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Editing Plant token
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− | {{ | + | {{Migrated_article}} |
− | {{ | + | {{quality|Exceptional|21:01, 30 March 2011 (UTC)}}{{av}} |
− | {{ | + | The default plants are stored in the plant_standard.txt file, while grasses are stored in plant_grasses.txt. |
− | The | ||
− | + | ==Basic Tokens== | |
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− | ==Basic | ||
These tokens are specified for all plants and define their most basic characteristics. | These tokens are specified for all plants and define their most basic characteristics. | ||
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|- | |- | ||
− | + | | NAME | |
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*name | *name | ||
− | | The singular form of the | + | | The singular form of the plants name as seen in game. |
|- | |- | ||
− | + | | NAME_PLURAL | |
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*name | *name | ||
− | | The plural form of the | + | | The plural form of the plants name as seen in game. |
|- | |- | ||
− | + | | ADJ | |
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*adjective | *adjective | ||
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− | + | | ALL_NAMES | |
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*name | *name | ||
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|- | |- | ||
− | + | | PREFSTRING | |
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*reason | *reason | ||
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|- | |- | ||
− | + | | MATERIAL | |
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*material_name | *material_name | ||
− | | Starts defining a new local plant material with the given name | + | | Starts defining a new local plant material with the given name and '''no''' properties. |
|- | |- | ||
− | + | | USE_MATERIAL | |
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*material_name | *material_name | ||
− | * | + | *old_material |
− | | Starts defining a new local plant material with the given name and using the properties of another | + | | Starts defining a new local plant material with the given name and using the properties of another local plant material. |
|- | |- | ||
− | + | | USE_MATERIAL_TEMPLATE | |
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*material_name | *material_name | ||
*template_name | *template_name | ||
− | | Starts defining a new local plant material with the name | + | | Starts defining a new local plant material with the given name and using the properties of the specified material template. |
|- | |- | ||
− | + | | BASIC_MAT | |
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* [[Material token|material]] | * [[Material token|material]] | ||
− | | Sets the basic material of the plant | + | | Sets the basic material of the plant. According to Toady, you can use other materials (for instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit proper stockpiling. Generally, this should be "LOCAL_PLANT_MAT:material_name", using a material defined using MATERIAL, USE_MATERIAL, or USE_MATERIAL_TEMPLATE. |
|} | |} | ||
− | ==Environment | + | ==Environment Tokens== |
These tokens, also applicable to all plants, specify where the plants grow. | These tokens, also applicable to all plants, specify where the plants grow. | ||
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|- | |- | ||
− | + | | UNDERGROUND_DEPTH | |
| | | | ||
*minimum | *minimum | ||
*maximum | *maximum | ||
− | | Designates the highest and lowest cavern levels that the plant can appear in if its [[biome token|biome]] is subterranean. Dwarven civilizations will only export (via the embark screen or caravans) things that | + | | Designates the highest and lowest cavern levels that the plant can appear in if its [[biome token|biome]] is subterranean. Dwarven civilizations will only export (via the embark screen or caravans) things that available at depth 1. Defaults to 0:0 (surface only). |
|- | |- | ||
− | + | | GOOD | |
| | | | ||
| Restricts the plant to growing in Good regions. Cannot be combined with [EVIL]. | | Restricts the plant to growing in Good regions. Cannot be combined with [EVIL]. | ||
|- | |- | ||
− | + | | EVIL | |
| | | | ||
| Restricts the plant to growing in Evil regions. Cannot be combined with [GOOD]. | | Restricts the plant to growing in Evil regions. Cannot be combined with [GOOD]. | ||
|- | |- | ||
− | + | | SAVAGE | |
| | | | ||
| Restricts the plant to growing in Savage regions (regardless of alignment). | | Restricts the plant to growing in Savage regions (regardless of alignment). | ||
|- | |- | ||
− | + | | FREQUENCY | |
| | | | ||
*freq (0-100) | *freq (0-100) | ||
