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− | {{ | + | {{Migrated_article}} |
− | {{ | + | {{quality|Exceptional}}{{av}} |
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+ | '''Nobles''' are <s>snotty, good-for-nothing parasites</s> dwarves appointed to office and rule over your fortress. They can make [[demand]]s and set [[mandate]]s which get in the way of the running of your fort, and get upset that other dwarves have nice rooms, but can also serve vital managerial roles. At least some of them. | ||
+ | |||
== Needs == | == Needs == | ||
− | Below are the room demands made by each | + | Below are the room demands made by each Position. For details on Room values see: [[Room]]. It also lists the number of chests, cabinets, weapon racks, and armor stands they demand. Finally it shows the max number of [[demand]]s and [[mandate]]s they can issue at any given point. |
<!-- Inactive nobles are commented out. --> | <!-- Inactive nobles are commented out. --> | ||
<!-- Note the colour progression: | <!-- Note the colour progression: | ||
− | + | Meager FFFFE0 | |
− | Meager | + | Modest FFFFC0 |
− | Modest | + | (blank) FFFFA0 |
− | (blank) | + | Decent FFFF80 |
− | Decent | + | Fine FFFF60 |
− | Fine | + | Great FFFF40 |
− | Great | + | Grand FFFF20 |
− | Grand | + | Royal FFFF00 |
− | Royal | ||
--> | --> | ||
− | {| class="sortable | + | {| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;" |
|- style="background:#F2F2F2;" | |- style="background:#F2F2F2;" | ||
!Position!!Quarters!!Dining Room!!Office!!Tomb!!Chests!!Cabinets!!Racks!!Stands!!Demands!!Mandates | !Position!!Quarters!!Dining Room!!Office!!Tomb!!Chests!!Cabinets!!Racks!!Stands!!Demands!!Mandates | ||
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|- | |- | ||
![[Baron]] | ![[Baron]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Quarters |
− | |bgcolor="# | + | |bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Office |
− | |bgcolor="# | + | |bgcolor="#FFFF80"|<span style="display:none">4</span>Tomb |
|2 | |2 | ||
|1 | |1 | ||
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|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
− | |bgcolor="# | + | |bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Office |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
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|- | |- | ||
![[Captain]] | ![[Captain]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Quarters |
− | |bgcolor="# | + | |bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Office |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|1 | |1 | ||
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|- | |- | ||
![[Captain of the guard|Captain of the Guard]] | ![[Captain of the guard|Captain of the Guard]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters |
− | |bgcolor="# | + | |bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFFA0"|<span style="display:none">3</span>Office |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|1 | |1 | ||
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|- | |- | ||
![[Count]] | ![[Count]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Great Bedroom |
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Great Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Throne Room |
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Mausoleum |
|3 | |3 | ||
|2 | |2 | ||
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|3 | |3 | ||
|2 | |2 | ||
+ | <!-- | ||
|- | |- | ||
![[Diplomat]] | ![[Diplomat]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Great Bedroom |
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Great Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Throne Room |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|3 | |3 | ||
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|3 | |3 | ||
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
+ | --> | ||
|- | |- | ||
![[Duke]] | ![[Duke]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFF20"|<span style="display:none">7</span>Grand Bedroom |
− | |bgcolor="# | + | |bgcolor="#FFFF20"|<span style="display:none">7</span>Grand Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFF20"|<span style="display:none">7</span>Opulent Throne Room |
