v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Orthogonal
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | ''' | + | In the domain of Dwarf Fortress, '''orthogonal''', or '''orthogonally''', is a fancy word used to mean "not diagonally". It's shorthand for "East-West, North-South" or "up or down or left or right". |
− | + | This concept is important in many aspects of [[construction]], fluid [[pressure]], and other areas. Especially in [[tower|above-ground construction]], where a tile not connected orthogonally to something either cannot be built, or will collapse. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | Each of the tiles marked 'o' is orthogonally adjacent to the X. The tiles marked with periods are not. | ||
+ | .o. | ||
+ | oXo | ||
+ | .o. | ||
− | |||
− | These | + | These X's are all connected orthogonally: |
+ | XXXXXX XXX | ||
+ | X X | ||
+ | XXXXXXX | ||
− | |||
− | |||
− | |||
− | + | These X's are not--some connections are diagonal: | |
− | These | + | XXX XX XX |
− | + | XX X | |
− | + | XXXXXX | |
− | |||
− | |||
[[Category:Design]] | [[Category:Design]] | ||
[[ru:Orthogonal]] | [[ru:Orthogonal]] |