− | | How frequently this plant is generated in a particular area. Defaults to 50 | + | | How frequently this plant is generated in a particular area. Defaults to 50. |
|- | |- | ||
− | + | | WET | |
| | | | ||
− | | | + | | Allows the plant to grow near water features. |
|- | |- | ||
− | + | | DRY | |
− | | | + | | |
− | | | + | | Allows the plant to grow away from water features. |
|- | |- | ||
− | + | | BIOME | |
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*biome | *biome | ||
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|} | |} | ||
− | + | ==Tree Tokens== | |
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− | ==Tree | ||
These tokens are used only for trees. | These tokens are used only for trees. | ||
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|- | |- | ||
− | + | | TREE | |
| | | | ||
− | * [[Material token|material]] | + | * [[Material token|material]] |
− | | Makes the plant into a [[tree]]. Cutting down the tree will yield logs made of this material | + | | Makes the plant into a [[tree]]. Cutting down the tree will yield logs made of this material. |
|- | |- | ||
− | | | + | | AUTUMNCOLOR |
| | | | ||
− | + | | Makes the tree turn yellow, orange, and red in Autumn, then lose its leaves in Winter. | |
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|- | |- | ||
− | + | | TREE_TILE | |
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*tile | *tile | ||
− | | The tile used for | + | | The tile used for the tree on the map. May be a number or a character inside apostrophes. Defaults to 24 (↑). |
|- | |- | ||
− | + | | DEAD_TREE_TILE | |
| | | | ||
*tile | *tile | ||
− | | The tile used for (un)dead trees | + | | The tile used for (un)dead trees of this type. Defaults to 198 (╞). |
|- | |- | ||
− | + | | SAPLING_TILE | |
| | | | ||
*tile | *tile | ||
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|- | |- | ||
− | + | | DEAD_SAPLING_TILE | |
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*tile | *tile | ||
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|- | |- | ||
− | + | | TREE_COLOR | |
| | | | ||
*foreground | *foreground | ||
Line 470: | Line 177: | ||
|- | |- | ||
− | + | | DEAD_TREE_COLOR | |
| | | | ||
*foreground | *foreground | ||
Line 478: | Line 185: | ||
|- | |- | ||
− | + | | SAPLING_COLOR | |
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*foreground | *foreground | ||
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|- | |- | ||
− | + | | DEAD_SAPLING_COLOR | |
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*foreground | *foreground | ||
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|- | |- | ||
− | + | | SAPLING_DROWN_LEVEL | |
| | | | ||
*depth | *depth | ||
− | | The | + | | The water depth at which saplings of this tree will drown. Exact behavior is unknown. Defaults to 4. |
|- | |- | ||
− | + | | TREE_DROWN_LEVEL | |
| | | | ||
*depth | *depth | ||
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|- | |- | ||
− | + | | SAPLING | |
| | | | ||
| Makes young versions of the tree be called "[tree name] sapling"; otherwise, they are called "young [tree name]". | | Makes young versions of the tree be called "[tree name] sapling"; otherwise, they are called "young [tree name]". | ||
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|} | |} | ||
− | == | + | ==Crop Tokens== |
− | These tokens are used for | + | These tokens are used only for plantable crops and harvestable shrubs. |
{| {{prettytable}} | {| {{prettytable}} | ||
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|- | |- | ||
− | + | | SPRING | |
| | | | ||
− | | Allows the plant to grow | + | | Allows the plant to grow during spring. |
− | + | |- | |
+ | | SUMMER | ||
+ | | | ||
+ | | Allows the plant to grow during summer. | ||
|- | |- | ||
− | | | + | | AUTUMN |
+ | | | ||
+ | | Allows the plant to grow during autumn. | ||
+ | |||
+ | |- | ||
+ | | WINTER | ||
+ | | | ||
+ | | Allows the plant to grow during winter. | ||
+ | |||
+ | |- | ||
+ | | GROWDUR | ||
| | | | ||
*time | *time | ||
− | | How long the plant takes to grow | + | | How long the plant takes to grow. Unit hundreds of ticks, See [[Time]]. There are 1008 GROWDUR units in a season. Defaults to 300. |
|- | |- | ||
− | + | | VALUE | |
| | | | ||
*value | *value | ||
− | | Has no | + | | Has no effect as of version 0.34.11. Previously set the value of the harvested plant. |
|- | |- | ||
− | + | | PICKED_TILE | |
| | | | ||
*tile | *tile | ||
− | | The tile used when | + | | The tile used when harvested. May either be a number or letter within apostrophes(confirm?). See [[Main:character table|character table]]. Defaults to 231 (τ). |
|- | |- | ||
− | + | | DEAD_PICKED_TILE | |
| | | | ||
*tile | *tile | ||
− | | The tile used when a plant | + | | The tile used when a harvested plant has wilted. Defaults to 169 (⌐). |
|- | |- | ||
− | + | | SHRUB_TILE | |
| | | | ||
*tile | *tile | ||