− | |bgcolor="# | + | |bgcolor="#FFFF20"|<span style="display:none">7</span>Grand Mausoleum |
|5 | |5 | ||
|3 | |3 | ||
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|5 | |5 | ||
|3 | |3 | ||
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|- | |- | ||
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|3 | |3 | ||
|2 | |2 | ||
− | + | ||
|- | |- | ||
![[General]] | ![[General]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFFA0"|<span style="display:none">3</span>Quarters |
− | |bgcolor="# | + | |bgcolor="#FFFFA0"|<span style="display:none">3</span>Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Office |
− | |bgcolor="# | + | |bgcolor="#FFFFE0"|<span style="display:none">1</span>Grave |
|2 | |2 | ||
|1 | |1 | ||
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|2 | |2 | ||
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
− | + | --> | |
|- | |- | ||
![[Hammerer]] | ![[Hammerer]] | ||
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|- | |- | ||
![[Lieutenant]] | ![[Lieutenant]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Quarters |
− | |bgcolor="# | + | |bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Office |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|1 | |1 | ||
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|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
− | |bgcolor="# | + | |bgcolor="#FFFFE0"|<span style="display:none">1</span>Meager Office |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
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|- | |- | ||
![[Mayor]] | ![[Mayor]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Quarters |
− | |bgcolor="# | + | |bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFF80"|<span style="display:none">4</span>Decent Office |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|2 | |2 | ||
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|- | |- | ||
![[Monarch]] | ![[Monarch]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFF00"|<span style="display:none">8</span>Royal Bedroom |
− | |bgcolor="# | + | |bgcolor="#FFFF00"|<span style="display:none">8</span>Royal Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFF00"|<span style="display:none">8</span>Royal Throne Room |
− | |bgcolor="# | + | |bgcolor="#FFFF00"|<span style="display:none">8</span>Royal Mausoleum |
|<span style="display:none">9</span>10 | |<span style="display:none">9</span>10 | ||
|5 | |5 | ||
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|<span style="display:none">9</span>10 | |<span style="display:none">9</span>10 | ||
|5 | |5 | ||
− | + | <!-- | |
|- | |- | ||
![[Outpost liaison]] | ![[Outpost liaison]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Great Bedroom |
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Great Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFF40"|<span style="display:none">6</span>Throne Room |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|3 | |3 | ||
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|3 | |3 | ||
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
− | + | --> | |
|- | |- | ||
![[Sheriff]] | ![[Sheriff]] | ||
− | |bgcolor="# | + | |bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Quarters |
− | |bgcolor="# | + | |bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Dining Room |
− | |bgcolor="# | + | |bgcolor="#FFFFC0"|<span style="display:none">2</span>Modest Office |
|<span style="display:none">0</span>— | |<span style="display:none">0</span>— | ||
|1 | |1 | ||
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*'''#''' - lists whether one or more dwarves can have this position. Duke/Count/Baron don't have a number listed, but each fortress can only have one. | *'''#''' - lists whether one or more dwarves can have this position. Duke/Count/Baron don't have a number listed, but each fortress can only have one. | ||
− | *'''Squad''' - Lists the number and type of dwarf that this position leads | + | *'''Squad''' - Lists the number and type of dwarf that this position leads |
