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Editing Names and symbols
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− | Many things generated by the game, such as | + | Many things generated by the game, such as sites, [[artifacts]], [[symbol of office|symbols of office]] and [[citizenship|citizens]] of a [[civilization]], are given individual names by the game. Along with also getting generated names, many [[Army|creature groups]] are also given references to individual symbols, in the form of descriptive text. |
== Names == | == Names == | ||
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Probably the most obvious example is [[Name#Dwarven_first_names|dwarf names]]; although each main [[civilization]] has their own set of criteria for generating their [[Citizenship|citizens']] names. | Probably the most obvious example is [[Name#Dwarven_first_names|dwarf names]]; although each main [[civilization]] has their own set of criteria for generating their [[Citizenship|citizens']] names. | ||
− | + | Every fortress has a '''name'''. Sometimes you forget what that name is. If you are playing in Fortress Mode, the name of your fortress should be displayed at the top left part of the screen. | |
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=== Custom names === | === Custom names === | ||
− | + | Custom names have no effect on gameplay, but there are a lot of options which can be accessed when [[embark]]ing and selecting [[Embark#Prepare Carefully|prepare carefully]], or in the [[fortress mode]] [[interface]], when choosing a [[symbol of office]]. | |
− | Custom names have | ||
[[Image:Menu_embark_customization-buttons_v50.07.png|300px|thumb|Embark menu custom name/symbol buttons]] | [[Image:Menu_embark_customization-buttons_v50.07.png|300px|thumb|Embark menu custom name/symbol buttons]] | ||
− | + | You can choose the name of your own fortress, and the name and symbol of your founding group during the [[Embark]] process. When you reach the stage where you are deciding on your founders' [[skill]]s and starting items, select "Fortress Name" or "Group Name", at the bottom of the screen, to choose your fortress or group name. You will be given a semi-random name automatically. Names are often compounds of two dwarven words. You may craft a far more elaborate moniker than what is chosen by the name generator. | |
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− | When you reach the stage where you are deciding on your founders' [[skill]]s and starting items, select "Fortress Name" or "Group Name", at the bottom of the screen, to choose your fortress or group name. You will be given a semi-random name automatically. | ||
Fortress and group names have this format: | Fortress and group names have this format: | ||
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'''[Front][Rear] the [Adj 1] [Adj 2] [hyphen compound]-["the" Noun] of ["of" noun]''' | '''[Front][Rear] the [Adj 1] [Adj 2] [hyphen compound]-["the" Noun] of ["of" noun]''' | ||
− | The front compound forms the first half of your fortress's name. Choose from an | + | The front compound forms the first half of your fortress's name. Choose from an extremely long list of words. Select clear, to clear a word selection--your fortress does not need ANY of these words to be chosen (i.e. a blank name) to be legal. At the top of the screen, you can search for a word (in English). |
[[Image:Menu_embark_fortress-name_search_v50.07.png|300px|thumb|right|Searching for "war" for a custom fortress name]] | [[Image:Menu_embark_fortress-name_search_v50.07.png|300px|thumb|right|Searching for "war" for a custom fortress name]] | ||
The rear compound forms the second half of your fortress's name, which is combined with no spaces ("Foobar" instead of "Foo Bar"). | The rear compound forms the second half of your fortress's name, which is combined with no spaces ("Foobar" instead of "Foo Bar"). | ||
− | + | Adjectives, at first glance, it appears these do nothing, but they give up to two words after your compound word (above) separated by spaces that are the adjectives to "The" ''X'' or "Of" ''X'' word choice (see below). | |
− | The hyphen command adds a third word | + | The hyphen command adds a third word joined by a hyphen to your "The" ''X'' or "Of" ''X'' word: |
*Foobar the Great | *Foobar the Great | ||
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*Of Foobars | *Of Foobars | ||
− | + | == Symbols == | |
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− | + | One of the features created during worldgen, that are also given generated names, are group symbols. These are assigned to various categories of individually simulated creatures and civilization [[army|groups]]. These symbols all have descriptions of images, with references taken from a comprehensive selection of concepts, entities, and items. Usually this includes how these subjects are interacting with each other, within the symbol description. The references can vary from mundane and pre-determined, such as [[cheese]] and [[cat]]s, to other generated content, such as [[historical figure]]s and [[legendary artifact|artifacts]]. | |
===Custom symbols=== | ===Custom symbols=== | ||
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When [[embark]]ing, if you choose to [[Embark#Prepare Carefully|prepare carefully]], you will be given the option to customize your group symbol. The options for doing this are similar to choosing a custom name, but have the capacity to be even more elaborate and long-winded than even custom names allow; giving you choices for representing nearly all named entities in the game and deciding their relationship(s) to each other. | When [[embark]]ing, if you choose to [[Embark#Prepare Carefully|prepare carefully]], you will be given the option to customize your group symbol. The options for doing this are similar to choosing a custom name, but have the capacity to be even more elaborate and long-winded than even custom names allow; giving you choices for representing nearly all named entities in the game and deciding their relationship(s) to each other. | ||
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+ | [[Image:Menu_embark_symbol_v50.07_03.png|600px|A customized group symbol description]] | ||
==== Action and relation list ==== | ==== Action and relation list ==== | ||
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*"Symbol" is arguably one of the most ambiguous words referenced by the game, having at least three meanings in reference to the interface and functions, and two for distinct in-universe concepts. | *"Symbol" is arguably one of the most ambiguous words referenced by the game, having at least three meanings in reference to the interface and functions, and two for distinct in-universe concepts. | ||
+ | *Despite being referenced extensively by the game, none of Dwarf Fortress's [[language]]s have words for "symbol" or "name". | ||
==See also== | ==See also== | ||
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*[[Symbol]] disambiguation | *[[Symbol]] disambiguation | ||
+ | {{category|World}} | ||
+ | {{Category|Interface}} | ||
{{Category|Fortress mode}} | {{Category|Fortress mode}} | ||
− | {{Category| | + | {{Category|Symbol}} |
{{Category|Language}} | {{Category|Language}} | ||
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[[ru:Fortress name]] | [[ru:Fortress name]] |