− | | | + | | What tile is used for shrubs bearing this plant. Can be either a number or a character inside apostrophes. Defaults to 34 ("). |
|- | |- | ||
− | + | | DEAD_SHRUB_TILE | |
| | | | ||
*tile | *tile | ||
− | | | + | | What tile is used for dead shrubs that once bore this plant. Can be either a number or a character inside apostrophes. Defaults to 34 ("). |
|- | |- | ||
− | + | | CLUSTERSIZE | |
| | | | ||
*size | *size | ||
− | | The maximum stack size collected when gathered via herbalism | + | | The maximum stack size collected when gathered via herbalism. Defaults to 5. |
|- | |- | ||
− | + | | PICKED_COLOR | |
| | | | ||
*foreground | *foreground | ||
*background | *background | ||
*bright | *bright | ||
− | | The color of the plant | + | | The [[color]] of the plant in farms. Defaults to 2:0:0 (dark green). |
|- | |- | ||
− | + | | DEAD_PICKED_COLOR | |
| | | | ||
*foreground | *foreground | ||
*background | *background | ||
*bright | *bright | ||
− | | The [[color]] of the plant when | + | | The [[color]] of the plant when wilted. Defaults to 0:0:1 (dark gray). |
|- | |- | ||
− | + | | SHRUB_COLOR | |
| | | | ||
*foreground | *foreground | ||
*background | *background | ||
*bright | *bright | ||
− | | The [[color]] of | + | | The [[color]] of shrubs bearing this plant. Defaults to 2:0:0 (dark green). |
|- | |- | ||
− | + | | DEAD_SHRUB_COLOR | |
| | | | ||
*foreground | *foreground | ||
*background | *background | ||
*bright | *bright | ||
− | |The [[color]] of | + | |The [[color]] of dead shrubs that bore this plant. Defaults to 6:0:0 (brown). |
|- | |- | ||
− | + | | SHRUB_DROWN_LEVEL | |
| | | | ||
*depth | *depth | ||
− | | The | + | | The water depth at which shrubs of this plant will drown. Exact behavior is unknown. Defaults to 4. |
|- | |- | ||
− | + | | DRINK | |
| | | | ||
* [[Material token|material]] | * [[Material token|material]] | ||
− | | | + | | Permits brewing the plant into [[alcohol]] made of this material. Said material should have [ALCOHOL_PLANT] to permit proper stockpiling. |
|- | |- | ||
− | + | | MILL | |
| | | | ||
* [[Material token|material]] | * [[Material token|material]] | ||
− | | Permits milling the plant at a [[quern]] or [[millstone]] into a powder made of this material | + | | Permits milling the plant at a [[quern]] or [[millstone]] into a powder made of this material. Said material should have [POWDER_MISC_PLANT] to permit proper stockpiling. |
|- | |- | ||
− | + | | THREAD | |
| | | | ||
* [[Material token|material]] | * [[Material token|material]] | ||
− | | Permits processing the plant at a [[farmer's workshop]] to yield threads made of this material | + | | Permits processing the plant at a [[farmer's workshop]] to yield threads made of this material. Said material should have [THREAD_PLANT] to permit proper stockpiling. |
|- | |- | ||
− | + | | SEED | |
| | | | ||
*name | *name | ||
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|- | |- | ||
− | | | + | | LEAVES |
+ | | | ||
+ | *name | ||
+ | *name_plural | ||
+ | *tile | ||
+ | *foreground | ||
+ | *background | ||
+ | *bright | ||
+ | *wilt_foreground | ||
+ | *wilt_background | ||
+ | *wilt_bright | ||
+ | *[[Material token|material]] | ||
+ | | Permits processing the plant into a [[bag]] at a [[farmer's workshop]] to yield leaves made of this material and having these properties. Said material should have [LEAF_MAT] to permit proper stockpiling. | ||
+ | |||
+ | |- | ||
+ | | EXTRACT_STILL_VIAL | ||
| | | | ||
* [[Material token|material]] | * [[Material token|material]] | ||
Line 644: | Line 379: | ||
|- | |- | ||
− | + | | EXTRACT_VIAL | |
| | | | ||
*[[Material token|material]] | *[[Material token|material]] | ||
Line 650: | Line 385: | ||
|- | |- | ||
− | + | | EXTRACT_BARREL | |
| | | | ||
* [[Material token|material]] | * [[Material token|material]] | ||
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|} | |} | ||
− | ==Grass | + | ==Grass Tokens== |
These tokens are used only for [[grass]]es. | These tokens are used only for [[grass]]es. | ||
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|- | |- | ||
− | + | | GRASS | |
| | | | ||
− | | Makes the plant behave as a type of grass. | + | | Makes the plant behave as a type of grass. |
|- | |- | ||
− | + | | GRASS_TILES | |
| | | | ||
*tile | *tile | ||
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|- | |- | ||
− | + | | ALT_PERIOD | |
| | | | ||
*period | *period | ||
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|- | |- | ||
− | + | | ALT_GRASS_TILES | |
| | | | ||
*tile | *tile | ||
Line 697: | Line 432: | ||
|- | |- | ||
− | + | | GRASS_COLORS | |
| | | | ||
*color 1 (fore:back:bright) | *color 1 (fore:back:bright) | ||
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{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} | ||
− |