− | *'''Spouse''' - | + | *'''Spouse''' - Is this noble's spouse also considered a noble? In 0.34.11, the titles of noble consorts are mere courtesy titles. No privileges are attached to them. |
− | *'''Heir''' - Is this individual replaced by an heir when they die? | + | *'''Heir''' - Is this individual replaced by an heir when they die? Inheritance doesn't take place in fortresses right now. If a landed noble or monarch dies, that position is permanently erased. |
− | *'''Appointed By''' - Which position appoints this person initially? Note that the player actually controls all appointments via the | + | *'''Appointed By''' - Which position appoints this person initially? Note that the player actually controls all appointments via the noble screen; this is, in effect, only which dwarf is ''necessary'' before the player can make the appointment. Barons aren't directly appointed but elevated (presumably by the mountainhome) upon recommendation of the player. They cannot be replaced via the 'n'obles screen. Once a baron/countess/duke dies, no new noble can be created, either. |
*'''Replaced By''' - What position replaces this one? | *'''Replaced By''' - What position replaces this one? | ||
*'''Pop Req''' - Minimum population required for this position to become available. | *'''Pop Req''' - Minimum population required for this position to become available. | ||
*'''Wealth Req''' - Minimum created & exported wealth (respectively) for this position to become available. | *'''Wealth Req''' - Minimum created & exported wealth (respectively) for this position to become available. | ||
*'''Elected''' - Is this dwarf elected? | *'''Elected''' - Is this dwarf elected? | ||
− | *'''Lazy''' - | + | *'''Lazy''' - If this dwarf is lazy they won't do any regular work aside from pulling levers, deconstructing walls, and some other things. In all 0.34.xx versions, this appears to be broken, i.e. "lazy" nobles can still be assigned to perform any labor. |
*'''Immunity''' - Immune dwarves aren't punished for any crimes. | *'''Immunity''' - Immune dwarves aren't punished for any crimes. | ||
− | *'''Econ Exempt''' - These dwarves don't need money to pay for goods or rooms after the [[ | + | *'''Econ Exempt''' - These dwarves don't need money to pay for goods or rooms after the [[Economy]] arrives. The economy is currently disabled, so this privilege goes unused for now. |
*'''Military Screen Only''' - This position is only listed on the military screen. | *'''Military Screen Only''' - This position is only listed on the military screen. | ||
− | *'''Jealous''' - These dwarves will become [[thought|upset]] if their rooms are not better than those of "lesser" dwarves. They don't have to see the rooms to become upset, since they somehow just know such rooms exist | + | *'''Jealous''' - These dwarves will become [[thought|upset]] if their rooms are not better than those of "lesser" dwarves. They don't have to see the rooms to become upset, since they somehow just know such rooms exist. |
− | {| class="sortable | + | {| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;" |
− | |- | + | |- style="background:#F2F2F2;" |
− | + | | '''Position''' | |
− | + | | width=5% | '''#''' | |
− | + | | '''Squad''' | |
− | + | | width=5% | '''Spouse''' | |
− | + | | width=5% | '''Heir''' | |
− | + | | '''Appointed By''' | |
− | + | | '''Replaced By''' | |
− | + | | width=5% | '''Pop Req''' | |
− | + | | width=7% | '''Wealth Req''' | |
− | + | | width=5% | '''Elected''' | |
− | + | | '''Lazy''' | |
− | + | | width=5% | '''Immunity''' | |
− | + | | width=5% | '''Econ Exempt''' | |
− | + | | width=5% | '''Military Screen Only''' | |
− | + | | '''Jealous''' | |
|- | |- | ||
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| - | | - | ||
| Yes | | Yes | ||
+ | <!-- | ||
|- | |- | ||
− | ! Diplomat | + | ! Diplomat* |
| 1 | | 1 | ||
| - | | - | ||
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| - | | - | ||
| Yes | | Yes | ||
+ | --> | ||
|- | |- | ||
! Duke | ! Duke | ||
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| - | | - | ||
| Yes | | Yes | ||
− | + | ||
|- | |- | ||
! General | ! General | ||
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| - | | - | ||
| Yes | | Yes | ||
− | + | --> | |
