | Biofilm || 200 || no || ocean | ||
|- | |- | ||
− | | Calcareous ooze || 2690 || yes || ocean | + | | Calcareous ooze || 2690 || yes || ocean |
|- | |- | ||
− | | Siliceous ooze || 2460 || yes || ocean | + | | Siliceous ooze || 2460 || yes || ocean |
|} | |} | ||
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! Gem | ! Gem | ||
! Density | ! Density | ||
− | ! Value | + | ! Value Multpiler |
! Ignition Point | ! Ignition Point | ||
! Type | ! Type | ||
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| Crystalline glass || 3520 || 50 || 11440 || cluster | | Crystalline glass || 3520 || 50 || 11440 || cluster | ||
|- | |- | ||
− | | | + | | Synthetic gem || 1650 || 10 || none || small cluster |
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|} | |} | ||
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[[Modification:The Long Night: Armor|The Long Night: Armor]]<br> | [[Modification:The Long Night: Armor|The Long Night: Armor]]<br> | ||
[[Modification:The Long Night: Creatures|The Long Night: Creatures]]<br> | [[Modification:The Long Night: Creatures|The Long Night: Creatures]]<br> | ||
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