|- | |- | ||
! Hammerer | ! Hammerer | ||
| 1 | | 1 | ||
− | | | + | | 10:Royal Guard |
| - | | - | ||
| - | | - | ||
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| Yes | | Yes | ||
| Yes | | Yes | ||
− | | | + | | Armok |
| - | | - | ||
| 140 | | 140 | ||
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| - | | - | ||
| Yes | | Yes | ||
− | + | <!-- | |
|- | |- | ||
− | ! Outpost Liaison | + | ! Outpost Liaison* |
| 1 | | 1 | ||
| - | | - | ||
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| - | | - | ||
| Yes | | Yes | ||
− | + | --> | |
|- | |- | ||
! Sheriff | ! Sheriff | ||
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<!--''* Not currently implemented.''--> | <!--''* Not currently implemented.''--> | ||
− | == | + | ==Appointed noble selection== |
− | Appointed | + | Appointed nobles are chosen by the player. There are certain social skills that are relevant for each appointed noble's job, and not all dwarves will gain experience in a given skill. In fact, some dwarves will never gain experience in certain skills. This is determined by each dwarf's personal traits, and it is therefore important to select the dwarf with the appropriate set of traits for each position: |
− | + | <!--coming soon! work in progress... please don't delete hidden comments... ;) | |
+ | {| {{prettytable}} | ||
+ | |- style="background:#ddd" | ||
+ | ! Attribute | ||
+ | ! Value Range | ||
+ | ! Value Points | ||
+ | ! Effect | ||
+ | |- style="border-top: 3px solid #aaa" | ||
+ | ! rowspan=4 | Psychological Trauma | ||
+ | | 100 | ||
+ | | Doesn't really care about anything anymore. | ||
+ | | rowspan=3 | This trait increases as dwarves witness death and suffer tragedy. The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort. This trait often finds its way into experienced [[military|soldiers]], who might watch [[friend|friends]] and comrades die as often as they kill [[goblin|goblins]]. | ||
+ | |- | ||
+ | | 67 - 99 | ||
+ | | Is a hardened individual. | ||
+ | |- | ||
+ | | 33 - 66 | ||
+ | | Is getting used to tragedy. | ||
+ | |- | ||
+ | | 0 - 32 | ||
+ | | | ||
+ | | Nothing displayed. Dwarf is not yet traumatized. | ||
+ | |} | ||
− | + | {| class="sortable" border="1" style="margin:1em 1em 1em 0;text-align:center;border-collapse:collapse;" | |
+ | |- style="background:#F2F2F2;" | ||
+ | ! Position | ||
+ | ! Anger<br />(Rage) | ||
+ | ! Self Consciousness<br />(Neurosis) | ||
+ | ! Friendliness<br />(Company) | ||
+ | ! Assertiveness<br />(Leadership) | ||
+ | ! Liberalism<br />(Rebelliousness) | ||
+ | ! Straightforwardness<br />(Honesty) | ||
+ | ! Altruism<br />(Helpfulness) | ||
+ | ! Cooperation<br />(Compromising) | ||
+ | ! Self Discipline<br />(Perseverance) | ||
+ | ! Cave Adaptation | ||
+ | ! Personality Trait Range | ||
+ | |- | ||
+ | ! style="background:#F2F2F2;" rowspan="7" | Noble | ||
+ | | rowspan="3" | Enrage-able || rowspan="2" | || rowspan="4" | Conversationalist || rowspan="4" | Persuader | ||
+ | | rowspan="3" | Unhappy Noble Talker || rowspan="3" | Consoler || rowspan="3" | Happy Wounded Rescuer | ||
+ | | rowspan="3" | Pacifier || rowspan="7" | Break Duration || Unhappy Nauseated Outsider | ||
+ | ! style="background:#F2F2F2;" | Highest | ||
+ | |- | ||
+ | | Unhappy Outsider | ||
+ | ! style="background:#F2F2F2;" | Very High | ||
+ | |- | ||
+ | | rowspan="5" | Comedian || rowspan="5" | | ||
+ | ! style="background:#F2F2F2;" | High | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | Consoler / Flatterer || | ||
+ | | Pacifier / Intimidator | ||
+ | ! style="background:#F2F2F2;" | Neutral | ||
+ | |- | ||
+ | | rowspan="3" | Non-Enrage-able || rowspan="3" | || rowspan="3" | | ||
+ | | rowspan="3" | happy noble talker || rowspan="3" | Flatterer / Liar || rowspan="3" | Unhappy Wounded Rescuer | ||
+ | | rowspan="3" | Intimidator | ||
+ | ! style="background:#F2F2F2;" | Low | ||
+ | |- | ||
+ | ! style="background:#F2F2F2;" | Very Low | ||
+ | |- | ||
+ | ! style="background:#F2F2F2;" | Lowest | ||
+ | |- | ||
+ | ! style="background:#F2F2F2;" rowspan="5" | Expedition Leader<br /><br />Mayor | ||
+ | | rowspan="2" | || || rowspan="3" | Conversationalist || rowspan="3" | Persuader | ||
+ | | rowspan="2" | || rowspan="2" | || rowspan="2" | | ||
+ | | rowspan="2" | || rowspan="5" | Break Duration | ||
+ | ! style="background:#F2F2F2;" | Very High | ||
+ | |- | ||
+ | | rowspan="4" | Comedian | ||
+ | ! style="background:#F2F2F2;" | High | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | Consoler / Flatterer || | ||
+ | | Pacifier / Intimidator | ||
+ | ! style="background:#F2F2F2;" | Neutral | ||
+ | |- | ||
+ | | rowspan="2" | || rowspan="2" | || rowspan="2" | | ||
+ | | rowspan="2" | happy noble talker || rowspan="2" | || rowspan="2" | | ||
+ | | rowspan="2" | | ||
+ | ! style="background:#F2F2F2;" | Low | ||
+ | |- | ||
+ | ! style="background:#F2F2F2;" | Very Low | ||
+ | |- | ||
+ | ! style="background:#F2F2F2;" rowspan="5" | Broker | ||
+ | | rowspan="2" | || || rowspan="3" | Conversationalist || rowspan="3" | Persuader | ||
+ | | rowspan="2" | || rowspan="2" | || rowspan="2" | | ||
+ | | rowspan="2" | || rowspan="5" | Break Duration | ||
+ | ! style="background:#F2F2F2;" | Very High | ||
+ | |- | ||
+ | | rowspan="4" | Comedian | ||
+ | ! style="background:#F2F2F2;" | High | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | || | ||
+ | | Pacifier / Intimidator | ||
+ | ! style="background:#F2F2F2;" | Neutral | ||
+ | |- | ||
+ | | rowspan="2" | || rowspan="2" | || rowspan="2" | | ||
+ | | rowspan="2" | happy noble talker || rowspan="2" | Flatterer / Liar || rowspan="2" | | ||
+ | | rowspan="2" | | ||
+ | ! style="background:#F2F2F2;" | Low | ||
+ | |- | ||
+ | ! style="background:#F2F2F2;" | Very Low | ||
+ | |- | ||
+ | ! style="background:#F2F2F2;" rowspan="5" | Militia Commander<br /><br />Militia Captain | ||
+ | | rowspan="2" | Enrage-able || || rowspan="3" | || rowspan="3" | | ||
+ | | rowspan="2" | || rowspan="2" | || rowspan="2" | | ||
+ | | rowspan="2" | || rowspan="5" | | ||
+ | ! style="background:#F2F2F2;" | Very High | ||
+ | |- | ||
+ | | rowspan="4" | | ||
+ | ! style="background:#F2F2F2;" | High | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | || | ||
+ | | | ||
+ | ! style="background:#F2F2F2;" | Neutral | ||
+ | |- | ||
+ | | rowspan="2" | || rowspan="2" | || rowspan="2" | | ||
+ | | rowspan="2" | || rowspan="2" | || rowspan="2" | | ||
+ | | rowspan="2" | | ||
+ | ! style="background:#F2F2F2;" | Low | ||
+ | |- | ||
+ | ! style="background:#F2F2F2;" | Very Low | ||
+ | |- | ||
+ | | Militia-Dwarf | ||
+ | | rowspan="2" | Enrage-able || || rowspan="3" | || rowspan="3" | | ||
+ | | rowspan="2" | || rowspan="2" | || rowspan="2" | | ||
+ | | rowspan="2" | || rowspan="5" | | ||
+ | ! style="background:#F2F2F2;" | Very High | ||
+ | |- | ||
+ | | rowspan="4" | | ||
+ | ! style="background:#F2F2F2;" | High | ||
+ | |- | ||
+ | | | ||
+ | | || || | ||
+ | | | ||
+ | ! style="background:#F2F2F2;" | Neutral | ||
+ | |- | ||
+ | | rowspan="2" | || rowspan="2" | || rowspan="2" | | ||
+ | | rowspan="2" | || rowspan="2" | || rowspan="2" | | ||
+ | | rowspan="2" | | ||
+ | ! style="background:#F2F2F2;" | Low | ||
+ | |- | ||
+ | ! style="background:#F2F2F2;" | Very Low | ||
− | + | |- | |
− | + | | Recovering Wounded | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | | |
− | + | | Very High<br />High<br />Neutral | |
− | + | |} | |
− | + | --> | |
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==Bugs== | ==Bugs== | ||
− | + | Nobles may have impossible [[demand]]s, like cardinal leather items or metal beds. {{Bug|944}} | |
− | + | (Feel free to arrange an [[unfortunate accident]] for the idiot in question) While no dwarves will get punished for not producing these items, it may enrage the noble. | |
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===Selecting Squads which contain Nobles=== | ===Selecting Squads which contain Nobles=== | ||
Line 898: | Line 935: | ||
{{D for Dwarf}} | {{D for Dwarf}} | ||
− | Although <s> | + | Although <s>many</s> all players <s>often</s> constantly get <s>angry</s> murderously mad at nobles, wiser players simply thank their lucky stars that [[main:Armok|Armok]] never created congressdwarves. |
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{{Category|Nobles}} | {{Category|Nobles}} |